GAC skill rating and TW
If skill rating is meant to provide a more balanced approach to GAC compared to GP, then why isn’t average GAC rating for a guild used for TW matchups. My guild is commonly paired against guilds that have an average skill rating two hundred or more than our own. These TWs aren’t enjoyable to play in the slightest. Our opponents having a few less players than us does nothing to compensate for that skill disparity.25Views0likes0CommentsAeromagnifiers
Since the game calls for so many R9s nowadays, can you please add Aeromagnifiers to the scavenger so we can have more avenues to obtain them? I don't care if you make kyros the needed pieces to trade, at a point where they aren't my bottle neck anymore thanks to TB.70Views2likes0CommentsTW Improvements/Updates?
Only a suggestion, is there any possibility of looking into changes or updates to TW? It is a game mode that has not been updated in a number of years. It's not just the match making that is an issue, it is hard for 50 players in different time zones to coordinate and can be very time consuming. The other big issue is match making. Depending on the match up, we set defense and collect rewards in a day, it's not fun or engaging for either guild. I do not know how to make it better, but asking if you can look into it.75Views0likes1CommentRequest 1
Dear SWGOH, When a player can have a Guild why are 25 members needed to participate in Territory War? UNLESS YOU REACH TO BOTTOM YOU CAN NOT REACH ON TOP. I am serious and it is not a joke post. Please consider about it. Remove minimum requirements for TW. Give any rewards you like or you can. It is not rewards only it is fun too. Thanks for Territory Battles. At least a ⭐ is possible there. And even consider about that. Even a very less GP only member may secure a ⭐. At least . Regards...67Views0likes0CommentsTW teams per zone
Trying to find a definitive answer here, as there's a lot of mixed info out and about on the broad internet, and I can't find a clear answer here either. How does TW determine how many teams per zone? Is it based on lowest number of sign ups for either guild? Is it based on most? Is it GP? What's the deal with this, and why is it so inconsistent?Solved72Views0likes1CommentA better way to fix fleets, move crystals from Fleet Arena
Ultimately the problem isn't that Punishing One can beat Leviathan, but that Fleet arena is where the crystals are. This is what makes people upset. I think that we need to move those crystals away from fleet arena and in doing so it will open up fleets to more strategy and a wider design space just like characters. I think this is important for the game moving forward. This can be done by moving the crystals in two ways (I think both should be done): 1. Add another league above Kyber in GAC, Call it Beskar like I have heard Songeta mention. Some added crystals to sweeten the deal and an elite level. This would allow CG to open up Kyber to more players and create a new level that is meant to stay exclusive. 2. Create a league system for TW that awards guilds daily crystals based on their level and revamp the map. I would suggest a planet layout kind of like the Gerbil mentioned before in a video. There would be a map of interconnected planets like ROTE, and you would need to get through a zone of fleets, either outside the planet or in an asteroid belt. That would then open up to a zone of characters on a planet surface. This would make fleets valuable so that there would still be money to be made releasing new ships and fleets. The ship marquee structure could be kept to keep new ships more like characters and make them more exclusive for whales and their guilds initially just like they go after characters for GAC/TW. It would also allow for more interesting ship design/strategy moving forward and balance can be shifted around freely, even allowing datacrons for ships or mods for them. Making fleets a bigger part of the TW system would make it so that players would need to invest heavily in them to still get their crystals and keep a heavy focus on fleets in the game. Players that already do well in fleet arena will find a home in a good TW guild and it would promote more engagement with that mode across the board.341Views3likes8CommentsCG could add more player friendly and replayable modes.
Hi, I've been playing SWGOH for a while and have noticed tha after some time your options of gameplay get limited only to events that take too much time to appear and when appear there isn't anything worth in them, and GAC or Conquest that also doesn't have many things to do after you spend your Stamina or end the attack phase. With that in mind, it would be so great and marvelous if they added a training camp or a custom CAC where you could invite your friends and make a friendly championship between you and them, you could customize it so there would be only/none Gl's or would be able to use a certain amount of characters, only use dark/light sided characters... I think you all got the idea. Well, I could stay here and write about many other ideas, but I really wish they could add other different game modes focused on the guild players and alliance/friendly players, otherwise there isn't any reason to add players in the game, other than complete a challenge once. That's all, hope you guys share the same feeling and ideas. And for you, would you like that there was added something like this or you'd like to ask for other thing ?99Views2likes2Comments