Fixing the mod system
I have tried a couple times to learn how to remod properly… but mostly I don’t have the time. There is literally no way to determine if a mod is good or not unless I directly compare it to another mod… that I don’t know the quality of. That is a long ridiculous process. I shouldn’t have to remod every single time I want to use my toons for different event. I shouldn’t have to set different mods for Territory Wars and Grand Arena. Is there any plan to make the mod system usable by people that just want to play the game? Is there any plan to make the auto mod system usable for basic events like Order 66?210Views1like12CommentsEA support is trash
I'm not one to chat with support, but after this GAC and losing twice because of GL Ahsoka battles I finally felt the need to use support after 9 years of playing. While in GAC battles with GL Ahsoka on defense and offense the action buttons at the right bottom of the screen disappear, which end up losing the battle for you. I spend way too much money on this game (over 10k a year) for this type stuff to be happening and also to have this poor of support. I have been trying for two days to get them to understand anything I am saying (they don't even know what GAC even means). They tell me to "restart my phone" or "close all other apps" and try again. We all know you can't just try again in GAC, how does their support not know this? Just rubs me the wrong way when they obviously don't know or care or both. All they seem to want to do is send you and unrelated link for troubleshooting, rush you off the chat and tell you to have a great day.29Views1like2CommentsОбновление внутригровых магазинов.
Доброго времени суток дамы и господа .На данный момент меня очень сильно бомбит из-за того,что практически никогда нет обновления магазина.То есть за ровно год с момента моего начала пребывания в этой игре ,не было обновлено ни одного окна в магазине. Сколько может это продолжаться?На больших аккаунтах проблем с фармом персонажей нет проблем, а вот на маленьких аккаунтах есть это большая и очень глобальная проблема.Прошу разработчиков повлиять ,хоть не часто обновлять персонажей ,но хотя бы иногда .Что бы было желание и возможность людям прокачивать новых героев.Спасибо большое10Views0likes0CommentsCrimes against the republic era battle missing
@CG Meathead When you released the schedule for era battles it showed Crimes Against The Republic running twice a week for the duration of the Pirate era, yet only the Knight fall event is showing in the in game events tab for this coming Wednesday - please can you confirm if the Crimes Against The Republic event is due to run as per your schedule?110Views3likes2CommentsAhsoka Tano gameplay freezing?
I ve had 3 different battles in different events where iVe use a Spectre Team with AH lead and the game freezes up or gets stuck in a loop. I use A's 2nd or 3rd ability and the game goes on hold. You can't make select a move or the enemy doesn't take a turn. You can watch the time run out if it's a timed battle, you can look at stats for each person, you can change the speed of the gameplay but nothing happens. You either watch the timer count down to defeat or you have to forfeit the match/ exit the game. Anybody know what's going on? Any help would be appreciated. Thanks.38Views3likes2CommentsWrecker (Merc) AOE resetting target practice post raid release
Previously the Wrecker (Merc) AOE would not reset target practice stacks if you were targeting the person your other BB units had been targeting the turn before. Ever since the raid released (At least it feels like thats the timeline as it was not happening in any of my GAC fights before the raid dropped) his AOE is now resetting target practice stacks for the entire new Bad Batch team even if you're targeting AND hitting the person the rest of the BB team had hit. This is NOT what used to happen and the AOE was sold in the kit reveal as a way to shift targets. This is also working against the idea of the BB ignore taunt to hit enemies they hit last turn part of the datacron bonus. That said it is happening in both PvP and PvE (I just tested in conquest) so it is not datacron related it is a problem with the actual kit itself.22Views3likes1CommentMaking the Order 66 raid more difficult
Order 66 | EA Forums - 12250038 - here the developers write that the raid will be easier than the raid "Battle for Naboo". Order 66 Raid Bugs and Observations | EA Forums - 12300340 - here the developers write that the raid will be more difficult for those who use squads consisting of less than 5 characters. You decide if you want to make the raid easier or harder? Because at the moment the raid is easier than "Battle for Naboo" when using squads of less than 5 characters (Darth Maul, Nute Gunray and Darth Sidious - the squad that broke a lot of devices).152Views2likes4CommentsQoL and other Suggestions
CG_Meathead To start off, one of the biggest and largest time consumption savers in the game. Simming Territory Battles. Quite Awhile back Meathead requested suggestions from players, and I released a detailed explanation on how to add the Ability to Sim TB Battles. Please refer to this link for the detailed explanation. QoL Change - TB | EA Forums - 5049514 Use the Neutral Tag! We are 3 months away from the 3rd Anniversary from the release of Hondo, our one and ONLY Neutral Tagged character. The game has at least a dozen characters, more probably, that their Dark Side or Light Side tags can be corrected to Neutral. I do not understand the fear CG seems to have of using this tag. The personal vendetta of mine, Correcting the text of Bane's Malevolent Whirlwind. Currently the start of the ability reads; "Dispel all Buffs on all enemies twice, then deal Physical Damage to all enemies twice.." By order of operation ALL buffs should be dispelled and removed, then damage should be inflicted twice. But instead, if the enemy has Foresight, the attack damage is avoided entirely and then the buffs are removed. CG has stated in the past that this interaction is correct, if that is true, CG should correct the text to match what actually happens. These corrections are made routinely to other characters. Way to clean up the Solo Events. Either move "up" the rotation items, Shortest time to longest time. Or give the players an option to Collapse/Minimize events like Marquees that we do not get any benefit from. Currently, we are stuck with the Rebel Rouse Drogan Marquee Event in the Solo events. FOR 30 days. The General's Command and Admiral's Maneuver are another example of events that do not apply to a lot of players any longer. While short-time events are placed behind it. When Calibrating mods, we should have percentages shown to us on what might happen. Calibration is another form of gambling in the game. From personal experience or downright bad luck, I seem to hit a recalibration only for it to go right back into what i am rolling out of and for it to hit an even worse roll. Squad Arena: Just overall needs a change, or maybe a reward update? Change up the store, add new items. Just something to make it worth pushing for a higher rank to earn better rewards. For Territory Battle: Allow the Guild Leader/Officers to deploy allied members rosters in case of emergencies. I.e. the Last hour of Territory battle, and the guild ally either cannot or has not deployed their rosters to a planet. Guild leader allowed to Deploy other Officers rosters as well. JM Mace: Sith should be allowed to be "Investigated, and Revealed." Omicron should Instantly Reveal all Sith enemies.86Views5likes1CommentConquest character idea: Darth Plagueis
Inspiration: Powerful and wise dark lord of the sith as well the master to the likes of Sidious, while posessing power beyond life and death in the force. Unit name: Darth Plagueis Alignment: Dark Side Tags: Support Sith Relic Amplifier: Midi-chlorians Attacks and Abilities: Basic: Rupture Deal max health damage to target enemy, siphon 2% of their max health and grant it to the weakest allies max health, if this ally is Sith; grant them health steal for 1 turn. Cannot grant this ability to himself. Special: Shadow Foresight Grant all darkside allies foresight and critical avoidance for 1 turn with a 20% chance to decrease their cooldowns, increased to 35% for Sith allies. Special: Force Afliction Deal damage to all force sensitive enemies be it Jedi, Sith or Unaligned Force Users. Increase their cooldowns by 1, inflict daze and confuse, then grant all darkside allies offense up, potency up, and critical chance up for 2 turns. Sith allies gain retribution for 1 turn. All other enemies take special damage. Unique: Dweller In The Dark Darth Plagueis cannot be defeated until all other allies are defeated. Whenever an ally is defeated, he takes a bonus turn. At the start of the encounter, Darth Plagueis gains stealth and can't be targeted until he uses an ability. While stealthed, he has 15% evasion, and grants his darkside allies a stack of heal over time and evasion up for 1 turn at the start of each allies turn. Omicron: Scourge Of The Darkside If all of Darth Plagueis's allies were Sith at the start of battle, and he also is the last surviving ally on his team, If he has less than 50% health, the following attributes are applied: Darth Plagueis takes an aggressive stance, gains 50% defense and tenacity, draws his lightsaber and wields powerful force lightning to go on the offense and can only use his basic attack. Can no longer gain stealth. His basic Rupture now attacks all enemies twice, dealing physical damage that inflicts tenacity down, damage over time, and shock. Siphons 2% mastery from target enemy. Consequently, he takes increased damage from any version of Palpatine.440Views1like3Comments