Bring back 64 conquest pls...
seriously i dont understand the decision, people want to play the mode they want WITH HOWEVER MANY PEOPLE THEY WANT Merging them does not help, it just annoys the player base i have literally seen both sides asking for 64 conquest AND 128 conquest to be separated so please just do it, i dont even see how it could take that much effort when it was previously done soThere is a major bug in Spearhead Map.
Why does Spearhead always have this weird funky thing going on with topography. Look at the ground, it's like a weird metallic pink color and this has been going on now for like the last 3 months. Spearhead is the only map where this is happening. When will this be fixed? I'm 100% certain that everything on my end is fixed, so this has to be a server-side glitch.Spearhead
100 years ago, Lapland's legendary "Niagara of the Nordics" was destroyed to make way for a hydroelectric power plant - residents were given emergency instructions in case of a dam break Tuomas The flow of a waterfall located in Swedish Lapland decreased by 97 percent with the establishment of a power plant Spearhead is a map of Battlefield 2042, introduced in Escalation season on November 22nd, 2022. The map takes place somewhere in Sweden, featuring a large natural area and several automated "mega-factories" producing weapons and tools by a company named "Nordvik". "You may know Nordvik weapons. Perhaps you have one waiting in your locker right now. Their claims of being a neutral party are false. We've discovered that they are the primary artillery provider for the American offensive. Reconnaissance has narrowed down the location of the Nordvik factory to a remote Scandanavian [sic] mountain. But U.S. forces know we are coming. Dress for the cold. Once you pierce their defense, we will move in and support you." — Russian Briefing [Edit, EN only here please - CM]💔 The Fatal Disappointment of Battlefield 2042: A Game That Was Abandoned.
It is with a frustration bordering on indignation that I write about Battlefield 2042. More than a broken game, it has become proof that DICE changed everything we loved and, worse, lost focus on the product it sold to fans. • Gigantic and Empty Maps: They forced a scale of 128 players to fill the space, but what they achieved are long walks, punishing infantry gameplay, and the feeling that the map is only there to be used by vehicles. • The Technical Breakdown: the bugs persist. It is not uncommon for the game to completely freeze and close on its own in the middle of the action, frustrating the player and breaking tradition. But the hardest blow is the feeling of abandonment. Instead of returning and improving the flawed foundation of 2042, we had the clear feeling that the team quickly shifted focus to the development of the next title — the so-called “Battlefield 6”. The consumer of 2042 was left with a finished game. It's a betrayal of trust: we bought a product hoping to see it evolve, but it seems it was just a stepping stone for the next big project.