If you have a problem with the BF 2042 game then don’t play it or don’t buy it?
That’s your opinion ok! It all started out with BF5 when it was really bad. But overall BF 2042 was the #1 worst game in the franchise! If you are having a hard time understanding me then, I could fix it myself. I have a small ENG like it’s Problems like autism ok, it’s one of them too. My English it’s more American and British.Please give us back 24/7 Iwo Jima Conquest
This mode was the most fun me and my friends had in this game since launch! We do enjoy the random conquest maps but it was so much fun to be able to hop in there and only play that map for as long as we wanted to. Each round was still very different and combined with the weekly challenges just a blast! We played it every evening it was up and always looked forward to the next day! I've seen you bring it back for the breakthrough option so why not for the OG mode conquest? Pretty please!Sniping Is Broken in Battlefield 2042
Sniping in Battlefield 2042 just feels broken. Take the SWS-10 for example — it’s chambered in 7.62×51mm NATO, the same type of round used in real-world precision rifles that can absolutely drop a target from 800–1,000 meters with a single well-placed shot. That’s almost three football fields of distance where the bullet still carries enough energy to be lethal. Yet in the game, I’ll line up a perfect shot across these massive maps, hit the enemy dead-on, and it does laughable damage. Then the guy turns around, beams me with an M4A1 — a 5.56 assault rifle that realistically loses effectiveness past 500 meters — and I’m down in two or three hits. It makes no sense that a sniper rifle built for long-range dominance gets outgunned by a standard AR at extreme range. It kills the whole point of running a sniper in the first place.Domination Mode is the most balanced and fun way to play Battlefield
I still don’t understand why Domination got removed. It was hands down one of the most fun and balanced ways to play Battlefield. No tanks rolling through with 80+ kills, no helicopters farming entire squads… just infantry vs. infantry, pure gunplay, and strategy. What made Domination so good: No vehicle spam – you didn’t have to worry about one player dominating the match with armor or air power. Close-quarters intensity – smaller areas made every firefight exciting and forced teams to actually coordinate. Skill-based gameplay – wins felt earned through aim, positioning, and teamwork, not who spawned the most powerful vehicle. Pure Battlefield combat – gunfights and objective control were the focus, which made matches competitive but also fair. I get that vehicles are a huge part of Battlefield’s DNA, but let’s be honest—vehicles get overused and abused in most modes, and it kills the balance. Domination stripped all that away and delivered some of the best infantry gameplay the series ever had. It feels like the community has been asking for more infantry-focused experiences, and Domination was already the perfect solution. Why take it away instead of promoting it more? Anyone else miss this mode as much as I do? Do you think DICE will ever bring it back—or should we keep pushing for it until they do? Another thing I think Battlefield needs more of is mid-size maps for Rush and Conquest that don’t rely on vehicles. Not every match has to be either massive open fields with tanks everywhere or tiny close-quarters shootouts. There’s a sweet spot in the middle where infantry combat shines, and it feels like the franchise rarely leans into it. On mid-size infantry-focused maps: -> Rush becomes tactical again – pushing or defending objectives feels more fair when players don’t have to deal with a tank sitting on the M-COM or a heli spawn camping. -> Conquest gets more competitive – squads can actually focus on capturing and holding zones through teamwork instead of who spawns the most armor. -> Map flow feels natural – the pacing is quicker than huge vehicle-dominated maps but not as chaotic as tiny CQC arenas. -> Skill decides outcomes – firefights, positioning, and squad play matter way more than who controls the vehicle spawns. This kind of design would give players who love infantry combat a reason to stick around without taking vehicles away from the players who want them on large-scale maps. It’s about offering balance and variety—and modes like Domination already proved how fun infantry-only gameplay can be.Switching teams on Conquest solo/co-op & missed maps for solo/co-op
Is there any way that we could maybe get a way to pick which team we want to be on in the solo/co-op modes? It makes things hard to level up vehicle wise when I'm constantly on the US team and I need to work on the RU vehicles. Also could we get Caspian border & Valo Parriso put into the solo/co-op mode along with the other maps?Solved