Custom playbooks and Formation Subs
We need formation subs for custom playbooks! Be able to set a custom playbook in our edit cauch/scheme menu! Aslo be able to re-arrange plays in a playbook! Even if I add one play to a formation thats already in a team specific playbook everything gets completely scrambled! This should be an easy fix! So annoying! [CM edit - CAPS and formatting]Missing Battle Coins
hello , i am missing 400BC after purchasing the premium pass its been more than 24 hrs and it didn't appeared in my in game balance , i am currently at tier 93 with only the last 200 coins remains to collect i had 1200 when purchase was made now at tier 93 i only have 600 everything was paid through steamBF6 Audio Feedback: 200m+ Sounds Die Instantly – Please Bring Back the Echo
Hello DICE Audio Team, Thank you for "War Tapes V.A.L."; the saturation is excellent. However, I’ve identified two specific acoustic issues in both Default HDR and V.A.L. that break immersion: Close-Mid Range (10–100m): Heavy Vehicles sound "Boxed-in". Distant Sound (200m+): All sources lack environmental persistence. 1. Close-Mid Range Heavy Vehicles: "Cockpit" Effect The issue is isolated to Tank and IFV primary cannons. Unlike small arms which maintain definition, heavy vehicles sound unnaturally muffled, as if the player is trapped inside a sealed cockpit or behind thick armor plating. The Problem: Excessive Low-Mid Build-up (200–500Hz) is causing "mud," which buries the High-Mid Transients (3k–8kHz)—the metallic "crack" of the breech and the sharp shockwave. The Goal: Restore the "Punch and Snap." These cannons need to sound mechanically violent and dangerous, not dull and filtered. We need to hear the mechanical action over the low-frequency pressure. 2. Distant Sound (200m+): "Clicks" instead of "Boom" Small arms, explosions, and vehicle weapons all suffer from the same issue at range: a lack of spatial decay. Current State: At 200m+, sounds become flat, dry "clicks." The RT60 decay is too short, and the High-Pass Filter (HPF) cuts the 80–400Hz bodytoo aggressively. Sounds die instantly instead of interacting with the environment. Real-world Reference: Comparative analysis of real-world combat footage (e.g., from Ukraine) shows that sustained medium-to-long range small arms fire exhibits significant ground coupling and atmospheric refraction. Instead of a sharp "click," distant gunfire carries a thick, rolling low-mid tail that feels like it is resonating through the earth and hanging heavy in the air. This "environmental inertia" is currently missing in BF6, making distant engagements feel weightless. The Goal: In reality (BF3/Squad), distance creates prolonged echo tails. A distant explosion shouldn't just be quieter; it should have a lingering low-frequency rumble and reverb that makes the world feel massive. Currently, V.A.L. does nothing to fix this—it adds distortion up close but inherits the same "sterile" distant logic. 3. Occlusion: Physical Filtering over Digital Silence When a sound originates behind cover, it should follow physical acoustic rules, not visibility checks. The Fix: Replace digital muting with heavy low-pass filtering. The high-frequency "crack" becomes a muffled thud, but the structural rumble and low-mid reverb (150–400Hz) must pass through geometry. The world should feel "thick," not toggled on/off by line-of-sight. 4. Biome Identity (Critical) The lack of reverb kills the unique identity of your maps: Siege of Cairo (Urban Canyons):Distant gunfire and explosions should produce sharp, distinct flutter echoesbetween concrete facades. Currently, these reflections are truncated, killing the "hollow" city feeling. We need that haunting, spatial delay. Golmud Railway (Open Expanse):Needs prolonged low-frequency rumble and atmospheric refraction. Distant booms should feel like a deep, rolling wave across the horizon—not a flat click. 5. Proposed Adjustments (Default & V.A.L.) Default Mix (The Balanced Base): Heavy Vehicles (10–100m): Cut the 200–500Hz mud on cannons. Boost the 3k–8kHz transient "snap" to restore mechanical aggression. Distant Sound (200m+): Extend RT60 slightly (+0.5s). Raise HPF cutoff to retain 80–150Hz rumble for all distant sources. Occlusion: Allow structural low-mid reverb to pass through walls for all sound types. V.A.L. (The Immersive Extreme): Distant Sound: Significantly extend RT60 (+1.5–2s). Reduce HPF aggression to preserve 150–400Hz resonance at range. Stop being just a "gun filter"—become a "world immersion" filter.Occlusion: Emphasize the structural rumble passing through materials.6. Conclusion BF6 has the best audio engine in the series, but the artistic mixing is currently too timid. Clean up the muffled Heavy Vehicle cannons and restore the environmental persistence of distant sounds. This fulfills the "All-Out Warfare" promise by making the battlefield feel alive, without compromising the clarity of infantry combat. Thank you for your time and dedication.EA fix the EA App to reward the 100 Dynasty Coach Points
Me and almost everyone else on PC is having a Dynasty mode glitch to where we receive the 100 Dynasty mode points once, then for our 2nd Dynasty and every Dynasty after that we no longer receive the 100 Coaching Points. I suggest the fix is on the EA app side of things, they don't have College Football Deluxe Edition listed as a option for perks and that's where the problem seems to lie at. I will show two screenshots of what i am talking about, one is the Madden page that has a deluxe edition and one is College football which has no deluxe edition (its under the EA Pro Play instead) or here's a thought add the content (100 Coach Points) to the MVP bundle like originally advertised as. Cause I'm not about to pay an additional $16.99/Month on something I just spent $150 on. but also according to other people that bought the EA play Pro Version they aren't receiving the 100 coaching points either, so this entire issue is on EA. I will also show a video to prove that the 100 Coach Points are not loading. and don't give me the runaround again saying I need to contact steam to get my coaching points when the issue is obviously on EA's side.Some MVP Bundle Pre-Purchase Content Unavailable
I bought the bundle on steam, well before the cutoff for pre order content. I received the 4600 points and the 3 day early access, but did not receive any of the mentioned ultimate team player items, dynasty points or coach points. I contacted support they were no help at all and directed me to make a forum post, could someone help me?Missing Preorder Content - Help Desk Uninformed or Lying
I’ve been experiencing some major issues with the helpdesk. On July 7, I reported that I was missing some pre-order content specifically my 100 coaching Dynasty points. Everywhere on EA‘s website that mentions anything about pre-order bonuses, 100 coaching points is included on every edition from standard all the way to MVP. The MVP plus membership award you 150. But everything else awards you 100 and for all editions as a pre-order bonus. Upon reporting this, I have repeatedly been misled and lied to by the helpdesk. The EA admin in this forum have asked me insulting questions such as “have you tried to create a Dynasty?” there has to be some other means of communicating with EA other than this forum or the useless helpdesk. I will attach screenshots of responses from EA help as well as all of my proof and links to pre-order bonuses being advertised on EA’s website, one of them being in the campus huddle from sometime in June, as well as they frequently ask questions page currently. I have received all other bonuses aside from my coaching Dynasty points. I have tagged them on X as well as tried other avenues for contact to no avail. I’m at a loss and I feel severely lied to by EA as a company.Incorrect Stadium, Semifinal Playoffs
Playing Road to Glory, first season. Made it to the Semifinal (as a Duke QB if that is relevant) against Ohio State and the game is making me play in their stadium instead of the bowl. Looking at the weekly schedule no bowl game logo shows on the matchup. On the bracket the spot where the bowl game logo should appear still has the EA logo instead. And when I go to the bowl games screen no bowl game is listed for the Semifinal matchups. I have backed out and restarted the game and system but every time it loads me playing in Columbus.