Cannot connect to EA
Since the last DLC Update I can't connect to EA. When I start the game Iit says "Connecting to EA" but nothing happens and the login dialog is not shown. The only thing I can do is to skip the access and play offline. I'm running on PC-Steam. After discussing this issue on the EA WRC official channel it seems that I'm not the only one having this issue. Thank you for your attention.774Views9likes21CommentsRally School Lessons #2, #3 and #4
#2 Snow: 5 second reset penalty right at the start. #3 Snow: 5 second reset penalty in the breaking box which causes you to fail the lesson if you trigger it. #4 Snow: Regularity Rally, 20 second reset penalty in "the twisty bit" for no infringement which can give you too many points and fail the lesson. The "co-driver" also says that there is a speed limit which you can exceed, but there is no indication as to what the speed limit is for all surface types.Oceania Rally - Wrong grip in wet conditions
v 2.1.3 ( the problem appeared in version v 2.2.1, probably also in v 2.2.0 "Le Maestros" Driving in wet conditions, or rain, the grip seems strange, maybe the same as in dry conditions. I did a test on the #5 Taipuha track in heavy rain, and then in dry, with the same car, getting 2 seconds ahead in the rain!No connecting to EA…
Hello! I would like to ask for some help from you. So far everything was fine with the game, I didn't encounter any problems! Then there was an OP system (win11) reinstallation. In the past few days, I also reinstalled the game from steam. Since then, the problem shown in the pictures below has arisen. The "Connecting to EA" signal goes on for long minutes, but without an error message. All other functions work, which are offline. What could be the solution to this? What I have already done... - I reinstalled the game 2x (even before the big update and now after). - I also ran a check via steam. - I also disconnected the steam account, then reconnected it to the EA profile. - As a last resort, I also modified the DNS as written. - I read the troubleshoot topics, but I didn't really encounter such a problem... They didn't bring a solution either! Thank you in advance for your help!198Views4likes5CommentsMultiplayer tires not resetting wear after changing tires
Tire wear in multiplayer accumulates without resetting when new tires are replaced. In addition, the following problems remain in multiplayer. Some people are unable to play multiplayer due to bad connections. Please fix this problem immediately.Unable to run in a Virtual Machine. Please exit the VM and try again. (142)
What the F EA?! I have played more than 190 hrs on my VM this game, under Steam, and now you decide to stop that with your AntiCheat. Playing on VM is not cheating!!! This is unbelievable. Please can anyone direct me to the information, that playing WRC 24 on VM is not allowed??? EA should have given that information before you buy the game. Even Call of Duty Warzone is playable on VM's. It's one of the most famous game cheaters are exploiting, but still their AntiCheat allows you to play on VM. Using a VM as your daily driver is more reasonable than using your PC only for gaming. All that hardware wasted for only one activity. I really hope you fix this!347Views3likes5CommentsSome cars' specifications do not match reality
I'm quite a big fan of how closely balanced a lot of the cars are in EA WRC - the fact that almost all the cars in a class are usually competitive means that usually I see lots of variety in car choice when I compete in Clubs events, which is always nice to see! Something that's come to my attention, however, is the fact that some cars ingame have power/weight statistics that don't seem to reflect the actual cars' performances - which might make them a less popular or competitive option within their class, or vice versa, ie. they are so far ahead of other cars that not using them costs a lot of pace. I'm noting a few here in the hope that further down the line, there might be some changes to keep cars' performances more in line with that they are actually capable of. I am cognizant of the fact such changes would likely change game balance and/or require a full reset of Time Trial leaderboards for affected classes; something I realise is probably unlikely to happen in a game that has already seen v2.3 release. H2 (FWD) Peugeot 309 GTI: despite sharing the same engine as the 205 (in presumably similar tune), the 309 has 35hp less than its contemporary. Also, the larger body of the 309 would surely have made the car heavier than the 205 - yet ingame the car is 5kg lighter than the smaller 205. As a result it seems that nobody uses the 309, despite the longer wheelbase giving it more stability - and it not being as nose-heavy as the 205, making for a more stable and accessible platform. By bringing the performance of the 309 closer to that of the 205 it could create a viable alternative for rallies where stability matters. H3 (RWD) Renault 5 Turbo: For some reason the Renault 5 has put on 70kg since DiRT Rally 2.0 and DiRT 4? It now weighs 970kg which I feel is a bit much - I think previous games got it right, especially as this is the '83 Tour de Corse model. Again, this might have been for balance reasons, but having the car weigh 900kg would likely make it a viable rival to the McRae Escort. Also - the dispacement being 1527cc is also a bit strange, as that would line up with the Maxi model - which being the 1983 car, this isn't! It may only be a change in a line of text but it would be good to see the actual displacement of 1397cc displayed instead. DJM Escort Mk2 McRae Motorsport: While there's some debate about whether this should even be in H3, the Escort comes in at 900kg ingame - but DJM themselves had the weight down as being 930kg. Were the Escort a little heavier it might help to even H3 out a little (in tandem with the Renault suggestion above) and give other cars more of a chance of competing. F2 Kit Car Citroën Xsara Kit Car: The F2 Xsara ingame revs to 9,750 rpm (at release of Le Maestros DLC). Like the 306 below, I've never actually seen any footage of the Xsara revving this high. The WRC channel has an excellent video of Jesús Puras leading the 1999 Rally Catalunya in such a Xsara, and the sound matches the car perfectly... but it also matches this video of Tapio Laukkanen in a Mk4 Golf. The latter car only revs to 9,000 rpm - and so I think the Xsara's redline ingame has been set a little too high. Vauxhall Astra Rally Car: The Astra is some 40kg heavier than its class rivals - while I know a 1000kg minimum weight came into force for F2 Kit Cars in 2000, the Astra in-game is the 1998 model - and while I wasn't able to find any data to suggest actual weights for the car, it doesn't make sense to me that the car would be *this* overweight in '98 trim. I know the Hyundai Coupe was initally quite heavy but the Evo 2 model managed to get the weight down; and the Xsara above is a later vintage but also just 960kg! Reducing the weight of the Astra somewhat might make it a more competitive proposition with its increased ground clearance perhaps giving an advantage on faster rallies. Peugeot 306 Maxi: The 306 ingame has 300hp and the UDP telemetry shows it revs to a staggering 11,000 rpm(!). This was the case in previous games RPM wise too - and while I have seen these figures thrown around on the Web before, I've never actually seen any footage of the 306 revving this high. There's a video of Gilles Panizzi wrestling with what appears to be an Evo 2 306 - but even that only goes up to 9500 rpm or so. Furthermore, the Evo 1 (1996 model, as seen ingame) actually made closer to 280hp, although it still revved pretty high - definitely north of 9000rpm - but it's my opinion that the 306 in current trim dominates leaderboards simply because it has that much more power than its rivals, when in reality it was quite closely matched in the horsepower stakes to its later Citroën cousin, and the other F2 cars of the time. Super 1600 Citroen Saxo Super 1600: The Saxo's weight is 1000kg ingame - I think the minimum weight for Super 1600 cars was 950kg? While the Saxo doesn't appear to be as affected by this deficit as other cars on this list (it even takes some Time Trial records) I do wonder why the extra 50kg has been added ingame when the car was supposedly as light as its rivals. World Rally Car 1997-2011 Citroen C4 WRC: The C4 and the Citroen Xsara are allegedly only 5hp apart, yet the C4 seems to accelerate much faster - while I'm sure improvements in drag and available torque were made in the C4's development, I'm not sure it equates to the sheer difference in acceleration the C4 has to other cars in its class, which gives it an almost indomitable advantage everywhere - especially high speed stages, where admittedly the C4 was stronger than the Xsara anyway - but I feel the degree to which it is faster almost makes it perform in a class of its own. If the C4 recieved a small reduction in available boost/torque, it might allow the other modern WRCs to compete on a more level playing field (Gronholm very nearly took the title in 2007 in the Focus, remember!)