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Gustoril's avatar
Gustoril
New Rookie
1 month ago

Reduce aircraft low altitude status vs MANPADS

I believe the hovering/flight height for an aircraft to be considered "low altitude" should be reduced for the MANPAD.

For context - I had a match last night on liberation peak where a chopper was farming kills by hovering over the hill nearby capture point F. Our team was pushed back to F and E with our chopper spawn camped and no viable pilots to compete. 

Noticing the devastation I decided to swap to engineer and equip the Anti aircraft. Unfortunately my efforts were in vain because the target was considered low altitude despite being above and in clear view, and so the farming continued.

Nothing could be done even with weapons designed for this situation. Hillside in picture below. 

My understanding of a MANPAD was that they're designed to combat low-flying aircraft, helicopters, and UAVs. But in this situation nothing was working and I'm sitting there wondering .. what now?? It was definitely a useless feeling. 

May as well grab some popcorn and watch the carnage from a safe distance. Unless ofc you like being the fish in the barrel. 

Now I'm all happy for the missile to go off target if the pilot did evasive maneuvers such as LOS or low flying at speed, but at least allow me to get a lock to make them buzz off for a moment. 

I would rather it act as a deterrent instead of being just useless in this situation. 

3 Replies

  • I am not sure but I think you can bypass the low altitude thing if someone else has designated the aircraft with the Soflam or the tracer dart, or even the gunner seat of some vehicles.

    the designation makes the MANPADS to lock even on tanks, so they also lock to low altitude aircraft

    It is one extra step, but someone has to do it.

  • Painknight's avatar
    Painknight
    Seasoned Veteran
    1 month ago

    LOW ALT is both reasonable and infuriating.  I actually think the first answer should be to slow down the helo combat loop.  Reload and flare cooldowns being longer pushes the helos out of combat a bit longer, which gives infantry a bit of time to breath instead of the current deathdeathdeath the helos can rain down.  Other changes will be needed after that, but it's a small and easy start.

    The funny part here is that for every post complaining about helos being too hard to shoot down, there's a helo player complaining that he can't fly 10 feet without 100 rockets flying at him and killing him.

    There are problems all around.

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