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- EA_Illium2 years ago
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- EA_David2 years ago
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Game not responding
I am playing "Road to Glory" in CFB 27, every time I complete a season game and the game returns to the home screen, it it's stuck on a blank screen with music, no content. The only way I can get the game to work is by returning my system every time I play 1 single game. Also, I have paid "P" points in my account that I can not longer use for some reason... EA sports, never informed me of any changes nor did EA sports reimburse me for the credits lost. This game is a waste of money, because i can't even play it correctly with the bugs!5Views0likes0CommentsDynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export
Edit: Posted this in the wrong forum by mistake. Correct version is here Dynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export | EA Forums - 13437281 in the CFB26 General Forum. 1. Context: How I Play Dynasty I play Offline Dynasty controlling multiple teams, and I dynamically choose which team to user-control when two of my teams meet. This allows me to: Run multiple programs simultaneously Build distinct team identities Simulate full conferences or eras This feedback is focused on that playstyle and the systems needed to properly support it. 2. Issue #1 – CPU Cannot Use Custom Playbooks for User Teams Problem: When two user-controlled teams play: I select one team to control The other becomes CPU-controlled However: The CPU-controlled team does NOT use a Custom Playbook and instead defaults to a stock/team playbook. Important Clarification This is not just a gameplay issue — it is caused by a deeper system limitation. There is currently NO way to assign a Custom Playbook to a team or coach in Dynasty ahead of time. Because of this: The CPU has nothing to reference It falls back to a default playbook Impact Team identity is lost Schemes I built disappear Head-to-head dynasty matchups become inauthentic I am effectively playing against a version of my team that does not run my system. 3. Issue #2 – No Persistent Custom Playbook Assignment (Root Cause) Problem: Custom Playbooks cannot be assigned to: A Team A Coach Current limitations: Only stock playbooks can be assigned in Dynasty settings Custom playbooks are NOT selectable from the coach/playbook screen Custom playbooks can ONLY be selected at the pre-game setup screen Only the actively controlled team can use a Custom Playbook Key Limitation When switching control between teams: The inactive team cannot retain or use its custom playbook The CPU cannot use it at all Impact Breaks continuity across a season Forces manual setup every game Prevents true system-based dynasty building Directly causes Issue #1 Suggested Fix (Foundational Requirement) Add the ability to: Assign a Custom Playbook to a Coach Assign a Custom Playbook to a Team in Dynasty settings Then: Ensure CPU-controlled teams can use that assigned playbook This single change resolves BOTH Issue #1 and Issue #2. 4. Issue #3 – Under-Center Multi-Back Offenses Are Incomplete I primarily run traditional under-center systems: I-Form (2 and 3 back) Power I Split Backs Wishbone The issue is not that these exist — they are not system-complete. Spread systems are well supported, but under-center offenses are fragmented and underdeveloped. 5. Formation Gaps Wishbone Only Wishbone Tight exists Missing: 1 WR sets 2 WR sets Impact: You cannot run a true Wishbone offense or recreate classic systems. I-Form (22 Personnel – Tight, Wing, Wing Over) ZERO option plays Missing: Inside Veer Triple Midline Triple Load Option Power Option Impact: This is a major authenticity gap. Power I Existing: Tight Strong Missing: Weak set Problem: Only ONE option play exists (Inside Veer Triple) Expected minimum per set: Inside Veer Triple Midline Triple Load Option Power Option Missing Formation – I-Bone Description: Based on I-Form Tight Replace one TE with an off-line wing (HB / FB / TE / H-back) Used by: Nebraska Michigan Ohio State Impact: Removes an entire hybrid I-Form/Option system from the game. 6. Core Issue This is not about adding random plays. The real issue: Under-center systems are not implemented as complete systems. Symptoms: Concepts exist in some formations but not others Option football is concentrated in flexbone and spread Traditional systems lack depth and continuity 7. Additional Request – Dynasty Data Export (Stats / History) I would strongly value the ability to export Dynasty data, including: Team stats (season and historical) Player stats and career totals Game results Standings and records Current Limitation There is no way to export or extract Dynasty data outside of the game. Impact Difficult to track long-term Dynasty history Prevents deeper analysis of teams, players, and schemes Limits community-driven content (spreadsheets, reports, etc.) Reduces long-term engagement For multi-team Dynasty players: Managing multiple programs across seasons is difficult without external tracking There is no way to build a full league history outside the game UI Why This Matters Dynasty mode is at its best when it creates long-term stories. Data export would enable: Custom stat tracking Historical record keeping Deeper immersion for simulation-style players Community-created tools and analysis Suggested Options Simple CSV export of: Rosters Season stats Game results Or a basic API / companion app integration Even a minimal export feature would provide significant value. 8. Why This Matters Overall Addressing these areas would: Improve offensive diversity Support more playstyles beyond spread systems Increase dynasty replay ability Allow authentic team and system recreation Enable long-term tracking and storytelling 9. Closing The foundation is already strong. What is missing is: Allowing Dynasty to persist and respect user-defined systems Completing under-center offensive structures Enabling export and tracking of Dynasty history over time Thank you for Reading and I hope that these improvements can be made to the Game!36Views0likes0Comments- 21Views0likes0Comments
Your game is garbage
The problem is prevalent. The lag is either you or the opponent. One team is super fast while the opponent is running super slow. EA has been aware of this for a while now and they either deny it and blame user internet. Or blatantly lie and claim no such issue has been reported. Meanwhile the cheese play running people exploit the broken mechanics of the game. Im still waiting for a full refund EA.43Views0likes0CommentsEA Please add custom playoffs
For years, one of the most requested features among dedicated sports gamers has been a fully customizable tournament or playoff mode in college football games. While other titles have explored this concept, it’s still missing in a meaningful way here.Growing up, my friends and I would fill whole paper notebooks to create full tournament brackets—sometimes 12, 32, even 64 teams—just to simulate what the game itself couldn’t offer. That demand hasn’t gone away; if anything, it’s stronger now. Adding a customizable playoff/tournament mode (12–64 teams, flexible formats, seeding control) would immediately increase player engagement and replayability. This is the kind of feature that keeps friend groups playing consistently, creates organic competition, and drives long-term retention. From a business standpoint, more time spent in-game translates directly to stronger player loyalty and higher lifetime value. From a player standpoint, it unlocks one of the most desired and social game modes that has been missing for years. This isn’t just a feature—it’s a core experience that would keep players coming back for the long run. Thank you.116Views0likes0CommentsExtreme lag in online multiplayer
The problem is prevalent. The lag is either you or the opponent. One team is super fast while the opponent is running super slow. EA has been aware of this for a while now and they either deny it and blame user internet. Or blatantly lie and claim no such issue has been reported. Meanwhile the cheese play running people exploit the broken mechanics of the game. Im still waiting for a full refund EA.67Views0likes0CommentsUnable to load game
After selecting CFB25 from my Xbox Home Screen, I get to the view with the players in the tunnel. The progress indicator dots move for a bit, then the game crashes and returns me to the Xbox Home Screen. I never get to Press Any Button or the EA bumper. I’ve reinstalled and reset my Xbox One S. Madden loads fine.35Views0likes0CommentsMoving On Up Trophy failing to activate
This appears to be a very common issue that has yet to be resolved. I have made it to sophomore in road to the college football playoff mode without the moving on up trophy being achieved. I don't understand why this issue persists. I may have a theory for why this issue has happened. I started a new season before the screen with the "congratulations for making freshman" popped. Perhaps this has caused issues for other users. I like getting platinum trophies, and this being the only issue standing between me and the platinum is frustrating.41Views0likes0CommentsIncoming Freshmen starting over skill caps
This has happened in multiple dynasties for me, one online multi-player and one offline. Tight end is being use in this situation, and the player was not an athlete to begin with, so no position changes occurred. Quickness has 1 skill cap and speed and acceleration are both at 83, when you edit his speed down to 1 it shows he actually has 4 skill caps in quickness. 4* impact player. For people who play with Architect, this affects the amount of skill caps that can be removed, if these unseen skill caps have to be broken before they can progress in that skill.72Views0likes0CommentsHORRIBLE RTG
My second post and just wanted to say that whoever worked on the RTG part of this project really put no effort into making the defensive side of it playable. They did an awful job and idk if I will be buying 27 because obviously nobody really cares about making a complete good game anymore. There’s literally like 3 game scripts and it’s such a **bleep** job that within the first quarter I can tell what type of game it’s going to be and whether I’m going to lose the game or not. It’s like I can put all the effort in to not lose a game, And no matter what this stupid **bleep** game script is going to make sure I lose it. I also would love to understand how the 94 ovr offense averages 10 points a week, when I get stop after stop, it makes absolutely no sense and you guys really need to do better.95Views0likes0Comments
About College Football 25
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