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Restore Meaningful Stamina Management in Pro Clubs
Pro Clubs Stamina is one of the biggest issues affecting Pro Clubs in FC 26. The current system has essentially removed stamina management from the mode. Players can sprint almost the entire match, constantly track back defensively, recover their position, and immediately sprint forward again with little to no consequence. This creates a major gameplay problem because stamina is not just a physical attribute — it impacts positioning, tactics, archetype choices, and competitive balance. Unlimited Stamina Has Changed How Matches Are Played Previously, players had to make decisions: Should I press or hold my position? Should I make this attacking run? Should I track back or conserve energy? Is this the right time to sprint? Now, those decisions are mostly gone. Players can: Lose possession and instantly sprint back. Make mistakes defensively and recover. Constantly press without being punished. Have attackers defend like midfielders for the entire match. This rewards poor positioning because players are no longer punished for being out of position. A defender can step forward, get beaten, and simply sprint back into position. An attacker can make repeated recovery runs and still have enough energy to attack moments later. Stamina Has Made Smaller Clubs Almost Impossible to Compete With This issue becomes even more noticeable when teams are outnumbered. In previous Pro Clubs games, playing against a larger team was challenging but still manageable because stamina created limitations. A smaller team could use: Better positioning. Counterattacks. Possession. Tactical discipline. In FC 26, playing with fewer players becomes extremely difficult because larger teams can constantly swarm the ball and recover defensively. A team with: 3 players vs 6 players. 4 players vs 7 players. Is already at a disadvantage, but when every player can maintain maximum intensity for 90 minutes, the gap becomes almost impossible to overcome. My club previously competed in Elite Division in FC 25, but in FC 26 we have spent significantly more time avoiding league play because playing against larger teams with unlimited stamina removes the competitive balance. The Relentless Playstyle Has Lost Its Purpose One of the biggest consequences of unlimited stamina is that it has made the Relentless playstyle almost irrelevant. In previous versions, Relentless had a clear identity. For example, as a midfielder: You could press. Track runners. Make box-to-box runs. Cover more ground. It was a meaningful choice. Now, because every player effectively has unlimited stamina, there is almost no reason to select it. A playstyle designed around endurance should provide a noticeable advantage. Players should have to choose: High stamina / Relentless build More running ability. Better recovery. More defensive coverage. But sacrifice: Shooting. Passing. Strength. Other attributes. That creates meaningful build decisions. Stamina Should Be Different for Different Modes The current stamina changes appear designed around competitive gameplay in modes like Ultimate Team. However, Pro Clubs is fundamentally different. In modes where one player controls the entire team, keeping the controlled player feeling responsive throughout the match makes sense. But Pro Clubs is an online team mode where each player controls one individual. The same stamina philosophy does not translate. Pro Clubs should have its own stamina tuning. Suggested approach: League Matches Realistic stamina drain. Sprinting has consequences. Fatigue affects gameplay. Positioning matters. Tournament/Cup Matches Similar competitive stamina rules. Higher stakes require meaningful decisions. Drop-Ins / Rush More casual stamina settings. Faster recovery. Less punishment. Final Thoughts The goal is not to make Pro Clubs slower or less fun. The goal is to restore meaningful choices. Stamina should determine: Which archetype you choose. How you position yourself. When you press. When you attack. How you manage a match. Right now, unlimited stamina removes an important part of football strategy and makes team size imbalance far worse. Competitive gameplay settings may work for other modes, but Pro Clubs needs its own stamina system built around controlling one player in an online team environment.0Views0likes0CommentsSeason pass unavailable
Today I got on and started checking the Objectives to help me finish the season pass and I saw the offline modes were available again so I started my player career to get the objectives done and I played like 5 games, then I tried to check my progression on the main menu tab and it said the service for the season pass was unavailable. Then I went into the ultimate team and it says the same thing. I went on the companion app and it also say the same thing. Can we please get a fix? It’s The end of July there’s about a month n half of FC 26 left and having an issue with seeing my season pass isn’t a good incentive to want to buy Fc 271View0likes0CommentsFailed to connect with opponent clubs
Game is literally unplayable every time we try to play clubs it says failed to connect with opponent. Jesus christ multi billion dollar company and you cannot even play the game. Whoever is in charge of the updates needs to resign. In fact thr whole company should just stop working and leave the football game industry to the ones who actually cares about its players. Every update you guys make the game gets even worse. The community managers are dumb asf offering no help here in the forums so posting these doesnt even serve a purpose. Taking days to fix matchmaking and even after that cannot make it right. I have lost hope for this company long time ago. Only way some community manager would even look into this topic is if I paid money. Its all you guys care about. Unbelievable how the game gets worse year after year. **bleep** off EA3Views1like0CommentsPlayer Career – Match ball not awarded after using Request Sub
Platform: PC (Steam) Input device: Keyboard Game mode: Player Career Position: Striker ISSUE A created player who scores a hat-trick or more may not receive the match ball when Request Sub is used before the final whistle and the rest of the match is simulated. I observed this after my created player scored 5 of the team’s 9 goals. I selected Request Sub before full time, the remainder of the match was simulated, and the created player did not receive the match ball during the post-match sequence. When I repeated the scenario without using Request Sub and remained on the pitch until the final whistle, the match-ball animation worked correctly and the created player received the ball. STEPS TO REPRODUCE Step 1: Start a match in Player Career. Step 2: Score at least 3 goals with the created player. Step 3: Before the final whistle, open the pause menu and select Request Sub. Step 4: Allow the remainder of the match to simulate to completion. Step 5: Watch the post-match sequence and check which player receives the match ball. Step 6: Repeat the test while remaining on the pitch until the final whistle. EXPECTED RESULT A player who scores a hat-trick or more should receive the match ball even when substituted through Request Sub. ACTUAL RESULT After using Request Sub, the created player may not receive the match ball. When the player remains in the match until the final whistle, the match-ball animation works correctly. This suggests that the match-ball state may be lost during the transition from active gameplay to simulation after Request Sub. Please review the post-match award logic for substituted Player Career players.1View0likes0CommentsSummer Special
In the new Summer special event I cannot play any of the skills after the business class part in Santorini, it says it’s locked and I need to complete the ones before but I already completed them. If Im doing anything wrong or it’s just not working can someone let me know3Views0likes0CommentsWhy I am losing Match when Opponent Leaves?
I was Playing Co Op online. it happened twice. I had 1 goal and opponent had 2. I was About to attack when opponent Leaves the match in Result I lost? why shouldn't I be winner as opponent Left? And why result shows 0 Goals? I had one Goal3Views0likes0CommentsClubs and Season pass unavailable
I bought the premium season pass via the web app, it seems to be accumulating SP through FUT but I can’t access the Season Pass objectives and get an error screen. Also when loading manger mode etc it say Season Pass unavailable and cannot earn SP.Solved25KViews29likes1146CommentsPlayer Career – Wrong Player of the Match selected and inconsistent MOTM display
In a Player Career match against Real Sociedad, Real Madrid won 9–0. My created player “braal” played the full match, scored 5 goals, made 3 assists and received a 10.0 rating. He directly contributed to 8 of the team’s 9 goals. However, the gold ball icon in the Player Performance list marked Jude Bellingham as the official Player of the Match. Bellingham received a 10.0 rating but scored only 1 goal, made 0 assists and played 78 minutes. There is also a separate display inconsistency. When my created player or Eduardo Camavinga is selected, the right-side Player Performance panel also displays “Player of the Match”, although the gold ball icon remains beside Bellingham. Camavinga received a 10.0 rating with 0 goals and 3 assists. STEPS TO REPRODUCE Start a match in Player Career. Play the full match without using Request Sub. Score and assist enough goals for several players to reach a displayed 10.0 rating. After the final whistle, open Player Performance. Select each player who received a 10.0 rating. Compare the gold ball icon with the “Player of the Match” label in the right-side panel. EXPECTED RESULT The game should select one clear Player of the Match based on the player’s overall performance. The same winner should be shown consistently by the gold ball icon, Player Performance panel, post-match News and Career Summary. ACTUAL RESULT Bellingham was marked as the official Player of the Match despite having 1 goal and 0 assists, while the created player had 5 goals and 3 assists. The Player Performance panel also labels multiple selected 10.0-rated players as “Player of the Match”. Please review the Player of the Match calculation, the hidden tie-break rules when several players reach 10.0, and the consistency of the winner shown across the post-match interfaces.2Views0likes0Comments[PC] Match simulation freezes while stadium animations continue
I am experiencing a very strange freezing issue on PC. It also happened to me in FC 25. After launching the game, during the first match, every 20–40 seconds the match freezes for around 10–15 seconds. Players, the ball, match timer and HUD completely stop. However, the game itself is not frozen: FPS stays stable, crowd sounds continue, and stadium animations keep working. I recorded a video where you can see that in FUT Online Draft during the freeze the assistant referee flags and corner flags are still moving, while players and the entire match simulation are frozen. After the freeze, the game fast-forwards to catch up and then freezes again. This repeats multiple times. The issue also happens in offline modes (Career Mode and Match Simulation). If I play through the first half, the problem usually disappears and the game runs perfectly afterwards until I restart it. This does not look like a performance/FPS issue, but rather like the match simulation/game thread is temporarily freezing while rendering continues. What can I do about it?14Views0likes0CommentsNyland bug
I think everyone who didn't redeem Nyland for 1400 fragments should be rewarded with 4 to 8 player level 117 items, because I don't think it's fair that those who didn't get it are left without the cards to make the exchange!! Acho que todos que não resgataram Nyland por 1400 fragmentos deveriam ser recompensados com 4 a 8 itens de jogador de nível 117, porque não acho justo que aqueles que não conseguiram fiquem sem o item.4Views0likes0Comments
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