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F1® 25 - v1.06 - Vehicle/AI Changes Feedback
Hey everyone, Following the release of the v1.06 patch (the patch notes can be found by tapping here) we'd appreciate your feedback on the changes that have been made to racing against computer-controlled opponents (AI). Whilst all feedback and additional bug reports are appreciated on our dedicated Technical Issues & Bug Reports page, please keep replies to this post relevant to the questions posed below. Since the patch, have you noticed that have been able to maintain a similar top speed to AI competitors? Since the patch, have you noticed you are more competitive against AI competitors in wet conditions? If using automatic gears, are you happy with the changes made to upshifting in wet conditions since the patch? Do you have any other feedback on the changes that have been made when racing against the AI compared to previously? As a reminder, additional improvements to the experience racing against the AI are being considered. Thanks again for your feedback and support with F1® 25. - James / CM_TGK Community and Creator Manager @ EA SPORTS / CodemastersSolvedCM_TGK2 months agoCodemasters Team6.5KViews11likes123CommentsPSVR2 F1 25
Dear EA team, dear f1 community, Is there any possibility, any chance that you develop a psvr2 compatibility for f1 25? Even a slight possibility? Is this still on the table or there is absolutely no chance? I've seen vr footage of racing games like GT7 and the experience seems absolutely awesome, in terms of immersion and speed sensation. I plan on buying psvr2 but at heart I love f1 so i would love it on an f1 game I saw a lot of comments and requests about a vr support so there is traction for this technology. thanks!3.6KViews14likes32CommentsWill the fanatec SDK be implemented in f125?
Is there anyone here who would know if the new fanatec sdk for xbox to unlock button mapping and LED function is implemented? I have been waiting for so many years and fanatec is claiming it is coming soon. I would be very disappointed if for some reason EA decides to not implement.Solveddelipride3214 months agoRising Traveler2.3KViews14likes50CommentsF1® 25 Q&A - Gavin Cooper (Creative Director)
Hello drivers! We hope you are very excited for the upcoming F1® 25 game! Last week we released our F1® 25 My Team & Driver Career Deep Dive. There are a lot of exciting things happening, and to keep the wheels going we are going to host a Q&A with Gain Cooper (Creative Director)! Here's a little bit from him! "I've been in the industry since about 1998, when my hobby of making levels for the games I was playing with my friends got me a job doing more of the same. Over time my skills and my interests led me more towards game design roles, and I was well-established as a design lead when Codemasters acquired the studio I was working at in 2008. In my early years I worked on a variety of different kinds of racing games such as Rollcage Stage 2 and LEGO Racers 2. After a brief diversion into the field of action games (Cold Winter and 50 Cent: Blood on the Sand) and a cheeky bit of more casual racing fun (Toybox Turbos and F1 Race Stars) I've now transitioned into my "grown up racing" phase, where as Creative Director I've headed up the design efforts on the odd-year F1 titles since F1 2019. Very much looking forwards to seeing players get their hands on F1® 25, and until then I'm happy to answer what questions I can!" Please, post your questions below and we'll collect them during the week for Gavin to answer. Use the Like button at the top of each comment to vote for your favourite questions. Gavin will answer the most upvoted ones! Before starting, here are some quick guidelines: One post, one question. Try to limit yourself to a question per post, as it will be easier to collect them. The focus of this Q&A is on Career Modes. If you have a question about soundtracks or other aspects of the game, it is probable that Gavin doesn't have the answer for you. There are some things he cannot answer, such is the nature of game development. Remember the Closed Beta is under NDA. Please refrain from asking any questions regarding the Closed Beta. You can throw in some fun questions too! Favourite cars, F1 memories, F1 pilots... As always, keep things fun, fair and respectful. We have also prepared a small list of F.A.Q. regarding My Team to avoid redundancy: You said My Team has been fully revamped, what changes have been made? One of the biggest changes is that originally, players acted as both Owners and Drivers of their team. Although there have been some examples of this throughout F1 history, it is not the most common setup in the sport. So, now the mode will be redefined to more accurately represent the sport, and the role of the Owner will be focused on running the team. The new My Team will place more emphasis on managing the fates of both drivers. When race weekend comes around, players can choose either of them to get behind the wheel. The progression system has also been updated. Owners will battle to improve the Fan Rating of their team by achieving objectives and winning key Rivalries against other teams in the championship. Away from the track, players will also run the operations from an all-new Team HQ, an evolving space that will grow in scale, population, activity, and branding as the player builds the team’s reputation and staff. The size of the workforce, development costs, and facilities costs will play a big role, owners need to be careful not to breach the cost cap Research and Development are also now separate branches, giving players the flexibility to choose when they manufacture a new part and how to apply it. For instance, completing only one of a new upgrade package is faster, but then they will need to choose which driver gets the upgrade first, which will affect their motivation and the player’s leverage in contract negotiations. Sponsors matter more than ever, unlocking extra benefits and customisation options. Each sponsor’s brand values will impact the team in terms of expectations and goals they expect you to achieve. Relationships with sponsors will develop over time. As fan rating increases, players will also need to balance their legacy sponsors that have been there from the beginning with more lucrative offers from new brands. How has Driver Career been improved this year? Players can now have more control over driver Icons. They can choose to enable or disable each of the individual driver Icons and, for the first time, whether the AI teams can recruit Icons. The mode will also benefit from the Konnersport and movie content integrated into the game. Players will be able to add an eleventh team to the grid, either Braking Point’s Konnersport, or the APXGP team from F1 (exclusive to the Iconic Edition). Thank you in advance for submitting questions and taking part! We hope to bring you more in the future and look forward to chatting with you all!SolvedEA_Groguet4 months agoCommunity Manager2.1KViews11likes60CommentsNo Force Feedback in F1 25
I played yesterday on first day of the early acces and i dont have any Force Feedback on my Wheel, i got a Thrustmaster T300RS as the Wheelbase with the Thrustmaster SF1000 Add On. It works perfectly fine in Assetto Corsa and in the older Games of F1, but in F1 25 it just doenst recognize the FFB or something.. Anyone got the same issue or figuered it out how to fix this issue? (I checked already the settings of my wheel and ingame, and everything is turned on as it should be there´s just zero feedback on the steering wheel)TradeVSG3 months agoRising Novice1.7KViews3likes5CommentsF1 25 with a CONTROLLER need to improved
There is too much understeer with the controller, and you lose a lot in the changes of direction, like the S of Australia or the last two corners. The problem starts in the middle of the corner, it goes into understeer and goes long. I tried many settings, but it does not improve, I hope you can fix everything and allow those who play with a controller to compete with those who play with a steering wheel. _________ [EA_Garrus] Moved from IT to EN F1 25 Boards. Please post in the appropriate language boards, and please avoid tagging EA staff in posts.MAXVERSTALENT73 months agoRising Adventurer1.6KViews8likes34CommentsF125 PSVR2 Support?
Pretty simple question: is F125 going to support PSVR2 for the PS5/PS5Pro? The immersion in GT7 is unmatched w/ the VR......If F1 could support it, it might actually be worth buying this year....otherwise maybe just keep playing last year's edition.SPARTAN_SAV10R4 months agoSeasoned Newcomer1.5KViews3likes7CommentsAbout create your own driver on My Team
I never bought the "F1 Manager" series and I buy the "F1" series every year. My question: why would I like or have more fun fantasizing being a bald character who is “just” a team owner instead of creating my own driver in a driving game? Honestly, I have no desire to play as a F2, F3 driver or a retired driver. There are very few realistic driver options for My Team. If they at least kept Ricciardo, Bottas, Magnussen, Perez and Zhou as options, or the current reserve drivers it would be nicer. I didn't think it was a good idea to restrict the creation of your own driver. Just that. A reflection. No hate.eduardonfire3 months agoSeasoned Rookie1.5KViews11likes21Comments- 1.3KViews8likes82Comments
F1 2025 UDP Specification
Just like in F1 2024 will we be able to discus what we want in the F1 2025 UDP specification? Some notes up front: PacketEventData Fastest Lap is not being broadcasted in multiplayer grand prix. PacketSessionData Anti-Lock Brakes is missing. Traction Control is missing. Colourblind Mode (Dynamic Racing Line) is missing. Hi-Vis Racing Line is missing. Force Cockpit Camera is missing. Perhaps they can even be removed from PacketSessionData en be placed in CarSatus which already contains Anti-Lock Brakes and Traction Control and perhaps should also include the others or at the very least Cockpit Camera. This is for a starter. Let's start the pre-discussion. What would you like to see in F1 2025 UDP?Solvediphonevanmark4 months agoNew Novice1.3KViews1like8CommentsRain Ruins the race
Hey everyone, I just have to vent about something that’s really making F1 25 frustrating for me—especially in the rain. It feels like only my car is losing massive time compared to the AI. I’m talking about 1 to 2 seconds per lap, and it’s not something that’s happening to everyone—just me! The AI cars seem completely unaffected or at least lose way less time, and it totally ruins the race. Honestly, it doesn’t make sense. I know wet conditions should be tough, but it feels like the game is punishing me specifically, while the AI just carries on like nothing’s changed. I’ve tried different setups, but nothing really helps. It’s not a general issue for all cars—just my car versus the AI. There are definitely some bugs or problems here. I’ve seen similar complaints about the AI not being affected by rain or tire wear in past games, and it’s really disappointing to see it still happening. Has anyone else noticed this, or is it just me? I really hope the devs take a look, because right now, wet races just aren’t any fun.toxta34cv3 months agoSeasoned Newcomer1KViews17likes13CommentsNo Crash/ No AI mistake in career mode
Same as f1 2024, driver career mode with all the setting turned on (including simulation damage) AI aren't making any mistake during the whole race and there's no AI to AI collision. Also, AI won't PIT after a crash with a user player. makes all the race really boring with nothing happening except engine failure (once per race). race length : Medium (20ish laps). Please EA work on that issue to makes the race more challenging. regards,Kolvanev3 months agoRising Scout1KViews4likes22Comments