Madden 27 Franchise: Core NFL Simulation kills immersion again.
Madden 27 Franchise Feedback: Please Fix the Core NFL Simulation Before Adding More Features I have played Madden Franchise for years, and at this point I am not asking for more storylines, more menus, more scenarios, or more cosmetic additions to Franchise mode. I am asking for the basic functionality required for Madden to simulate a believable NFL season and offseason. I am perfectly willing to track my own league history, statistics, records, awards, player legacies, and storylines. What I need Madden to do is provide a functioning NFL ecosystem around the team I control. Unfortunately, even in Madden 27, major problems with simulation statistics, CPU roster management, and player retirements can create glaring immersion-breaking issues before you even reach Year 2. SIMULATION STATISTICS NEED MAJOR ATTENTION User-played games and CPU-simulated games need to exist within approximately the same statistical universe. They currently do not. This creates a major Franchise problem because realistic production by a user-controlled player can become artificially dominant in categories Madden under-simulates, while realistic production can become uncompetitive in categories Madden over-simulates. Running Back Receiving This is one of the most glaring problems. Running backs receive far too little production in simulated games. Even elite receiving backs can struggle to generate anything resembling realistic receiving numbers. Modern NFL running backs can catch 50, 60, 70+ passes and produce hundreds of receiving yards. Christian McCaffrey famously had 1,387 rushing yards AND 1,005 receiving yards in 2019. Madden does not need to regularly produce 1,000/1,000 seasons. That is an exceptional historical performance. But elite receiving backs need to be capable of approximately 500–900 receiving yards depending on their role, ratings, scheme, health, and season. Exceptional seasons should occasionally go higher. Traditional early-down backs should produce less. Receiving specialists should receive significantly more. Ratings, player archetype/tendencies, depth-chart role, playbook, and offensive personnel should all influence targets. Right now, a user can simply use a running back realistically and accidentally dominate the entire position in receiving production because CPU running backs barely participate in the passing game. That also contaminates Pro Bowl selections, Best RB voting, OPOY consideration, progression, and historical comparisons. Tight End Receiving Tight-end production is similarly too low. Elite receiving tight ends need to be capable of 1,000+ receiving-yard seasons. That should not happen for every TE, but a user-controlled TE producing 1,000 yards should be competing against other elite receiving tight ends—not automatically becoming the most productive TE in football because the simulation cannot generate comparable seasons. Quarterback Rushing Mobile quarterbacks need much better simulation logic. Players such as Josh Allen should be capable of producing realistic rushing yardage AND significant rushing-touchdown totals without their passing production automatically collapsing. Lamar Jackson should not be the only quarterback whose playbook happens to generate something resembling appropriate rushing usage. Player tendencies, physical ratings, scrambling ability, red-zone usage, and playbook should work together. A QB capable of 500–700 rushing yards and 10+ rushing touchdowns needs to exist naturally within the simulation. Quarterback Passing Passing touchdown totals remain too inflated across too many quarterbacks. There should be a wider and more realistic distribution of QB seasons rather than a large portion of the league routinely producing 30+ passing touchdowns. Mobile quarterbacks also should not require an unrealistic tradeoff where appropriate rushing production results in severely depressed passing statistics. Wide Receiver Production Top-end WR production can become inflated, which raises the statistical threshold user-controlled receivers must reach to compete for league awards. Again, the goal is not predetermined statistics. The goal is a believable distribution of outcomes. Defensive Statistics Tackles can become inflated. Sack totals need better distribution so realistic elite EDGE seasons remain competitive. Interceptions appear particularly top-heavy. In testing, multiple defenders were reaching approximately 7–10 interceptions. Exceptional seasons should occur, but they should actually be exceptional. The solution is not to script statistics. Madden needs realistic statistical ranges and distributions influenced by ratings, abilities, tendencies, scheme, playbook, usage, injuries, and randomness. EA has decades of real NFL statistics available as a validation dataset. Large batches of simulated seasons could be automatically compared against real positional distributions during development and testing. CPU ROSTER MANAGEMENT STILL CANNOT MAINTAIN BELIEVABLE NFL ROSTERS The CPU has improved somewhat at avoiding completely empty positions, but that is an extremely low standard. The bigger problem is roster quality and depth. CPU teams routinely retain extremely low-rated backup players while clearly superior replacement-level players remain available in free agency. For example, there can be usable players around 70 OVR sitting in free agency while teams carry backups in the 50s or low 60s. I also encountered teams entering Year 2 with extremely thin positional groups—for example, Baltimore carrying only three wide receivers. This means the real NFL rosters EA provides gradually deteriorate into poorly constructed CPU rosters. CPU roster logic needs basic safeguards involving: Minimum and preferred depth at every position. Replacement-level talent checks. Free-agent upgrades over clearly inferior rostered players. Age versus development/potential considerations. Scheme fit. Draft investment. Positional value. Existing contracts. Roster balance. Team competitive window. A CPU team choosing a younger 73 OVR player over an aging 76 can be a defensible football decision. A CPU team carrying a player in the 50s while a clearly superior affordable NFL-caliber replacement sits unsigned is not an interesting personnel decision. It is broken roster logic. Draft logic also needs to recognize previous premium investments and positional need so teams do not repeatedly make obviously destructive selections, such as unnecessarily investing premium picks at positions they recently addressed. CPU SALARY-CAP AND CONTRACT MANAGEMENT NEEDS TO SUPPORT THE NEW CONTRACT SYSTEM Adding deeper contract mechanics only improves Franchise if CPU teams can use them competently. The CPU needs to understand multi-year roster construction. When a franchise quarterback receives an enormous extension, the CPU needs to understand how that affects future roster building, restructures, extensions, veteran releases, replacements, and draft priorities. Otherwise, teams with elite quarterbacks eventually become terrible simply because the CPU cannot build around their contracts. If users feel forced to disable the salary cap simply to prevent CPU-controlled organizations from destroying themselves, the underlying roster-management system is not functioning properly. RETIREMENT LOGIC NEEDS TO BE REBUILT — AND COMMISSIONERS NEED AN OVERRIDE This was the most ridiculous result from my Madden 27 testing. After Year 1, T.J. Watt retired. Here was his situation when Madden decided he should retire: Age: 32 Overall: 92 OVR AFTER regression Season result: Pittsburgh reached the Super Bowl Individual result: T.J. Watt WON DEFENSIVE PLAYER OF THE YEAR Madden’s own legacy system: Watt was ranked approximately #2 all-time He was therefore still one of the best active players in football, had just won DPOY, had just participated in a Super Bowl run, remained a 92 OVR player after regression, and was considered one of the greatest players ever according to Madden’s own legacy calculation. Madden randomly retired him anyway. Even more unbelievably, his retirement DID NOT APPEAR IN THE NEW FRANCHISE NEWS SYSTEM. One of the most accomplished players in the entire league—coming off a DPOY and Super Bowl appearance—simply disappeared during the offseason. I only discovered what happened because I noticed Watt was missing and searched through the detailed transaction history. This exposes problems with both retirement logic and the new news system. Recent performance, current OVR, awards, career accomplishments, legacy, age, injuries, contract situation, and team success should heavily influence retirement probability. Unexpected retirements should still be possible. Randomness creates interesting Franchise stories. But a 32-year-old reigning DPOY who remains 92 OVR should have an extraordinarily low retirement probability. And if something that shocking DOES happen, it should be one of the biggest stories in the league news feed. Most importantly: ADD A COMMISSIONER “OVERRIDE RETIREMENT” OPTION. If the simulation produces an unreasonable retirement, commissioners need the ability to reverse it. Something as simple as: Commissioner Tools → Player → Override Retirement / Return for One Season would prevent a questionable RNG result from permanently destroying a player’s career and altering an entire Franchise universe. This is especially important for quarterbacks. Historically, elite NFL quarterbacks frequently play well into their late 30s, with occasional players reaching their early 40s or beyond. Madden has historically retired elite QBs too early, making it difficult for CPU-controlled stars to produce career arcs comparable to real players such as Tom Brady, Peyton Manning, Drew Brees, Ben Roethlisberger, Philip Rivers, Aaron Rodgers, etc. Regression sliders can help users manage rating decline. They cannot fix retirement logic. Commissioners need control over retirement. PLEASE PRIORITIZE THE SIMULATION BEFORE ADDING MORE COSMETIC FRANCHISE FEATURES The new Franchise news, conversations, contract mechanics, personas, presentation, and other additions can be enjoyable. But those systems cannot compensate for a league that does not function correctly underneath them. A news system does not create immersion if a reigning DPOY and historically elite player unexpectedly retires and the news system does not even mention it. A deeper contract system does not improve long-term Franchise if CPU teams cannot manage the resulting contracts. More player progression systems do not improve Franchise if progression produces an unrealistic talent distribution. The foundation has to come first. Franchise players need: Believable simulation statistics. Competent CPU roster construction. Competent free agency and draft logic. Sustainable CPU contract/cap management. Realistic progression and regression. Believable career longevity and retirement logic. Commissioner controls to correct simulation failures when they occur. That is the NFL ecosystem. Everything else should be built on top of it. I do not need Madden to create my stories for me. I do not need Madden to maintain decades of my historical statistics. I do not even need Madden’s legacy score to determine who the greatest players in my Franchise are. I am happy to track those things myself. What I need Madden to do is much simpler: Give me believable NFL statistics to record. Keep the other 31 teams competent enough that playing against them remains immersive. Allow great players to have believable career lengths. Give commissioners the ability to intervene when the simulation produces obviously unreasonable outcomes. Then let us play football. Franchise mode should not require controlling 32 teams, manually repairing depth charts, auditing free agency, manipulating playbooks, disabling the salary cap, adjusting progression/regression, checking transaction logs for unexplained retirements, and repeatedly reloading saves simply to maintain a recognizable NFL. These are not requests for an extraordinarily detailed football-management simulator. They are the basic requirements of an NFL Franchise mode. Please prioritize fixing the simulation underneath Franchise before adding more surface-level features to it.181Views11likes12CommentsChiefs OC Eric Beniemy missing from coaching staff
Can EA please Add Him i was really looking forward to playing franchise mode with him & spagnolo on staff Is it possible you guys are able to add him to the coaching staff via title updates? If so plz make tbis happen thank you.. Also anyone who team is missing coordinators plz post em here so hopefully EA can address this & give us an update on if they will be able to add missing coordinators as they either become licensed or whatever is required to add them would hate to have to wait until Madden 28 to play with EB. Hopefully they have the ability to add them in via title updates this yr!144Views2likes11CommentsCreated player in Franchise mode
I created a player in creation center, saved. Roster. Started a franchise and played one game with that created player playing. He is now randomly gone. Like he never existed. Is this a bug? Or a known issue?BenjiWilson2514 days agoSeasoned Newcomer180Views7likes10CommentsFranchise Mode Broken
I’ve seen multiple users across different platforms discussing the same thing We have a 32 man franchise league Where on week two as we advanced, the game froze during the advance, kicked everyone out and is now not allowing any of us back into the franchise without glitching and closing app I have cleared my media, cache uninstalled and reinstall the app Nothing no one can get back in900Views8likes9CommentsFranchise Points not Being Awarded
EA advertised that Franchise Points would be awarded to every Franchise we start (see attached). I spent the points in a test franchise just familiarizing myself with the changes to the mode. Upon starting what would be the first franchise I care about, I was not awarded these points. As you can see, I have Franchise Points and the preorder bonus enabled. Will this be fixed for future Franchise mode starts? Or was this the classic bait switch?Roubocop1214 days agoSeasoned Newcomer160Views5likes7CommentsFranchise custom player edit and disappearance.
When editing a custom player, the adjustments do not stick. And finished a game and he disappeared from my team. Not a free agent or anything. What is wrong with this game and company. Fix this i ore ordered this game for $70zb_thegoat6 days agoRising Rookie95Views10likes6CommentsGame Breaking Crash When Advancing 32 User Online Franchise to Week 2
We have a full 32-user online Franchise in Madden NFL 27. When I attempted to advance the league from Week 1 to Week 2, the screen went black and the game completely closed. Multiple members of our league are now reporting the same issue. This appears to be affecting the entire Franchise, rather than one individual user or console. Steps that caused the issue: Completed all Week 1 games. Commissioner selected Advance Week. The screen went black during the advancement process. Madden closed and returned users to their console dashboard. Users continue to experience crashing when attempting to access the Franchise. The game crashes during the advancement process, and our 32-user league cannot continue. We do not want to restart unless EA confirms the Franchise file cannot be recovered. Can the development team please investigate the league file and confirm: Whether this issue is currently being tracked Whether our existing Franchise can be recovered I can provide the league name, commissioner EA ID, platform information, screenshots, videos, or any other information needed to investigate.Mitchellkaisen134 days agoSeasoned Newcomer504Views4likes4CommentsMadden NFL Franchise Mode and the Lack of Support for Franchise Players
Subject: Longstanding Concerns Regarding Madden NFL Franchise Mode and the Lack of Support for Franchise Players To the EA Sports Madden NFL Development and Customer Support Teams, I am writing as a longtime Madden NFL player, football fan, and, most importantly, a dedicated Franchise Mode user. I want to formally express my disappointment with the experience that Franchise players continue to receive and what feels like a continued lack of attention, communication, and meaningful support for one of Madden’s most loyal communities. For many of us, Madden is much more than simply playing individual football games online. Franchise Mode is the reason we purchase Madden year after year. We build leagues, manage teams, develop players, make trades, draft rookies, compete with friends, establish rules, create communities, and invest countless hours into building franchises that can last for multiple seasons. That level of commitment deserves to be recognized. Unfortunately, being a Franchise Mode player has increasingly felt like being part of a community that is expected to continue purchasing the game while receiving less attention than other areas of Madden. This is especially frustrating when customers are spending approximately $100 or more on premium editions of Madden in order to receive early access and other benefits. When someone is willing to spend that amount of money on a yearly sports title, there is a reasonable expectation that the primary advertised game modes will be functional, reliable, and supported from the beginning. Instead, Franchise players frequently find themselves waiting. We wait for patches. We wait for bug fixes. We wait for server problems to be addressed. We wait for gameplay issues affecting leagues to be corrected. We wait for Franchise-specific problems to receive attention. And sometimes we are left wondering whether the problems affecting our leagues are even being treated as priorities. That is extremely disappointing when some of us specifically purchase the more expensive version of Madden so that we can begin our franchises during early access. What is the value of paying extra to play early if Franchise Mode is not in a condition where players feel comfortable starting their long-term leagues? For Franchise users, starting over is not always a simple solution. A serious online franchise can involve 32 users coordinating schedules, drafting teams, making trades, creating league rules, recording statistics, streaming games, managing rosters, handling free agency, developing rookies, and playing through multiple seasons. Commissioners can spend countless hours organizing these leagues outside of Madden itself. When a bug, server problem, roster issue, progression issue, scheduling problem, or Franchise-breaking glitch occurs, it does not affect only one game. It can potentially disrupt an entire league and the time invested by dozens of people. That is why Franchise stability should be treated as a major priority. The most frustrating part is that Franchise players have continued supporting Madden despite these problems. We continue buying the game because we love football. We continue creating leagues because we enjoy competing against our friends. We continue providing feedback because we want Madden Franchise Mode to become the experience we know it is capable of being. However, loyalty should work both ways. Franchise fans should not feel like we have to beg every year for basic improvements, communication, stability, and attention. There should be a stronger commitment to ensuring that Franchise Mode is properly tested before launch. There should be clearer communication when major Franchise issues are discovered. There should be realistic timelines for fixes whenever possible. Most importantly, Franchise players should feel that their concerns are actually being heard rather than simply being told to wait for another title update. A patch may eventually correct a problem, but a patch cannot always restore the time that players have already lost. If someone purchases Madden during early access and then has to wait days or weeks for important Franchise fixes before confidently beginning a league, that customer has effectively lost part of the benefit they paid extra to receive. That should matter. I understand that modern video games are extremely complicated and that bugs will happen. I am not expecting Madden to be absolutely perfect. I also understand that developers have to balance many different game modes, features, platforms, and technical challenges. What I am asking for is accountability, communication, and equal consideration for the Franchise community. Franchise Mode is not a side feature to the people who primarily play it. For us, Franchise Mode is Madden. It is where we spend hundreds of hours. It is where friendships and rivalries are created. It is where leagues develop their own history. It is where commissioners dedicate significant amounts of personal time to creating organized communities around your game. It is one of the experiences that keeps many customers purchasing Madden every single year. That community deserves to feel supported. When customers continue paying premium prices while encountering recurring problems, delayed fixes, and limited communication, eventually the issue becomes bigger than one bug or one patch. It becomes a question of trust. Players begin asking themselves: Why should I continue paying $100 or more for early access if I still have to wait for Franchise Mode to be fixed? Why should my league begin immediately if a major patch may change or repair important parts of the mode shortly afterward? Why should Franchise players continue believing that next year will be different when many of the same frustrations seem to return? Those are questions EA Sports and the Madden NFL team should take seriously. I want to be clear that I am writing this because I am a fan of Madden and want the game to succeed. If I did not care about the game, I would simply stop playing without saying anything. The frustration comes from caring. Football fans want Madden to represent the depth, strategy, competition, roster management, team building, and unpredictability that make the NFL so enjoyable. Franchise Mode has tremendous potential to deliver that experience. The community should not have to choose between loving Madden and constantly being frustrated with it. Going forward, I would like to see EA Sports make a stronger commitment to Franchise players, including more extensive Franchise testing before release, better communication regarding known issues, faster responses to serious Franchise problems, clearer information about upcoming patches, greater transparency regarding Franchise development, and meaningful engagement with the Franchise community throughout the entire Madden cycle—not only during marketing before release. I would also encourage EA Sports to recognize the unique importance of online Franchise commissioners. Commissioners often become unofficial administrators, customer-service representatives, schedulers, rule enforcers, content creators, and technical troubleshooters for their leagues. When Madden has problems, commissioners are often the people who have to explain those problems to 20, 25, or 32 other paying customers. Supporting commissioners ultimately supports the Madden community itself. I have invested my money, my time, and my loyalty into this franchise because I genuinely enjoy football and what Madden can provide when everything is working correctly. However, as a paying customer and dedicated Franchise player, I should not consistently feel as though the mode I primarily purchase the game for is an afterthought. When someone pays premium pricing for a product—especially approximately $100 for an edition offering early access—they should feel confident that they are receiving a premium experience. Right now, as a Franchise user, I do not feel that way. I am asking EA Sports and the Madden NFL development team to listen to the Franchise community—not simply acknowledge us, but genuinely listen to us. Hear the commissioners. Hear the longtime Franchise players. Hear the customers who purchase Madden every year. Hear the people organizing 32-user leagues. Hear the players who have waited through patch after patch because they still believe Madden Franchise Mode can become something special. We have continued supporting Madden. We are asking Madden to support us in return. I hope this message is taken as constructive criticism from a customer who wants a better experience rather than simply another complaint. I want to continue enjoying Madden. I want to be excited about purchasing the game. I want early access to actually feel like early access. I want to start a Franchise without wondering whether my league should wait for the next patch. Most importantly, I want Franchise players to feel like a valued part of the Madden community. Please give Franchise Mode—and the people who continue supporting it—the attention, communication, stability, and respect that this community deserves. Thank you for taking the time to read my concerns. I sincerely hope that EA Sports considers this feedback and makes a stronger commitment to its Franchise community moving forward. Respectfully, Kendrick Harris Longtime Madden NFL Fan & Franchise Mode Playerchaos318great1 day agoNew Novice37Views2likes3CommentsPotential Fix to Franchise Crashing Glitch
Has anyone else tried it: "For multi user Madden 27 franchises that are having issues advancing your weeks - this MAY BE the fix. Every user in the league must move Max Cloud Replays for halftime and weekly recap to 0. This is a workaround until EA fully fixes the issue." https://www.twitch.tv/pkdelaygaming/clip/DifficultViscousCrabsRedCoat-oENnVV7HnpUvTEQD?range=7d https://x.com/pkdelay/status/2089506285423145334?s=46&t=2km-OHjbATWRLsX_7jeFQAmhblevi13 days agoNew Novice147Views0likes3CommentsMadden NFL 27 Franchise Update
Hey Franchise fans, We’re investigating reports that Wear & Tear is having a stronger impact than intended in Franchise, including how CPU teams manage players affected by Wear & Tear. While we investigate, players experiencing this issue can use the Wear & Tear settings in Franchise to adjust its impact or temporarily disable the feature. We’ll share additional updates as we have them, thank you!113Views0likes3CommentsInflated & Unrealistic contracts ruining immersion
Simmed through 1 season of franchise to see if they fixed the CPU re-signing issues that were going on since the start of early access. Attached are screenshots of some of the crazy unrealistic contracts Im seeing. 8 year contracts should not even be allowed unless its a QB with the franchise QB tag. The **only** 2 contracts in the NFL currently that are longer than FIVE years are Josh Allen (6) & Patrick Mahomes (8) Mid & backup level players are being signed to 3-5 year deals when they are fringe/bridge starters at best. RBs in/approaching their 30s getting 5 year deals. On the flip side up and coming stars are also getting contracts not in line with the current market of their position, even ones who just got extended in real life.63Views2likes3CommentsTeambuilder teams still requiring online franchise?
For those who have already moved to 27, are we still forced to create the franchise online to use custom teams? Or is the PC version the only option for playing offline? I play against the CPU so there is zero need for it to be online. Plus, it adds potential issues such as server outages in the middle of a game, or the franchise randomly being "temporarily unavailable" (it took three weeks for the franchise to finally come back, with no support whatsoever from EA.)chicagodave20312 days agoSeasoned Rookie39Views0likes3CommentsNew Franchise and multiple players contracts are now 1 year deals
Started a new Franchise with the 49ers. and half the team are on expiring 1 year deals that are SUPER low. Including Brock Purdy, Fred Warner, Nick Bosa, George Kittle, and many others including draft picks. Is this a know bug? I'm on PS5 offline franchise.60Views1like3CommentsWear & Tear/Injuries too much
i adjusted the wear & tear to make things more realistic & you STILL cant get through a simulated QT without return returning to the gameplay without seeing 4+ players on the field with 1red bar of health left & then 3 key players injured due to wear & tear neglect. i have my auto subs on "keep fresh" but the game logic doesnt recognize a dude thats about to tear his calf into shreds, and keeps him on the field til his body is destroyed but since he has stamina, they keep him on the field. its ridiculous man. plus the wear & tear logic is just nonsense. if Devonta Smith has W&T ON HIS ARM, then why is he -5 speed?!!?!?!? FIX THE NONSENSICAL FEATURES IN THIS GAME MAN. P L E A S E .issuhjay13 days agoSeasoned Rookie30Views0likes3CommentsEA Sports Madden 27
At this point i feel that anyone who's purchased Madden 27. Has been left holding an empty result. As I did being locked out of my franchise mode on my PS5. Anyone reading this who's yet considering on buying this game. DON'T!Pundroid211 day agoSeasoned Newcomer24Views1like2CommentsFreeze Glitch 27 Franchise
Does anyone have any idea of how to fix it? Or once it’s frozen is it just corrupted. Like is there anyway to basically save it or is it just gone to the dumps now. Because I am in an online league and I’m not trying to have to physically rebuild EVERYTHING back from the ground up. Like upgrades players overalls and everything. That’s going to be HOURS of hard work just because the games broke…b0ssboy27463 days agoSeasoned Newcomer60Views1like2Comments
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