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Game improvement suggestions
Hi developers I have a suggestions to improve this game. 1. Bring Back Manual Sun Collection A major point of contention is the automatic sun production. Many veteran players feel this removes a layer of strategy. Suggestion: Add a "Classic Mode" or a toggle that allows players to plant Sunflowers manually, restoring the risk-reward balance of managing your economy versus your defense. 2. Balance the Merging Mechanic While merging is the "hook" of PVZ3, it can sometimes feel like a chore that clutters the screen. Suggestion: Introduce "Smart Merging" or a shortcut to merge all identical plants of a certain level. Additionally, ensure that merged plants feel significantly more powerful, as some currently feel like they don't scale well against late-game zombie waves. 3. Improve the "Plant Pass" and Monetization Currently, some players feel the progression is heavily tied to microtransactions or long wait times. Suggestion: Increase the rewards for free-to-play Expeditions. Adding more ways to earn "Meteorite Chunks" through skill-based gameplay rather than just daily logins would make the grind feel more rewarding. 4. Diversify Level Design Some of the early Neighborville levels can feel repetitive. Suggestion: Introduce more environmental hazards (like the fog from PvZ 1 or the mold colonies from PvZ 2) and interactive map elements that force players to change their merging strategy mid-match. 5. Expand Social Features The "Neighborville Watch" is a good start, but it lacks depth. Suggestion: Implement Co-op Defense modes where two players can defend a single large lawn, sharing a sun pool or specialized plant sets to take on "Mega-Bosses." 6. Art Style Polish While the comic-book aesthetic is unique, some fans miss the "gritty-but-cute" look of the original. Suggestion: Offer Legacy Skins for classic plants like the Peashooter and Wall-nut to give long-time fans a sense of nostalgia while they play through the new story.7oozhkmiaina40 minutes agoSeasoned Newcomer25Views1like1CommentSeed Progression
I'm sorry to tell you about this but the game's methods are too obscure and they are taking too long to get on fusion. And the tier 2 took me 2 days... The game should give you 3 seeds per adventure level to increase speed of obtaining fusions and increase the method of gaining lives in the zen garden. It's painful that you only get 8 to 10 lives at max. Please fix this...Imabegaming1 hour agoNewcomer5Views0likes0CommentsZen Garden should be properly implemented as a mode
My suggestion is simple. I want Zen Garden to be implemented as a mode with the same level of deep and somewhat importance in terms of previous games, PvZ3 shouldn't be the exception, lets not forget its a sequel! You could keep the harvest feature or separate them and give Zen Garden another purpose.michibikii5 hours agoSeasoned Vanguard8Views0likes0CommentsPvZ 3 question
Just a question why were some of the plants and zombies removed from the previous beta and are they going to come back later during this beta or not also please make puff shroom a tier 1 plant it looks cursed being a tier 2Screend00rzombie5 hours agoRising Hotshot25Views1like2Comments- SBGamer4567 hours agoNewcomer14Views0likes0Comments
- 68Views0likes1Comment
Has some charm but still feels lackluster and bad FPS…
From the little bit I’ve played I still feel the gameplay is just mind numbing and adds no challenge or any stake which just makes each level feel like a slog personally. My biggest gripe is capping the game at 30FPS just makes the game feel really laggy and rough and not pleasant for any mobile game especially in today standards I’d argue. I think the art style has a charm to it but the way some things are animated feel a bit jarring when paying closer attention. Not to mention some bugs with the zombies hands just vanishing entirely after you kill it or break its arm off happens quite often which I get it’s a beta but yikes. I hope in the full release we get more zombies added to the other zones then 4 or 5 in each zone feels really lackluster compared to chapter 1 and just doesn’t spice up the gameplay at all and again just makes each level a snooze fest. One other thing that kinda stuck out is why is the hit sfx for the cone zombie a kickball making impact on something it doesn’t match it all it doesn’t have that “plastic” sound to it at all just come off jarring as well. Overall, the game has charm with it’s style I think sometimes the style because a bit too exaggerated with some zombies or plants but it has potential. I just hope we don’t fall into the PVZ2 trap with transactions as seeing a battle pass and the plant upgrade system making a return really makes me nervous for this games monetization.14Views0likes0CommentsWhy did you remove powerful Plants!
Why did you make the decision to remove Zapture, Snow Ballista, Ice Cabbage-pult and BLAST CHOY! Oh man, this is hard to get over. Those plants were amazing and took a lot of synergistic merges that made the game FUN!FantastiXxPVZ14 hours agoSeasoned Ace21Views0likes1Commentsuggestions
I just want them to remove the leveI also want to suggest that l system because it takes all the fun out of the game. And adjust the zombie levels in case they remove the plant leveling system. you add the Snap Dragon plant, please. I would also like them to make an application or something within the game or folder so that fans can add mods or create mods.qftnag66036g20 hours agoNew Novice18Views0likes0CommentsMore PvZ3E Feedback regarding game progression, UI, etc.
GAME PROGRESSION Overall when it comes to the amount of seeds it takes to unlock certain things, it takes a long time. So I thought of a way to fix that! Tier 2 Plants 80 seeds > 50 seeds (Example A: Bonk Choy costs 50 Bop Choy seeds, instead of 80) (Example B: Solar Pea costs 25 Sunflower seeds and 25 Peashooter seeds, instead of 40 of each.) This is done so it's a fair amount to get the main starting fusions by playing the game. Tier 3 Plants 300 seeds > 240 seeds (Example A: Sun Tower costs 240 Sunflower seeds, instead of 300) (Example B: A plant that is a fusion of two fusion plants that are totally seperate (like Solar Pea and Lychee for Example), will cost 60 of the four selected plant seeds (Sunflower, Peashooter, Spikeweed, and Wall-Nut seeds for example), instead of 75 of each) Additional seed unlocks You should get at least a few seeds for beating any level with three stars for the first time. Random seed packets in a lunch box (it's a mobile game) when playing events UI changes In levels that show what zombies show up in each level, move anything that isn't a zombie (like Environments and Obstacles) below to the bottom of the zombie sightings to differ the zombies and the gimmicks that show upOzwaldO0121 hours agoNew Adventurer23Views2likes0CommentsZombie spawn pacing is flawed.
When playing a level, there are often stretches of time where 1-2, or no zombies spawn. This is quite boring! Makes things too easy, and the level feels like a waste of my time... As well as this, the level pacing feels off! It sometimes starts off a bit difficult, but then becomes slow paced for the rest of the level. Hard Levels also see fit to just spam you with large numbers of zombies. I like the pacing in these, even though it can get overwhelming at the end. Easy levels, however, I dislike much more than Hard Levels, as you sit there twiddling your thumbs waiting for it to be over. At the very least, these levels should be shorter since there are less waves. (only the Easy ones of course). There should always be a new zombie threat on screen, and it just feels wrong to wait for the next zombie. Thanks for reading this feedback, whoever you are!PVZ 3 Evolved Ideas/Suggestions
While I do enjoy this game and I understand it is currently in beta these are some ideas/suggestions I think should be added or changed from this game -Remove plant levelling: I personally don't think plant levelling is good for this game it makes level either way too easier or eventually way too hard and/or grindy because of zombies being higher level Personally I think Evolving the plants is strong enough but I do think using seeds to unlock new plants and their evolution's is fine -Add some objective/special levels: while I don't think this should be all levels or every other level I would enjoy if some levels had like specific objects/puzzles like collect x sun,Vasebreaker or protect the endangered plant and some levels to be more fun/mini game like some examples could be wall nut bowling whack a zombie etc you could also create some custom ones like capture the flag or even levels where you have to defend two lawns as ones (and as a bonus you can use some of these for the odd job tasks) Plant abilities: while I think it is unique that plants have some unusually abilities like sunflower healing a plant in front of it but I think If that should stay than the zombies should get the same thing too but to make it fair zombies can only use the same amount of effects equal to the amount you have (so for example If you only bring 1 plant that has just 1 ability only 1 of the zombies in that level will have 1 ability) an example of an ability would be for pole vaulter when he jumps over a plant he stuns the plant he lands on 2 seconds Level Layouts: while this game shows some new layout like slops water gravestones etc I think there could be a lot more added and these are some ideas -Dual maps: as mentioned above you need to defend two lawns at once -Lightning strike: zaps a random tile destroying all non-lightning plants and zombies and does damage to all plants and zombie in water Wind: pushes zombies forward or makes zombies walk slower depending on the way it is blowing Rain: can create puddles and turn sodded tiles in water tiles Vases: when destroyed summons either zombies plants or sun Tombstones: Special grave that summons zombies over time Cage: traps plants until destroyed Zen garden: I don't mind watching an ad to reduce the time of plants to grow but I don't like the idea of watching ads to gain more pots: we should instead be able to unlock more pots by either in game currency or other methods also increase the amount of pots we can obtain and REMOVE THE HEART SYSTEM I think it beyond unreasonable to be able to plant a specific amount of plants a day. Odd Jobs: As I mentioned above I think replacing the current odd jobs with different minigames like wall nut bowling is good because those minigames are more recognizable but also I think these should not have a limit to how many they can be played because you need those items for the zen garden (But limit the amount of times rewards can be given) but you can give optional challenges for different rewards that can only be done a certain amount of times Decorations: I an not a huge fan of decorations mainly because I don't really care about just how it looks but maybe to encourage it more you can give specific rewards for unlocking and using decoration some could be major like an extra seed slot or more pots for the zen garden or even in game effects if you want like starting the level with +25 sun and some could give minor rewards like +5 peashooter seed packets. Levels: Some things I would change is not starting with so much sun because it makes the game feel a little two easy also while I enjoy not getting spammed by so many zombies in the first thirty seconds of a level I also wouldn't mind if later in the level they spawn way more zombies (I only did the first few chapters so this may change IDK) Game modes: While they did add a couple of other modes here are others that I think would be good Vs Mode: Battle other players with 1 player being plants and 1 player being zombies Co-op: two players work together to beat daily or weekly challenge levels for rewards Town Raid: Raid other people's towns to collect rewards (similar to pvz adventures brain ball) I zombie: use zombies to defeat a set of plants Survival endless: Survive endless waves of zombies Also for the lawn patrol mode you should allow the player to use the exclusive plant even if they don't have it and they should unlock some seed packets toward that specific plantScreend00rzombie1 day agoRising Hotshot33Views0likes0CommentsThoughts on the latest PvZ3E build! (Plus feedback)
My thoughts: Just like the previous build of PvZ3E, this one is actually fun. Obviously they have improved things from the last build (like the return of the shovel, levels actually feel longer, and there's more content) I like it dispite some of the flaws it has! (Especially the Wordle like minigame with the Fusions, that was the most interesting thing in terms of side content) Feedback: Certain sound effects and music don't function right with the volume sliders (some sounds will still play at max volume even if the sound effects slider is turned down) Some textures are lower quality, it isn't noticable from a distance but in the almanac it's REALLY noticable You can still only choose five tier one plants at once. Why can't it be six?What PVZ 3’s full game should be
I also think in the final game, there should be - Objectives like in PVZ 2 (Not Hard ones and are Optional) Make the 100 levels feel not like a chore Have more zombies in a level (also make it so a normal zombie does not take like a Buckethead) Make it so I can actually unlock evolved forums without selling a kidney Quality over Quantity Every Level should be hand made for the Story Mode Endless Mode Roguelike Mode Get rid of Automatic Waves so we don’t have the problem of: Make it so that when you kill the zombies in the waves early, you don’t have to wait 30 seconds for new ones to show up, level ends when you kill the zombies. Not a pre set timer! There are too many levels for the lack of content via Plants and Zombies, it makes the gameplay feel stale Also I know this might be asking for too much, but if you can. Can you please make the plant selection have 1 or 2 more spots so more people can experiment? Mainly because every slot gets used up for what is needed. New World Ideas: Barn, Graveyard, Lagoon, Sky Lands, Just add More Worlds Here are some new power ups you can add: Rake, Lawn Mower, Hammer, Glove (Grabs Plants and allows you to move them), Taco, Make the bosses stronger, also just have more bosses in general. If you can it would be great if you made it so we can unlock more plants in the levels, reason being a lot of people want to have fun by experimenting but it feels limiting when you barely have any evolved forums. Add back all the plants you for some reason got rid of. PLEASE make Puff Shroom Tier 1, you can replace Puff Shroom in Tier 2 with Scaredy Shroom, reason being it feels very wrong having Sun Shroom being in Tier 1 but not Puff Shroom. Also it feels weird having to fuse to get Puff Shroom Lawn Patrol should make it so by beating a level with the plant advertised, you can get seeds of the plant. It doesn’t have to be a lot, it just has to be something. And please PopCap, if we don’t have that fusion. Then PLEASE let us try out that fusion for that specific Lawn Patrol, isn’t needed for anything else. Or better yet PopCap, you know how in PvZ 2 in the travel log you got to play 5-10 levels specifically about that plant (with access to that plant for the 5-10 levels) to see if you want it? Just add that. Also there shouldn’t be the same Zombies in all 20 levels, give us variety! Some plants should be able to be placed on Dirt Patches Please get rid of leveling, I will do anything to make it go away. PLEASE make Puff Shroom Tier 1, you can replace Puff Shroom in Tier 2 with Scaredy Shroom, reason being it feels very wrong having Sun Shroom being in Tier 1 but not Puff Shroom. Also it feels weird having to fuse to get Puff Shroom58Views0likes4CommentsThe game becomes repetitive after level 10
I had a lot of fun in the first 10 levels, but then I started to get bored! It was 10 levels on the lawn and then? Another 10! Maybe we should have more variations of the lawn from then on, maybe a night mode in level 11 or a pool or even the rooftop? If we could go straight to Camp when we reached level 11, it would be more fun and less tedious. Something closer to PvZ1 would be really cool.dansimmer271 day agoSeasoned Adventurer22Views2likes0CommentsExpanding the Soft Launch to Israel
Hello PopCap and EA Team! I am writing this on behalf of the Plants vs. Zombies fan community in Israel. We are closely following all the news about PvZ 3: Evolved, and we are incredibly excited about the new direction the game is taking! From various community discussions and YouTube reviews, we’ve heard that the game already supports regional pricing for ILS (Israeli Shekels). This is amazing news, and it shows that the technical foundation for our region is likely ready. We would love to see Israel officially included in the next wave of the Soft Launch. Our community is very active, we enjoy the strategic depth of the new Clans system, and we are more than ready to support the game officially through the Google Play Store. Please consider opening access for Israel soon [Edit, EN only here please - CM]67Views0likes0CommentsSuggestion to Improve Fusion Gameplay
Dear PvZ Development Team, I would like to share a suggestion regarding the current fusion mechanic in the gameplay. At the moment, the fusion system feels somewhat inconvenient during actual gameplay. In particular, performing fusion operations in real time can interfere with core actions such as collecting sunlight, which disrupts the overall game flow and pacing. To improve the player experience, I would like to suggest moving the fusion-related gameplay into the garden preparation phase. Specifically, allowing players to directly select and plant pre-fused Level 2 and Level 3 plants at the start of the game would make the system much smoother and more accessible. This adjustment would also address another issue: currently, obtaining Level 2 and Level 3 plants requires multiple fusion steps before they can be used effectively in battle. This can feel time-consuming and interrupts strategic planning during gameplay. By allowing higher-level fused plants to be selected directly before the match begins, players could focus more on strategy and real-time decision-making, rather than repetitive fusion actions during combat. I believe this change would significantly improve usability and overall gameplay enjoyment, while still preserving the depth of the fusion system. Thank you for your time and consideration. I appreciate the effort your team puts into continuously improving the game. Best regards,gjjv7b6piofv1 day agoRising Newcomer20Views1like0CommentsThis is a slog. (A discussion on Level Design)
The new demo of the game is just a plain slog to get through. The devs heard longer levels and didn't actually factor in what it would mean. What I mean by this is that levels will take an absurd amount of time while having little to no substance to them. I had to play a 5 five flag level with only basic zombies in it, level 6 of ancient egypt had more going on even at a fraction of the size. Popcap doesn't know how to make a PvZ game anymore. I can't pretend to be nice when scummy practices and micro-transations come before making the game a fun product. Yes there are more zombies but they are still introduced so slowly, I am two hours in and I haven't even gotten a new tier 2 plant outside of the tutorial ones. Every level just boils down to spamming zap-tails until it's over that's it. No flower lines, no Save our Seeds, no Special Deliveries, not even any Locked and Loadeds to attempt to break up the gameplay. Hell I would even take "place 9 plants horizontally in a row" at least it would be SOMETHING to work with instead of the same gameplay with absolutely no variety in it. TLDR: Make the level design actually good.JunkCrackle1 day agoSeasoned Newcomer55Views1like1CommentBring and maintain the artistic style of PvZ3 in your logo.
PvZ3 had several logos, the best in my opinion was the 2021 one, combining the classic logo with the style of PvZ1 and PvZ3: This should definitely be the final and official logo for this game. The last two logos for Evolved look terrible! They don't match the vibrant art style of PvZ3, and they also look poorly put together and like they were made in 2 minutes in Microsoft Paint: Please consider keeping the modern logo instead of the 2009 logo. The modern logo evokes both nostalgia and a sense of modernity.dansimmer275 days agoSeasoned Adventurer62Views0likes0Comments
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