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- EA_Cath10 months ago
Community Manager
Zen Garden should be properly implemented as a mode
My suggestion is simple. I want Zen Garden to be implemented as a mode with the same level of deep and somewhat importance in terms of previous games, PvZ3 shouldn't be the exception, lets not forget its a sequel! You could keep the harvest feature or separate them and give Zen Garden another purpose.5Views0likes0CommentsDaily Missions Dissapearing
Today i was seeing how the wise tree guy who gave u missions keep putting that red dot when i already did all the missions, so i talked about it with some people on a discord server, and they told me that sometimes when that happens they missions just dissapears, and thats exactly what happened to me today, at 5:00 P.M whichs is when My daily missions get restarted, there we're all there, but when i close the Game and came back a fee hours later, there wasnt any mission, and the Game keeps saying i already did it, but i didnt and neither gave me The rewards :(12Views0likes0CommentsHas some charm but still feels lackluster and bad FPS…
From the little bit I’ve played I still feel the gameplay is just mind numbing and adds no challenge or any stake which just makes each level feel like a slog personally. My biggest gripe is capping the game at 30FPS just makes the game feel really laggy and rough and not pleasant for any mobile game especially in today standards I’d argue. I think the art style has a charm to it but the way some things are animated feel a bit jarring when paying closer attention. Not to mention some bugs with the zombies hands just vanishing entirely after you kill it or break its arm off happens quite often which I get it’s a beta but yikes. I hope in the full release we get more zombies added to the other zones then 4 or 5 in each zone feels really lackluster compared to chapter 1 and just doesn’t spice up the gameplay at all and again just makes each level a snooze fest. One other thing that kinda stuck out is why is the hit sfx for the cone zombie a kickball making impact on something it doesn’t match it all it doesn’t have that “plastic” sound to it at all just come off jarring as well. Overall, the game has charm with it’s style I think sometimes the style because a bit too exaggerated with some zombies or plants but it has potential. I just hope we don’t fall into the PVZ2 trap with transactions as seeing a battle pass and the plant upgrade system making a return really makes me nervous for this games monetization.suggestions
I just want them to remove the leveI also want to suggest that l system because it takes all the fun out of the game. And adjust the zombie levels in case they remove the plant leveling system. you add the Snap Dragon plant, please. I would also like them to make an application or something within the game or folder so that fans can add mods or create mods.18Views0likes0CommentsMore PvZ3E Feedback regarding game progression, UI, etc.
GAME PROGRESSION Overall when it comes to the amount of seeds it takes to unlock certain things, it takes a long time. So I thought of a way to fix that! Tier 2 Plants 80 seeds > 50 seeds (Example A: Bonk Choy costs 50 Bop Choy seeds, instead of 80) (Example B: Solar Pea costs 25 Sunflower seeds and 25 Peashooter seeds, instead of 40 of each.) This is done so it's a fair amount to get the main starting fusions by playing the game. Tier 3 Plants 300 seeds > 240 seeds (Example A: Sun Tower costs 240 Sunflower seeds, instead of 300) (Example B: A plant that is a fusion of two fusion plants that are totally seperate (like Solar Pea and Lychee for Example), will cost 60 of the four selected plant seeds (Sunflower, Peashooter, Spikeweed, and Wall-Nut seeds for example), instead of 75 of each) Additional seed unlocks You should get at least a few seeds for beating any level with three stars for the first time. Random seed packets in a lunch box (it's a mobile game) when playing events UI changes In levels that show what zombies show up in each level, move anything that isn't a zombie (like Environments and Obstacles) below to the bottom of the zombie sightings to differ the zombies and the gimmicks that show up19Views1like0CommentsPVZ 3 Evolved Ideas/Suggestions
While I do enjoy this game and I understand it is currently in beta these are some ideas/suggestions I think should be added or changed from this game -Remove plant levelling: I personally don't think plant levelling is good for this game it makes level either way too easier or eventually way too hard and/or grindy because of zombies being higher level Personally I think Evolving the plants is strong enough but I do think using seeds to unlock new plants and their evolution's is fine -Add some objective/special levels: while I don't think this should be all levels or every other level I would enjoy if some levels had like specific objects/puzzles like collect x sun,Vasebreaker or protect the endangered plant and some levels to be more fun/mini game like some examples could be wall nut bowling whack a zombie etc you could also create some custom ones like capture the flag or even levels where you have to defend two lawns as ones (and as a bonus you can use some of these for the odd job tasks) Plant abilities: while I think it is unique that plants have some unusually abilities like sunflower healing a plant in front of it but I think If that should stay than the zombies should get the same thing too but to make it fair zombies can only use the same amount of effects equal to the amount you have (so for example If you only bring 1 plant that has just 1 ability only 1 of the zombies in that level will have 1 ability) an example of an ability would be for pole vaulter when he jumps over a plant he stuns the plant he lands on 2 seconds Level Layouts: while this game shows some new layout like slops water gravestones etc I think there could be a lot more added and these are some ideas -Dual maps: as mentioned above you need to defend two lawns at once -Lightning strike: zaps a random tile destroying all non-lightning plants and zombies and does damage to all plants and zombie in water Wind: pushes zombies forward or makes zombies walk slower depending on the way it is blowing Rain: can create puddles and turn sodded tiles in water tiles Vases: when destroyed summons either zombies plants or sun Tombstones: Special grave that summons zombies over time Cage: traps plants until destroyed Zen garden: I don't mind watching an ad to reduce the time of plants to grow but I don't like the idea of watching ads to gain more pots: we should instead be able to unlock more pots by either in game currency or other methods also increase the amount of pots we can obtain and REMOVE THE HEART SYSTEM I think it beyond unreasonable to be able to plant a specific amount of plants a day. Odd Jobs: As I mentioned above I think replacing the current odd jobs with different minigames like wall nut bowling is good because those minigames are more recognizable but also I think these should not have a limit to how many they can be played because you need those items for the zen garden (But limit the amount of times rewards can be given) but you can give optional challenges for different rewards that can only be done a certain amount of times Decorations: I an not a huge fan of decorations mainly because I don't really care about just how it looks but maybe to encourage it more you can give specific rewards for unlocking and using decoration some could be major like an extra seed slot or more pots for the zen garden or even in game effects if you want like starting the level with +25 sun and some could give minor rewards like +5 peashooter seed packets. Levels: Some things I would change is not starting with so much sun because it makes the game feel a little two easy also while I enjoy not getting spammed by so many zombies in the first thirty seconds of a level I also wouldn't mind if later in the level they spawn way more zombies (I only did the first few chapters so this may change IDK) Game modes: While they did add a couple of other modes here are others that I think would be good Vs Mode: Battle other players with 1 player being plants and 1 player being zombies Co-op: two players work together to beat daily or weekly challenge levels for rewards Town Raid: Raid other people's towns to collect rewards (similar to pvz adventures brain ball) I zombie: use zombies to defeat a set of plants Survival endless: Survive endless waves of zombies Also for the lawn patrol mode you should allow the player to use the exclusive plant even if they don't have it and they should unlock some seed packets toward that specific plant31Views0likes0CommentsThoughts on the latest PvZ3E build! (Plus feedback)
My thoughts: Just like the previous build of PvZ3E, this one is actually fun. Obviously they have improved things from the last build (like the return of the shovel, levels actually feel longer, and there's more content) I like it dispite some of the flaws it has! (Especially the Wordle like minigame with the Fusions, that was the most interesting thing in terms of side content) Feedback: Certain sound effects and music don't function right with the volume sliders (some sounds will still play at max volume even if the sound effects slider is turned down) Some textures are lower quality, it isn't noticable from a distance but in the almanac it's REALLY noticable You can still only choose five tier one plants at once. Why can't it be six?25Views0likes0CommentsPvZ heroes balance change ideas (Smarty class)
Weenie bean: gains team up and when a bean is played this gets +1/+1 snow pea: +1 health Cattail: Gains +1 health and when played conjure a amphibious plant Smoosh shroom: gains +1 health when played conjure a mushroom that costs 2 or less and when this destroys a zombie all mushrooms get +1/+1 Threepeater: gains +1 strength mars flytrap: gains when played steal a section of the block meter charge Shellery: gains when played in front of a wall plant this gets +3 health Pear pal: gains when destroyed all fruits next door get +1/+1 Planet of the grapes: gains when played draw a card rescue radish costs 1 less gets -1/-1 and the bounced plant gets +1/+1 or costs 1 less Vanilla: gains team up and when played and when destroyed conjure a flower or a bean card and it gets team up carrottilery: gains +1 health splash damage 1 and when this destroys a zombie this gets +1/+1 Lilypad: gains the conjured leafy card costs 1 less Chilly pepper: gains when destroyed conjure an iceberg lettuce Melon pult: gains +1 health and when played a random plant in hand gains splash damage 2 Tricorn: gains when destroyed conjure a plant it gains splash damage 2 and it costs 2 less Sow magic beans: gains draw a card Bean counter: gains +1/+1 and bean fusion conjure 2 beans that costs 2 or less instead and they gain team up Snapdragon: gains when this destroys a zombie this gets +1/+1 birds of paradise: gains when played conjure a superpower The great zucchini: gains start of turn a random zombie card costs 2 more Spyris: gains team up go nuts: gains +1 health mayflower: gains when destroyed conjure a corn bean or squash plant Snake grass: gains +1 health and fusion all snake grasses have team up for the rest of the game Witch hazel: gains when destroyed summon a 1/1 puffshroom here Jolly holly: gains +1 health and start of turn freeze a random zombie Sapfling: costs 1 more gains +1/+2 and start of turn create a sappy place in any lane13Views0likes0CommentsPvZ heroes balance change ideas (crazy class)
backup dancer: gains when played this gets +1 strength this turn and when destroyed a random dancing zombie in hand gets +1 strength Cuckoo Zombie: gains +1 health and when destroyed deal 1 damage to all plants and zombies here and next door Disco zombie: loses 1 strength gains when played all dancing zombies get +1/+1 start of turn summon a backup dancer than all dancing zombies get +1/+1 Tennis champ: gains start of turn this gets +1/+1 Loose cannon: gains when destroyed summon an imp in a random lane Conga zombie: gains start of turn deal 1 damage to a random plant Newspaper zombie: gains +1 health meteor z: gains when played deal 1 damage to all plants here Cakesplosion: costs 1 less deals 5 damage instead of 4 Orchestra conductor: gains +1 health and when this does damage all zombies get +1/+1 Foot soldier: gains +1 health and start of turn deal 3 damage disco dance floor: loses 1 health gains fused zombie gains +2 health and overshoot 3 Zombot’s wrath: remove deal damage equal to zombie gains deal 3 damage to a plant Imp bomb: gains splash damage 2 Jester: gains when this damages the hero it gets +1 strength Chickening: gains conjure a zombie chicken Cosmic dancer: gains +1/+1 and conjured card gets +1 strength Imp throwing gargantuar: gains +1 health and when an imp is played both the imp and this get +1/+1 Disco naut: gains +2 health loses 1 strength gains zombies with 3 or less strength have bullseye grave robber: gains when a zombie is revealed from a grave this also gets +1 health Zombies best friend: gains +1 strength moon base z: gains when played conjure a science zombie it gains overshoot 3 Disco naut: loses 1 strength gains +1 health bullseye and when a dancing zombie is played this deals 1 damage to the plant hero Gas giant: gains +1 health Bobblehead hunter: gains when played conjure a dancing zombie and if fused the conjured card costs 1 less Garg feast; costs 1 less and the summoned Gargs get +1/+1 exploding fruitcake: costs 1 more deals 2 more damage and conjured card gets +1 health Unexpected gifts: all conjured cards (by this trick) either get +1/+1 or costs 1 less Stupid cupid: gains +1 health gravestone and start of turn deal 1 damage to a plant and its strength is set to zero this turn21Views0likes0CommentsSuper Elite Glitch
Hello EA, for the past couple months my PVZ GW2 account was hacked and all of my characters were set to Super Elite, it made the game way less fun for me and now I stopped playing it, but now I wanted to come back to it and I was hoping you could help me recover what I had saved from before the hack. Could you help me please?
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