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The Galactic senate Room join now!
New active guild, help build from the ground up. My Ally Code is 539-317-975 Become an officer to start raids, so many guilds don't have enough people to start raids. Participate in Territory Battles Rules: Participate in guild events (raids, territory wars, and territory battles) No bullying/disrespecting/harassment You will be removed if inactive2Views0likes0CommentsIn search of guild members - Ordo Xenos
Guild name is Ordo Xenos, must be active to join. must only be inactive for 11 days before removal. we usually do TW, TB, Raids. I am around 7 million. but there are 5 higher than me and highest is 10 million. Casual guild. My player name is Al Icon reply your ally code or join “Ordo Xenos” directlyAl_IconicPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer178Views0likes2CommentsIdea for a more fun experience (part 2)
CG. After a few months of a new raid you need to rotate the mk lll raid tokens to different featured raids. I know that you are trying to get people to buy into the new one and want to get people interested in your new characters, which is all good and understanding, but after months of doing the same raid over and over again it is just so boring and literally a chore to do the raid. We don't do the other raids because they don't do raid lll tokens and we don't want to miss out on the rewards. So rotating the rewards to different raid will get rid of that feeling of it is a chore and get us having a novel experience. Again keep it at the order 66 raid for a few months to build that interest into it but no more, or it will be boring and you will lose active players. You don't even have to keep the rotation of rewards at the same interval, just as long as they rotate every so often.Solved136Views0likes14CommentsActive 9.5 mil gp player looking for new guild.
I've outgrown my current guild and am looking for a new place to call home. I'm currently in Aurodium GA with 6 GL's. I always get 600 raid tickets daily and participate in guild events. I'm interested in finding a guild that does the ROTE event and the Order 66 raid. Ally code is 345-759-314 if anyone would like to check out my account.pxgpyweppq5rPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer69Views0likes7CommentsDEVS Please Fix GAC
First off, let me be clear: If you are a whale If you're in Aurorium or higher If you have more than 6 GL This ISN'T for you, and please keep your opinions to yourself. Capital Games developers, can you please do something - anything about the absolutely horrendous match making in GAC? I feel very strongly that for Carbonite, Bronzium, and Chromium matchmaking should be filtered first by GP, then GL count, and then relic count. Getting brackets looking like this is absurd (see images). Not to mention the guy with 13M GP and literally every GL shouldn't even be allowed in lower ranks to begin with. If you have an account that filled out, I don't care if you've been inactive for the last 5 years - you still belong in Aurorium so other people have a chance of fair, decent matchmaking. If that's too difficult to implement, then make GP the very first criteria for matchmaking in the first 3 ranks. Let all the high GP players get stuck together, so lower players have a chance to grow, and have decent matches that they can enjoy. I feel sorry for the guys at 6M GP or lower in Chromium. They're literally stuck because of this completely absurd matchmaking. I also detest these lazy, high GP players intentionally dropping ranks for easy wins. Seriously what the heck guys? Aurorium & Kyber I can understand not caring much about GP. Most of those guys have crazy rosters, and can counter GL without using their own more often than not. Good mods, good teams, plenty of experience. Everyone else does not have the same capability because their rosters aren't full, or they lack experience, or a combination of both. I have members in my guild with 1-2 GL in Carbonite who are stuck because most of their units are Gear 12 or lower, being matched with people who have 4-5 GL. Some of them don't even bother signing up for GAC anymore - both returning players and new players alike. Seriously CG, please change matchmaking for lower ranks. The setup is horrible no matter how you look at it now that there are GL, and with new teams that make almost all original teams obsolete. Maybe it's time to think about how that affects the majority of players who aren't at the top, or even near to it...2.2KViews16likes67CommentsCharacter idea: Rebel Pilot
With Rebel Pilot already in the game, it seems such a shame that it's not already playable, especially since its antithesis the TIE Pilot is. The Rebel Pilot could become assigned to pilot the existing Y-Wing or if not then any other future Rebel ships like the A-Wing, B-Wing, H-60 Tempest bomber, T-Wing, Rebel ARC-170 etc.328Views2likes13CommentsTrekkers 4ever - German / intl. Guild looking for Member
Hi, we are a german / intl. Guild with a very friendly and active playerbase. We do the Naboo-Raid which gives the most Rewards. We have 45/50 Member right now, so some Spots are still available :) Feel free to join and may the force be with you :) You need at least 2M GP. https://swgoh.gg/g/k_hJKrnUQRKXgGk6bvO12g/ https://recruit.swgoh.gg/guild/6165/trekkers-4ever65Views0likes6Comments1 open Spot, 35* RotE, 45 Reva shards, Zeffo unlocked
**UNDER GEARED** Are you a dedicated player seeking an **organized and collaborative guild** founded on the principles of **cooperation and teamwork**? Are you ready to face the challenges of the Rise of the Empire (RotE) Territory Battle and other guild events? Look no further! Our guild, a powerhouse of skilled veterans and committed members, proudly boasts a formidable 528 M combined GP at 49/50 members. We have limited space for exceptional members to join our ranks to **learn and grow together** as we fly at lightspeed into the heart of RotE 35 stars, 45 Reva and growing. Zeffo unlocked and maxed. **OPEN POSITIONS: 1 REQUIREMENTS:** GP 10.5M+, min: 9.5M with well rounded roster for TW, Reva unlocked, close to be unlocked + Inquisitors R7. Zeffo reqs JKCK+Cere done + Mandalore reqs farmed, close to farmed Order 66 Raid units built, working on building them up **WHAT WE OFFER:** A friendly and collaborative community Expert guidance to help you excel in all aspects of SWGOH Officers dedicated to strategy and organization; follow along, and the rewards are easy Full time RotE, whenever TBs come around it's always RotE with Zeffo unlocked and maxed, working on unlocking Mandalore soon Regular Order66 Raids with progressive improvements Organized and competitive Territory Wars F2P friendly environment **WHAT WE EXPECT:** Active participation in-game, on Discord, and during events/raids A Discord account and swgoh.gg profile for seamless communication Daily contribution of 600 tickets Adherence to guild event instructions Account growth and progression **GUILD EVENT & RAID HISTORY** TW: 172 W 45 L RotE: 35 stars 45 Reva shards Zeffo unlocked and maxed working on unlocking Mandalore - maybe even this TB!!!! we are so close! Order66 Raid: 98.5M crate, score 128M, pushing for 145,5M crate, aiming for 245M crate If you have any questions, get in touch! https://discord.gg/Y87mSnBkXR https://swgoh.gg/g/y6E6iM47TwiciYrixcyVvw/8Views0likes0CommentsFirst order cant be killed
Client: PC Modul: Grand Arena Player ID: 156294546 Description: In mirror fight SLKR + DreyCron teams couldnt die - on neither side, made a short video of the end of the battle https://www.youtube.com/watch?v=Rluj7XejAakcerebro415Place SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Rookie22Views0likes3CommentsOrder 66 Raid Rescue Ability Bug
When using the three clone split in the order 66 raid, once 4 stacks have been reached and you use the rescue ability it does not give LV a turn to drop the captive Jedi. This forces you to use all of your team's TM before LV will drop a Jedi using his turn. Suspect that this is due to the Excess TM function, where due to order 66 triggering and giving clones 100% TM this piles up and then takes priority over the TM granted to LV from Rescue. Here is a Video to supplement the report. - Link leads to an unlisted YT video, uploaded there due to max attachment size being 75 MB.StickasensiPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Novice9Views0likes1CommentThe Galactic senate Room
New active guild, help build from the ground up. My Ally Code is 539-317-975 Become an officer to start raids, so many guilds don't have enough people to start raids. Participate in Territory Battles Rules: Participate in guild events (raids, territory wars, and territory battles) No bullying/disrespecting/harassment You will be removed if inactive15Views0likes0CommentsWhy is it impossible to make something (anything) fun in this game anymore???
I have been playing this game since launch. I am definitely not a new player or just here to complain out of the blue. However, it seems that "fun" is no longer a goal when it comes to the current content that is created. With all of the money that this game has made (billions and billions) the Star Wars fun factor just isn't there anymore. Don't get me wrong, I understand that this game has to be profitable but, can it at least be fun again without overly complicated mechanics and gimmicks? Like, we seriously can't play as Lord Vader in a LORD VADER Jedi temple raid??? Almost every Star Wars fan would love to see this played out in an extended form in any media, but instead we get Tarkin and Pirates? Please, help me honestly and sincerely understand how the new content being created is check marked, and given the green light. Are statistics run when developing content? Are there limitations set by Disney? Did the player base really ask for a pirate GL and Tarkin? Is there going to be a Death Star raid being made where we will have to use Tuskens? I'm not going to recycle the beta testing discussions that have been going on for years. I'm not even touching that because it's a dead end, but please help me understand how this is considered fun? Eat your greens they are good for you, Veganjedi430Views12likes13CommentsBug Report: Undying Hunter with Great Mothers, Bad Batch 2, and Captive Mechanic
Description: There appears to be a problematic interaction between Great Mothers, Bad Batch 2, and the Captive mechanic. During a recent GAC battle, Hunter was reduced to 1 health but became unkillable. No matter what I tried, he could not be defeated. The battle ultimately timed out. Additionally, Omega remained in Captive throughout the match. Impact: This issue significantly affected the outcome of the match. As a competitive GAC player, this resulted in a loss of at least 20 banners and likely cost me the match. It was incredibly frustrating and felt unfair. Steps to Reproduce: Use Great Mothers vs Bad Batch 2. Trigger the Captive mechanic on Omega. Attempt to defeat Hunter after he reaches 1 HP. Observe that Hunter cannot be defeated. Expected Behavior: Hunter should be defeatable once at low health, even while the Captive effect is active. Actual Behavior: Hunter remained at 1 HP indefinitely and could not be killed, causing the match to time out.442c76904c2eb09dPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Novice20Views1like1CommentGAC Fight Submission Bug – No Buttons, Timer at 0:00
Subject: GAC Fight Submission Bug – No Buttons, Timer at 0:00 During my recent Grand Arena Championship (GAC) match, the interface completely broke — the action buttons disappeared, the timer hit 0:00, and I had no way to submit the battle. As shown in the attached screenshots, I was left stuck at the end of the fight with no resolution. This kind of bug seriously hurts the competitive experience. I play GAC seriously and a technical issue like this could easily result in a loss I didn’t earn. It’s frustrating and unfair, especially considering how much time and strategy goes into each match. Please look into this and fix the issue. Consistency and reliability are essential for competitive players, and situations like this really undermine confidence in the mode. Thanks for your attention to this. This issue frequently occurs when battling Galactic Legend Ahsoka. I’m not sure why it happens, but these are the two matchups where it's happened to me multiple times. It significantly impacts the gameplay experience, and I genuinely believe this needs to be addressed and fixed as soon as possible.442c76904c2eb09dPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Novice18Views0likes1CommentGeneral Kenobi Lead not Working
General Kenobi Lead States : Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. Certain Jedi Special abilities seems to not trigger this lead. Jedi Knight Revan First Special States : Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally. JKR uses a team healing special ability but General Kenobi Lead does not trigger. Jolee Bindo First Special States : Another target ally Assists. Heal that ally for 30% of Jolee's Max Health, then all other Jedi allies recover half that amount. Does not trigger General Kenobi Lead. Temple First Special States : Deal Physical damage to all enemies and Ability Block them for 1 turn. For each enemy Ability Blocked, Jedi allies recover 5% Health and Protection. Jedi Vanguard allies recover double that amount. Does not trigger General Kenobi Lead, it should trigger even if you manage to ability block 1 enemy.JaVCnPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Traveler21Views0likes1Comment
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