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UFC 6 – Additional Thoughts (Highly detailed) from a hardcore fan
While this post is a bit long and detailed, I hope this (as well as some of my previous posts and feedback) can make it to the hard working team behind the next installment of EA Sports UFC for us fans. Thank you Devs. Firstly, Full set of deep meaningful tutorials: Please don’t make the whole game overly simplified only to cater to new players. Instead, give us dedicated, in-depth tutorials for striking, grappling, clinch, transitions, denials, submissions, etc., and a robust practice mode. Please don’t lock tutorials behind Career Mode. That makes no sense. Bring back the skill challenges from UFC 3. Timed drills, challenges, etc., and “pro tips.” That’s how people really learn the game. Not watching a cutscene and doing one forced combo. Make it engaging and rewarding to train outside of career, and for new and experienced players to sharpen their skills. Teach basics of MMA. Fighter Perks Need to Matter And We Need More of Them: UFC 3 had perks that actually changed your playstyle depending on who you picked or how you created your CAF. Some examples: Negative Reinforcement (Levels 1–5): Delayed the opponent’s stamina regen by 12% after defending a takedown. Game Changer (Level 3): Dropped the opponent’s chin rating by -3 after a clean knockdown. Wrestle Clinic, Fluidity, El Guapo, Heavy Hands, Ground and Pound, Crushing Presence & more. These perks meant something and had an impact on the opponent when used accordingly. They made you fight a certain way. They weren’t just background numbers, they were part of your strategy. We also had perk levels that indicated how proficient a fighter was in a skill. Another small detail that’s now missing. In the current game, perks feel like filler. And they are. They don’t change anything noticeably (except for maybe a couple perks) and don’t really encourage adapting your gameplay. Bring back the old system or evolve it in a way that builds off what UFC 3 had. That game nailed it. Organic Strike Animations: Every punch or kick should have slight variation. In real life, no two jabs are ever 100% the same. Let fatigue, angle, and rhythm affect how strikes look. Not asking for a full physics engine, but just enough variation to stop combos from looking predictable and identical every single time. Rework Head Movement Mechanics: The most used counter in the game is still the same unrealistic lean back uppercut or hook. It’s been the go-to for years and it feels stale. Revamp the sway system to feel more dynamic and natural. Movement should have momentum and rhythm, not just a snapback with a perfectly timed nuke. Add dynamic sway that’s perhaps momentum-based. Let head movement be contextual and punish predictable use. Remap Controls + Simplify Inputs: Some of the advanced strike inputs right now are too much. Pressing two buttons and a third input to throw a spinning strike? Room for error and not technical. A gamble to some degree that can cost you. Like spinning back fists and spinning elbows are basically useless right now, they almost always miss. Meanwhile, spinning head kicks and body kicks land like they’re homing missiles. Clean that up and make it more balanced and intuitive. I also feel like the holding mechanic is a bit weird but not entirely bad. Example: holding for overhand punch or power takedown/slam. Fix the Lead Collar Tie Mechanic: You guys should just remove this altogether. No one should be able to repeatedly grab a lead collar whenever they want just to automatically get thrown out of it. That’s not realistic and it’s one of the biggest issues in the game. People use it to spam and get out of bad situations. Make clinch entries more timing and range based. In real UFC fights, you don’t see guys constantly slipping into collar ties every five seconds mid exchange. Clinch should be as dominant as the ground game with potential to do big damage. Think Kamaru Usman vs Tyron Woodley or more recently, Bo Nickal vs RDR. The option should be there if that’s someone’s strategy. Let Us Fully Control HUD Settings: We should be able to turn off or edit any part of the HUD in any game mode. Ranked, quick fight, or offline. Also, in ranked, the opponent should NOT be able to see your stamina bar or the grapple advantage meter. That’s private info. It gives away too much and takes away from the realism and skill required to read your opponent. Stronger Haptics + Camera Feedback: Ground and pound, clinch strikes, body shots, etc. we should feel them. Haptics need to be more intense and satisfying like they were in UFC 3. A clean overhand or a flush body kick should feel heavy, not just look good. And while PS5’s DualSense gets all the love, Xbox players should have just as immersive of an experience. Please make sure the vibrations and feedback are tuned properly for Xbox controllers too. A bit of camera shake and vibration goes a long way. Every strike should have weight and power that varies based on accuracy, stamina, and damage. Alter Ego Fighters (Love that you guys introduced this) However It Needs More Substance: The idea is great, no doubt but the implementation is a bit mid. Right now it’s just a new skin with slightly boosted stats and a different stance if any. Each alter ego should have a genuine identity: movement patterns, signature combos, AI behavior, unique intros, taunts, etc. Prime Anderson and Late-Career Anderson shouldn’t just have different speeds… they should FEEL like different fighters. Even if subtly to reflect their actual “ego” at the time. Clean Up the Quick Fight Menu and In General: There’s “Main Event,” “Championship,” “Main Card,” etc., and a bunch of tabs and things you can flip through but they all basically feel like the same thing. Don’t just rebrand the same match format under different titles as if there’s a huge difference between them. Championship fights should have in-ring face-offs. Shorts Need to Feel and Look Like Shorts: I know a lot of players have talked about this. Here’s my input: The shorts are the least of my worries but they are stiff and almost look glued onto the fighter models. You can see the waist thickness just sitting awkwardly on top. Add movement to them, let them ripple, stretch, and respond to movement. Also please add Muay Thai-cut shorts like Jon Jones wears/open side slits, more real life variation. Little detail, but huge for immersion. And of course, blood on shorts like many players have requested. It brings to mind that the hue or vibrancy of the game right now is quite high. Lighting should be different for different venues and the like. Shorts and overall color should be only slightly muted or heightened depending on venue, etc… hope you get it. Honestly… UFC 3 Should Be a Case Study I get that a lot changed behind the scenes—new team, new director, new engine maybe. But it shows. UFC 3 just made sense across the board: Balanced striking Technical grappling Perk system that actually mattered Skill gap that rewarded learning Clean UI Tons of small features that added up This isn’t hate it’s just honest feedback. UFC 4 and 5 felt like they took steps away from what made UFC 3 great. If you’ve made it this far, I sincerely thank you for taking the time to read this. Please check my earlier posts too. Some key details may have been left out here. I appreciate everyone working hard on UFC 6 and genuinely hope these ideas help push the game forward. Thanks again.4.6KViews3likes5CommentsGeneral Feedback & Wishlist From a Hardcore Fan
As a die hard UFC fan and longtime player of the EA UFC franchise, here’s some feedback to help truly evolve the next installment into the most immersive MMA experience yet. UFC 5 had some good steps forward, but there’s still room for major polish and innovation. Fighter Select Lock-In Once a fighter is locked in, it should stay locked. Currently, if your opponent scrolls through their roster, it unlocks your selection that’s frustrating and unnecessary. ** fighter select menu should be different on ranked so that opponent doesn’t know which fighter you choose and vice versa Ranked Improvements Able to choose weight class. Quitting gives the opponent a lock out timer and gives you extra points or something. incentivize playing ranked for exclusive rewards also add progress bar for badges. For example if I wanted unlock the 1,000 submissions badge I should know how many more I need in order to unlock it. Quick Fight Improvements Players seem to feel intimidated when they see a rank 20 badge or 99 overall level and leave before the match even starts. Incorporate something in which these can only be seen after the match. Also punish players for quitting early during game. Maybe introduce a “throw in the towel” option and create a badge or player card which reflects how many players you’ve made throw in the towel lol. Visual Realism Fighter tattoos in UFC 5 are way too dark and bold. In real life, they often appear more faded and worn-in. Reduce opacity for a more authentic look. Skin tones, sweat, and damage should feel organic. Swelling and cuts should build progressively and realistically. Unique Fighter Builds & Animations Fighters shouldn’t all share the same body model or posture. Jon Jones should move like Jon Jones. Khabib’s wrestling stance and pressure style should feel different from Gaethje’s bouncy, forward movement. Add signature movements, taunts, and idle stances. Octagon Environment The Octagon looks identical every fight. In real life, we get new sponsors, logos, and even lighting differences based on event and location. Replicate that. Venues should feel different: Apex should feel smaller and tighter than MSG or T-Mobile. Crowd noise, lighting, and energy should reflect that. ** Add more camera styles and angles.. through settings Movement & Physics Fighters need real weight. Footwork should feel deliberate every step should have weight, balance, and risk. We need better transitional animations: momentum based movement, off-balance recoveries, and realistic cage interactions. Sound Design Improve the variety and realism of strike sounds. Right now, leg kicks triggering health events sound like cartoon bone snaps lol use authentic fight audio as reference. Punches, slams, mat noise, corner advice it all matters. Add crowd reactions to momentum shifts and near finishes to keep the game fresh Grappling & Clinch Control Bring back full control of every position like in UFC 3 especially in clinch and ground. No auto breaks or time-outs from dominant positions! Grappling should be its own art form! Give us tools, not shortcuts Add the body triangle! And “Dagestani handcuff” position. Grappling cage side should be different than grappling out in the open. Scoring System Overhaul Winning shouldn’t just be KO or submission. Reward octagon control, takedown defense, clinch pressure, strike accuracy, ground control, and cage clinch control time. Judges should score fights based on a realistic breakdown similar to real judging criteria. Fighter Ratings Ditch the “star” system. It feels like an arcade game. Go back to detailed stats (e.g. striking, grappling, stamina, chin, etc.). Let players understand fighter strengths and weaknesses at a glance. Practice Mode Improvements Add live video demonstrations for every move and combo in the practice mode. Don’t make players guess what the animation looks like or how to chain combos. Damage System & Fight Dynamics Clean well timed shots should be fight changing. Let a counter elbow turn the tide. Momentum swings make for exciting gameplay. Consider a mini-game or skill check during stuns/wobbles to determine whether a fighter stays standing, clinches up, or gets dropped. UI & Menus Simplify and modernize the UI. Clean fonts, minimal clutter, sleek design let the content shine Commentary & Presentation Commentary needs more depth and variety. Let’s get multiple commentary teams (Rogan/DC, Anik/Bisping, Fitzgerald/Felder) and more dynamic reactions. Let presentation change based on card tier: Fight Night vs PPV vs Title Fight with matching commentary energy, overlays, and walkout vibes. Gameplay Tips & Learning Tools In-game tips should be contextual and useful not just reminders to “press X to punch.” Educate players on deeper mechanics and strategy. We want to hop on the game after watching a real UFC event and feel that same energy. Whether we’re climbing through Career Mode or grinding in Online Championships, it should replicate the beauty and brutality of real MMA. Thanks!Hoppley120 minutes agoNew Traveler87Views1like1CommentSkipping A Cutscene please change it back to how it was
Product: UFC 5 Platform:Xbox Series X Summarize your bug So in the new update today the Skip Cutscene was changed and we don't like it, Me and many others like that when we skipped that it would only skip part by part so lets say I like to see my entrance but not the entrance of my opponent I could do so and now when we click skip it skips automatically to the start of the fight. Please change this back to how it was or give us the option to choose how we want it. How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Just click Skip What happens when the bug occurs? Skips to the fight right away What do you expect to see? I expect it to be as it was at launch of the game so that it skips part by part. So in the new update today the Skip Cutscene was changed and we don't like it, Me and many others like that when we skipped that it would only skip part by part so lets say I like to see my entrance but not the entrance of my opponent I could do so and now when we click skip it skips automatically to the start of the fight. Please change this back to how it was or give us the option to choose how we want it.patrickb19732 days agoNew Hotshot2.5KViews3likes9CommentsDon Frye Pride 21, where art thou?
Hi, I can't for the life of me find the new Don Frye(Pride 21 Don). I managed to find the first one and buy him successfully earlier in the in-game store. But this version of Don Frye I cannot find anywhere. Not in Xbox store nor in the in-game store. I play on Xbox Series X. Attached is a screenshot of said version I am wanting to buy. From the official EA UFC 5 Instagram page.34Views0likes1CommentCan't download UFC 5 Ultimate Edition
Hello! I recently purchased UFC 5 Ultimate Edition through the PlayStation Store but encountered an issue: only the standard version of the game is available for download on my console. Please help me resolve this situation. I expected to have access to the full Ultimate Edition that I paid for, but unfortunately, that has not happened. I kindly request either access to the Ultimate Edition or a refund for my purchase.911Views2likes6Commentsufc 5 ultimate edition, but in the end I only got the regular version.
I bought the ufc 5 ultimate edition, but in the end I only got the regular version. Currently, the ultimate edition version on my game page is not available. When will I be available? What is it? [CM - Removed attachment with payment/personal information]mpkmeenoii3 days agoSeasoned Newcomer378Views1like3CommentsUnnatural pivoting.
Attacks should not pivot unnaturally in order for a strike to still track. Full stop. If I lunge left or right out of the way of a flying knee, I should not get hit by the flying knee. Ever. I just list a match because my opponent literally rotated 90 degrees mid air to hit me with his knee. This is unacceptable.2Views0likes0Comments- Ttwain_774 days agoNewcomer8Views0likes1Comment
Add Russian Language In UFC 5 | Добавьте русский язык в UFC 5
Hello. I am from Russia. I represent the largest Russian-speaking EA UFC community (Dominator MMA) in the world and have been involved in the gaming community for a while. Our community is multinational, and everyone exchanges experiences, trains, competes, and strives to improve. There is no language barrier among us, and there shouldn't be in the games either. Games are an essential part of modern life, a new form of sport. However, it may go unnoticed by Russian speakers. Your project will be incomprehensible to Russian speakers, which will complicate the development of the game as an esports discipline. We don't want this; we are eager to grow alongside your project. Therefore, we ask you, on behalf of the entire Russian-speaking community, to add the Russian language to UFC 5. The Russian language is just like any other language, with its own history, culture, values, and challenges, and its great representatives. It, like any other language, whether it's English, French, or Spanish, deserves a place in your game and should not be excluded. On Saturday, October 21st, 9 Russian-speaking fighters participated in the UFC 294 tournament card - nearly half of the entire card. Almost all of them won and made the tournament unforgettable. Please take this into account; we must move forward together without language barriers. Add the Russian language to UFC 5. Thank you. Здравствуйте. я из России. Я представляю крупнейшее русскоязычное сообщество EA UFC (Dominator MMA) в мире, участвую в жизни и развитии игр с давнего времени. Наше сообщество многонациональное, каждый обменивается друг с другом опытом, тренируется, состязается и становится лучше. У каждого из нас между собой нет языкового барьера. И в играх его не должно быть. Игры - это важная часть жизни современного человека, новый вид спорта. Но он может остаться незамеченным носителеми русского языка. Ваш проект будет непонят носителями русского языка, что усложнит становление игры как киберспортивной дисциплиной. Мы этого не хотим, мы горим желанием развиваться в ногу с вашим проектом, потому просим вас, всем русскоязычным сообществом - добавьте русский язык в UFC 5. Русский язык - такой же язык как и все остальные, со своей историей и культурой, со своими ценностями и сложностями, со своими великими представителями. Он, как и любой другой язык, будь то это английский, французский, испанский - заслуживает место в вашей игре. И не заслуживает того, чтобы его отменяли. В субботу, 21го октября в карде турнира UFC 294 приняли участие 9 русскоязычных бойцов - это почти половина всего карда. Почти все победили и сделали турнир незабываемым. Просим вас учесть это, мы должны идти вперёд все вместе без языковых барьеров, добавьте Русский язык в UFC 5. Спасибо.27KViews188likes80CommentsAI’s are too defensive on hard mode, and have very little offense on Normal mode
Product: UFC 5 Platform:PlayStation 5 Summarize your bug I can’t play custom events on hard mode anymore, because the AI’s defense is too over powered after the latest patch. I also find it difficult to play on normal mode as theres just simply not enough offense. The game is ruined for me, and this is the only game I play How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Play custom events on hard mode and notice how about 85% of your strikes are now blocked far too easily What happens when the bug occurs? You end up with high percentage of volume to your strikes, though with very little landing What do you expect to see? The defense on hard mode not to be quite as overpowered as it is now. The offense is perfectly fine, but the defense is completely bugged. I’m not sure why nobody else is agreeing with me on this, and I hope that doesn’t play a role in rather or not this “bug” gets fixed, as this used to be my favorite game to play, the only game I play… and now it seems pretty close to unplayable. I’m pleading with the EA team to please test this for yourselves to see that I’m not just being over sensitive, and in correcting this error please let the created fighter’s height remain the same (a bug that I noticed in UFC 4 after patches) This is the only game I care to play, please do me a favor and check this to see for yourselves, and to please fix it as well. I may not get many “me too’s” or likes on this post, but that doesn’t make the problem any less evident. Please get this fixed for me EA, this is seriously my favorite game. Peace and blessings🙏🏼CodyPearce2099 days agoSeasoned Traveler2.3KViews0likes3CommentsUFC 5 Infinite Loading Screen
Cheaters can put you into an infinite loading screen where the only way to get out of it is quitting. Either person can quit and the match just ends like a regular connectivity error. Whoever quits, though, takes the loss. This has been an issue for a while now. I just had a cheater do this to me and admit it with picture evidence. They are attached.Solved536Views1like9Comments- mengene1710 days agoNewcomer22Views0likes1Comment
BETTER RANKING SYSTEM AND GAME IN GENERAL.
I have 2 accounts both div 16. 58-44 (+14) on 1555 points on one acc and 78-66 (+12) on 1517 points on the other but my mate who is 64-69 (-5) is div 16 on 1511 points then my other mate is 61-63 (-2) and in div 12 on 1168 points????? ik you do get more for fighting people with higher div and less for lower div but should be fighting people in the exact same div as me. Game doesn’t even make sense, opponents make grey screen so you have to quit and take the loss which is honestly a lot of crap which has been reported a million times over the 2 years this games been out. GAME IS HONESTLY NOT EVEN WORTH A CENT.19Views0likes0Comments
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