Re: Lag in Sims 4 increasing over time
Thanks @puzzlezaddict
I was surprised to see a CyberLink error, too! I don't even have a dvd drive on this machine. It doesn't run any background tasks, but I've uninstalled it anyway.
So I've done as you suggested and started a new game, where I've brought in my current legacy family. I've moved them into the pre-built penthouse in SanMysh, and the save file size at that poit was 4GB. It appears to run fine. Using MCCC to catch any last exceptions, although nothing triggered on initial load, I get LE whenever I load the household from main menu, Manage Worlds, or from build mode. I can also trigger LE when loading into other legacy households I've brought into the new save.
There is no visible lag, but they're not completing tasks as I'd expect. I'm watching them try a group cooking event during the welcome wagon, and while the neighbours are waiting patiently in the kitchen, my lot are sitting around, unbothered. The cooking task is in the active part of the queue, they're just not acting on it. Eventually a second task drops and they do that. I don't know what needed to be fulfilled for them to start cooking, but while I was looking at one Sim that hadn't moved since the task was scheduled, one of my SIms got on with the cooking. They all came over for cake, though.
Also, tasks in progress don't always time out. My Sims could be playing basketball forever. Another task wil pop into the queue (pet the cat), but cancel immediately, and not drop to the active section. I haven't seen tasks pile up in the queue, yet.
After that, I tried another new-new game, and during the welcome wagon, asked them to perform a group cooking activity. This new Sim and the neighbours continued to chat until the Event was over and they said they were leaving - and then they started the cooking activity. After that they were inactive for a few seconds, and then the neighbours left. I can't trigger LE with this new Sim.
I'm going to say that although it doesn't feel sluggish, I don't know if it's working as it should.
Out of curiosity, I placed my legacy household's apartment in a new game (gallery file size 15MB). and the save file is now 34MB. In an other save, I went around deleting photographs from various lots and while it does reduce the file size as shown on the gallery, it doesn't have much effect on the save file size.
What do you think? And actually, what is a 'normal' save file size, or build size? If photographs do bloat the file sizes, what's a reasonable number of photographs for a build? Do paintings that are not unique have the same effect?
I'm going to be gutted if it turns out my legacy game is unsalvageable! What could I try next? Nerf their inventories?
Thanks again for your help ^^