How exactly lowering the TTK in game like Apex is a good thing? Its reducing the gun fights, which is a bad time, and increase empty time floating around, increase healing time, and increase healing time and looting time.
I drop with 2 squads, by the time we finish fighting this 2 teams, there was 8-10 squads left and a huge map to go and search time. By the time looting around and find the next squad, there was 4-5 squads left.
Wasting your time on doing nothing is good ? Is that what your telling me ? You know when your going to improve that way? I can tell you, exactly never.
This TTK makes sense for games lik CS:GO, Valorant or even Rogue Company, deathmatch and arena games. You die and your spawning either straight away or very fast.
This way your fighting constantly, and actually playing the main reason your playing FPS game.
And all of this games have fixed maps, where you learn perfectly for a week time and know what to expect, from where people will peak and you play tactically and positioning, for example like CS:GO and Valorant. Arena games is a bit different and most are using high TTK for the duels, which is the most fun part.
What happen in a game like Apex with huge open world map ? You either got to camp and your "empty" time is going to be 10x more than your actual fight time, you waste your time now way more in healing, because unlike before, when most of the time you switch armor or just pop shield cell/battery and move on, now 99% of the time your healing time is at least 2-3-4-5x time higher, because your shields is gone just by pocking. You decide to move from point A to B, and a camping team stretch you in no time, you are wasting more time on cells/heals.
And with the EVO changes, when you are swaping armor, your losing your current EVO damage and the swapped armor in most case is lower, and your ****** stuck to heal and waste even more time.
Also lowering TTK and certain weapon wrecked you in 0.5 seconds is not going to increase your chances in 1v2 or 1v3 its actually lowering it. This is not CS:GO, where you can headshot for 1 hit and wrecked entire team before they even hit you or do you very little damage.
So don`t explain me how this is helping 1v2 or 1v3 fights, its make them way worst. And this is not just my opinion, but also PRO opinion.
They also state that its lowering the skill ceiling, and this is 100% true.
Higher TTK always means more skill needed.
Explain to me again, how this is healthy or fun ?
https://streamable.com/e8p3ah
The whole changes make this game unplayable if you are not playing pre-made, and solo queue.
Go watch Ottr(pro streamer) stream and how he was wrecked in a no time game after game and he couldn`t do a ****, even tho he is way more skilled than the whole pubs lobby he was playing. He was furious and swear at the Season 6.
Did you even check what PRO reaction was, everyone is hating it.
Be my guess:
https://www.reddit.com/r/apexlegends/comments/ibxvhz/i_asked_pros_about_their_opinions_on_the_new_ttk/
Tweet from snip3down:
"All of this on top of weapons like the volt and devotion having 0 sound most of the time causes issues in fights constantly. Devo should not be a floor weapon at all, and may as well go back in the care package, take the R99 out and replace it with devo IMO"
"Played the new Apex season for about 16 hours now, I love the map changes so far and don’t mind the crafting system, however, the skill gap has been dramatically reduced due to every weapon feeling powerful, which goes hand in hand with reducing max HP"
Hal:
"
Season 6 impression: The gun meta is complete trash now, every gun is so brain dead with no recoil with insane amount of damage, R301, Scout, Volt, Devo, havoc and * buffing burst weapons??? Skill gap doesn't even exist anymore
"
I think this is more than enough. So explaining how lowering the TTK rewards skill is a complete b.c, its exactly the opposite.