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Re: New Players Guide To Understanding Apex

@MandatoryIDtag yes, but when you compare speeds, ship is much faster than any dive, so even though we can compare the situation with the right triangle where the first team takes the shortest route (hypotenuse) while I travel both sides, the speed of the ship and my max drop speed (you can't drop with constant max speed in dolphin as far as I know) should greatly outway the longer route that I am taking, yet game constantly proves me wrong on that one.

Example case - yesterday shop was going from East to West across Kings Canyon. My goal was to land at Crashsite (top floor). I dropped around the level of Containment, maybe a bit later to get ~90 degree angle and mentioned 450-600m distance. Yet upon landing I realized that 2!!! teams that dropped around Broken relay was already landing with me... like HOW?!

Picture for illustration, ignore in game player pointer (just a random image I found online of the map) - my route green, enemy route orange: https://prnt.sc/1wqgsv5

2 Replies

  • dSKyNafinchin's avatar
    dSKyNafinchin
    Hero
    4 years ago
    @Eshshshss I typically maintain 140+ mph while doing dolphin dive. I see your example scenario in my own lobbies all the time, but it makes sense.

    Say the dropship flies over at an elevation of 1,000m. The team that dropped earlier than you, they are already at a lower elevation (lets say 300m) before you even exit the dropship. While you are flying at a faster rate of speed (different angle of attack), it is not enough to offset the difference in elevation (700m in this example). When you exit the ship at that point, you still have to drop the full 1,000m but they only have to cover the final 300m of their dive. Basically, they get lower, faster, and you cant drop at a fast enough rate of speed to overcome it.
  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    4 years ago

    @dSKyNafinchinI don't agree / would need data of the ship's speed to prove the math.

    But my point is that the elevation is irrelevant as we calculate the length of the path that includes it.
    Plus we both drop from the same elevation.

    Meaning that the total distance for:

    the enemies are = Ships altitude + distance between ship and dropsite
    my team = Ships altitude + distance that I travel in a ship between the points enemy dropped and I did (this distance can't be covered faster in flight as ship is moving much faster than top 150? mph) + distance between ship and dropsite for me.

    As I see it in these both equations Ships altitude is the same thus can be ignored.