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- @hayhor While Fortnite is far more successful than a lot of shooters and perhaps games, being beaten or equaled only by Minecraft I reckon, it has come to a severe cost of workforce wellbeing: polygon.com/platform/amp/2019/4/23/18507750/fortnite-work-crunch-epic-games
I am hoping that Fortnite being slower with updates is as a response to this but it could be more to the fact that Epic are just running out of ideas or something. And Respawn is doing better than most for never having any controversies over the wellbeing of its workers.
The main thing I like about Fortnite is how they try to treat Creative (non-BR) with about as much equality as the main BR game modes, unlike Apex which actively tries to force people into the main BR, neglecting fixes for Arenas and restricting other game modes to being LTMs. The only main BR game mode I like from Fortnite could be heavily disputed as to whether it counts as BR or not - Team Rumble. BR purists would simply consider it as "team deathmatch with unlimited respawns" because to them, the limited lifespan that ends a match upon death is integral to the BR gameplay loop. I'm not a fan of that, especially in games that do not aim for realism. @hayhorI like Fortnite for trying to make non-BR (namely Team Rumble and Creative) as equal to the integral experience as BR, but it was developed at the severe cost of workforce wellbeing. Meanwhile Apex forces people to play BR through the neglect of balancing Arenas and through the implementation of any other game mode as an LTM. Call of Duty makes non-BR now $70 but even if that were made free, it lacks the appeal and reputation people may want out of a game, especially owing to people's gripe about Call of Duty as a franchise as a whole.
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