reconzero
3 years agoSeasoned Ace
Re: I think I'm going to quit Apex, here's why...
@AREYOUSITHREOUS
Nothing you said about Apex matchmaking is wrong. It IS infested with smurfs, it does NOT work well, the experience IS brutal. But here follows a few quick observations:
I feel like there is an inconsistency between the way you describe yourself as a "casual player" and then acknowleding that you're a diamond tier player.
"Having to lose almost 20 times before we can clutch up a dub is just something I don't care to continue to do." One win in twenty could actually be interpreted as high-functioning matchmaking. Not without taking other metrics into consideration, but this still puts your win rate in line with the average casual player. Though still not convinced that description fits you....
Ah, now we come to the stats. The career wins would tell me more if I knew your total matches played. Either way your k/d, career AND seasonal, are what I would call healthy. If you're breaking 1.0 then you're doing something right, especially with the high-skill lobbies you're getting lately.
You used the phrase "non-impressive stats" and I have to say again: they're only non-impressive when compared to the top 2% of players who are legitimate master/pred players and/or outright cheaters. Of which, as you noted, this game has more than a few.
Yes, the matchmaking in this game is imperfect. It never has been perfect, or even close, in any game I've ever played.
It looks to me like you're experiencing some of the fundamental flaws of multiplayer gaming. Namely, over time it becomes easier and easier to burn out on the game. It also becomes far more likely that, as you get to know the game intimately, that you get less tolerant of its quirks. It also becomes far more likely that, as you put more hours into the game, you begin to expect to feel subjectively as if you're getting better at the gameplay. When in fact skill-based matchmaking is designed to make you feel subjectively as if you can only barely keep your head above water. This describes best what I'm reading in your post. You're not in any way wrong for this to be your take away (it's mine as well), but I'm also not convinced that sbmm is doing anything to you that it isn't doing to everyone, or that it's doing anything that I would qualify as fundamentally unfair. That said, it sure would be nice if they would develop an algorithm to detect smurfs and then instantly bump their mmr so they get NO cakewalk matches at all.
Nothing you said about Apex matchmaking is wrong. It IS infested with smurfs, it does NOT work well, the experience IS brutal. But here follows a few quick observations:
I feel like there is an inconsistency between the way you describe yourself as a "casual player" and then acknowleding that you're a diamond tier player.
"Having to lose almost 20 times before we can clutch up a dub is just something I don't care to continue to do." One win in twenty could actually be interpreted as high-functioning matchmaking. Not without taking other metrics into consideration, but this still puts your win rate in line with the average casual player. Though still not convinced that description fits you....
Ah, now we come to the stats. The career wins would tell me more if I knew your total matches played. Either way your k/d, career AND seasonal, are what I would call healthy. If you're breaking 1.0 then you're doing something right, especially with the high-skill lobbies you're getting lately.
You used the phrase "non-impressive stats" and I have to say again: they're only non-impressive when compared to the top 2% of players who are legitimate master/pred players and/or outright cheaters. Of which, as you noted, this game has more than a few.
Yes, the matchmaking in this game is imperfect. It never has been perfect, or even close, in any game I've ever played.
It looks to me like you're experiencing some of the fundamental flaws of multiplayer gaming. Namely, over time it becomes easier and easier to burn out on the game. It also becomes far more likely that, as you get to know the game intimately, that you get less tolerant of its quirks. It also becomes far more likely that, as you put more hours into the game, you begin to expect to feel subjectively as if you're getting better at the gameplay. When in fact skill-based matchmaking is designed to make you feel subjectively as if you can only barely keep your head above water. This describes best what I'm reading in your post. You're not in any way wrong for this to be your take away (it's mine as well), but I'm also not convinced that sbmm is doing anything to you that it isn't doing to everyone, or that it's doing anything that I would qualify as fundamentally unfair. That said, it sure would be nice if they would develop an algorithm to detect smurfs and then instantly bump their mmr so they get NO cakewalk matches at all.