Re: [Discussion Thread] Core Feedback - Specialists
@Killrep wrote:
@PartWeIshthe class changes are a good step in the right direction but i feel weapons need to be catagorized also. This would prevent the "meta" weapon style gameplay where a whole server runs one gun but other weapons such as the DMRs, shotguns, and the other misc. Weapons being available for all classes
What we've seen in the past is that locking weapons behind Classes means that players become locked to a Class that they might not want to play, just for a specific weapon. Our current thinking is return to Classes via Class Equipment and Gadgets while keeping weaponry available for all.
@CantGetRight wrote:
Please don't give into the ones that want a class structure from older games. I like the freedom we have now.
Is there anything else that you would change?
@MarvelousXT wrote:
Just no, why? After all these change for free of choice now we're back to the old class locked one? I never bought the game If I know soon this game will become like any other previous Battlefield titles. When I bought this game, I specifically want that freedom not like this?!!!
Is there any specific point that you dislike about returning to Class Equipment and Gadgets?
@ragnarok013 wrote:
Specialists are perhaps the most divisive topic that I’ve ever seen in the history of Battlefield and I’ve played every title. Due to their divisiveness the best and only realistic way to address the very controversial Specialist issue is to run two parallel versions of AOW concurrently with full XP and progression and allow the community to play the version that they and their community members like. Have one Specialist version of AOW with the Specialists separated into classes change, and one Classic Battlefield Class based version of AOW without Specialists using generic soldier models with the well done 2042 AI class skins from the base game applied to the Battlefield 3 classes that are already in game, without Specialist gadgets, and with weapon and gadget restrictions. In the traditional class based AOW keep both gadget slots open to customize load outs like Battlefield 3 had instead of forcing one gadget to be non-changeable like 2042 incorrectly does to BF3 classes in Portal.
With Specialists Gadgets, do you mean both their Speciality and Trait, or just one of these?