Sims 3 never uses more than 1.7gb RAM? (crash)
Recently I've been trying to get into Sims 3 again and I've done a bit of research on increasing game performance, mainly using this guide as reference.
I playtested on a fresh save on a medium custom world and my game crashed within a couple minutes of playing. The game ran pretty well other than weird mouse rotate lag on build/buy mode, but I noticed that it never used more than 2gb of my RAM (stayed around 1.7gb most of the time). I read that Sims 3 has been optimized to use 4gb instead of 2gb since quite early on so I assumed it was just all the game needed to use, but is it supposed to be able to use more? I'm wondering if it's a memory crash.
I am on a Win10 64-bit ROG Strix G531GU laptop. My specs are:
Nvidia GeForce GTX 1660 Ti
Intel Core i7-9750H Processor
16gb RAM (5991mb disp. memory)
I installed Sims 3 and all packs on a D drive. I'm on patch 1.67. I have CC but they are merged with CC magic.
Any help would be amazing! Thanks!
@rinlinlin The deviceconfig looks good: your hardware is recognized and rated correctly, so no problem there. Excessively high framerates could explain all the crashing, especially on a laptop with a reasonably powerful card. An hour of smooth play should be more than long enough to confirm that the game is running well now. If you go back to your custom world and happen to get more crashing, you'll know it's likely not your computer but the world itself or something happening in it.
For a disc install, you could run the Super Patch to repair if you ever needed it. I don't think there's any reason to run it now, and it's not commonly required, I'm just saying you could if you wanted to. The Super Patch will revert graphicscards.sgr and graphicsrules.sgr to their original versions though, so be sure to make a copy of each file beforehand if you don't want to have to redo the edits.