@RichAC wrote:
I disagree
What are you disagreeing on exactly? I mostly agree with what you just said.
@RichAC wrote:
Its the players who make the apex what it is. The problem is we are in an impatient generation that play auto chess and not real chess for the same reasons. Does that mean classic chess is not a competitive skill based game.
Just as I said, most of the community ranks players by how many kills they score. And play accordingly, view the game accordingly. Streamers are definitely part of the reason why. But, PUBG highlighted kill counters in red from the start. Apex goes even further by introducing kill leaders and listing squad's kill counts and damage next to each other after each game. Lets not pretend that when a game pushes people to care about kills and damage like this it's entirely their fault when this is all they care about. In fact, it's extremely wrong to pretend so when kills and damage are literally the only individual metrics the game focuses on (survival time, players revived/respawned are rather meaningless). Imagine if instead of those two numbers the game showed your current win percentage and top 3 percentage, or average placement among the last 3 and 10 games. Imagine if kill counters didn't exist at all.
@RichAC wrote:
Even in a gambling game like poker, the pros are the ones who rank high consistently. Consistently being the key phrase.
Kills, damage done, all those stats still mean something because we are talking about MULTIPLE matches. Even if they are hot dropping and going for frags, the better players will be consistent and have higher stats over time.
You are missing the point. You first mention poker where ranking is very simple based on order of elimination. And then you say that kills and damage should matter. How do you see them mixed with the win-rate (or are you talking off topic)? People that hot drop all the time may have a decent combat rating but they will never have a great average placement. Kills and damage do not have a straightforward correlation with win-rate.
@RichAC wrote:
Kill help you win the game.
Kills help you win the game only up to a point. Technically, a win never requires more than 3 kills. Scoring more than that is often reasonable when opportunities present themselves but again, up to a point. For example, if you killed half the server, you almost certainly played very wrong (assuming your goal is to win). If we're including kills into rating, then your rating should be reduced for that, not raised. But the exact point of how many kills are too many is impossible to determine. It's like rating goalies in hockey by the amount of spectacular saves they made - it's pointless because the best goalies position themselves better and make easy saves instead.
@RichAC wrote:
There is nothing wrong with BR being competitive at all.
I agree, the constantly repeated mantra of "RNG means the game is not competitive" is complete nonsense born out of extremely shortsighted views. But a competitive game requires a clear consensus on what the goal of the game is. The reality is we don't have that.
@RichAC wrote:
Society will never respect
You'd be surprised...