Forum Discussion

Re: Please let the camera ignore the ground!

@Zasz_Zerg  There's a file within the game's program files called camera.ini; I'd guess it's in Game > Bin, but I'm not in front of a Windows PC right now.  At any rate, within that file, you can change IgnoreLotLevel to True.

This only applies to Windows and macOS, obviously.  I don't know of a way for console players to reach the same setting.

3 Replies

  • Zasz_Zerg's avatar
    Zasz_Zerg
    Rising Ace
    3 years ago

    I already tried this several times. It constantly resets back to false. Also even when its all set to true it doesnt work at all. Maybe it used to work some time ago.

    It shouldnt be necessary for players to change a setting in a file manually. This setting shouldnt exist in the first place.

  • EA_Solaire's avatar
    EA_Solaire
    Icon for Community Manager rankCommunity Manager
    3 years ago

    Hi @Zasz_Zerg,

    Thanks for taking the time to write up some feedback on this camera setting, I'll be sure to send this along to the right teams. 

  • Pick-a-boo_doo's avatar
    Pick-a-boo_doo
    Seasoned Ace
    3 years ago
    @EA_Solaire
    It's no good to simply fix to "IgnoreLotLevel" to true.
    Change that command to true, the angle of camera is locked up in Live Mode too. If you try the camera zoom into Sims, the angle move to ground. We can't put the angle horizontally, and we can't see Sims from the horizontally angle. That's why it's necessary to separate that command to Build Mode and Live Mode. Could you tell them also about this please?
  • marydare's avatar
    marydare
    Seasoned Novice
    2 months ago

    Is there any way to fix this on console? We have no access to system files. It’s pretty shocking this isn’t a setting tbh. It makes playing basements and altered terrain lots impossible   

  • Intern_Waffle_64's avatar
    Intern_Waffle_64
    Seasoned Veteran
    2 months ago

    so you got any update on this because basically every other game with building does it right and sims 4 still thinks we want the camera to fall 3 stories when you move it out to look at what you're doing