Re: Wins aside. What do you think is the most important stat for apex?
@MrGreenWithAGun The one and only metric to indicate your skill in hitting target is named accuracy and that is a stat inside the game. Damage have nothing to do with your ability to hit the target...
Lets get the definitions right here, accuracy is your ability to hit target. Damage is damage dealt. However a stat that is combined of accuracy, bullets fired and damage would really tell you how good you are as a shooter.
Lets look at easy examples where we say bullets deal 25 damage each. It is rather generous amount of damage but not fantasy.
100% accuracy, 1 bullet fired deal 25 damage. Well you hit your one shot and dealt little to no damage.
10% accuracy, 600 bullets fired, deals 1500 damage well you can deal damage but you need a lot of time and bullets to do so. In Apex, a long fight, that is rarely the thing you want because then it will become a hell hole rather quickly and odds for survival slim.
15% accuracy 400 bullets deal aswell 1500 damage but hey look at that less bullets to deal the same amount of damage.
20% accuracy 300 bullets fired deal aswell 1500 damage but now we are getting even more efficient.
25% accuracy 240 bullets fired deals yet again 1500 damage but now we are being close to a pro gamer here.
30% accuracy 200 bullets fired deals, you guessed it 1500 damage and now we are spicy in combat.
60% accuracy 100 bullets fired deals well now it should be obvious 1500 damage and you are clearly a pro at this point.
100% accuracy 60 bullets fired and well now I would call you a cheater....
So if I told you I can potentially deal 1500 damage a game which is rather good if we compare my stats, all time highest damage 2576 and average damage 458. Then you probably don't want the guy with 10% accuracy because you would very much likely have a bad time. Preferably you would want the guy around 25% accuracy.
Do you see now how skewed the skill of a player gets if you only look at damage and potentially how skewed it would get if you only look at accuracy?
Lets get the definitions right here, accuracy is your ability to hit target. Damage is damage dealt. However a stat that is combined of accuracy, bullets fired and damage would really tell you how good you are as a shooter.
Lets look at easy examples where we say bullets deal 25 damage each. It is rather generous amount of damage but not fantasy.
100% accuracy, 1 bullet fired deal 25 damage. Well you hit your one shot and dealt little to no damage.
10% accuracy, 600 bullets fired, deals 1500 damage well you can deal damage but you need a lot of time and bullets to do so. In Apex, a long fight, that is rarely the thing you want because then it will become a hell hole rather quickly and odds for survival slim.
15% accuracy 400 bullets deal aswell 1500 damage but hey look at that less bullets to deal the same amount of damage.
20% accuracy 300 bullets fired deal aswell 1500 damage but now we are getting even more efficient.
25% accuracy 240 bullets fired deals yet again 1500 damage but now we are being close to a pro gamer here.
30% accuracy 200 bullets fired deals, you guessed it 1500 damage and now we are spicy in combat.
60% accuracy 100 bullets fired deals well now it should be obvious 1500 damage and you are clearly a pro at this point.
100% accuracy 60 bullets fired and well now I would call you a cheater....
So if I told you I can potentially deal 1500 damage a game which is rather good if we compare my stats, all time highest damage 2576 and average damage 458. Then you probably don't want the guy with 10% accuracy because you would very much likely have a bad time. Preferably you would want the guy around 25% accuracy.
Do you see now how skewed the skill of a player gets if you only look at damage and potentially how skewed it would get if you only look at accuracy?