Forum Discussion

Re: Living in travel world

@Suzanne_games There is a mod from mod from Zerbu that turns Destination Worlds like Granite Falls, Selvadorada and Batuu into Residential worlds,

7 Replies

  • Suzanne_games's avatar
    Suzanne_games
    3 years ago

    Hi! @Gagea25 

    I did install it rn it shows up in my world list.

    But I have still one problem.

    I can't make the Houses for sale.

    And they are still for rent.

    Do you know a solution for that?

    Greetings Suzanne 

  • JonaO703's avatar
    JonaO703
    Hero
    3 years ago

    @Suzanne_games   Hi!  I don't use the Zerbu mod but I just did some research.  According to the description, you also need a mod to change the lots to residential.  We're not allowed to link mods here so perhaps you could search for the "venue changes" mod. 

    Also, if I may add just a word of caution? I suggest that you create a new save to test any mods you add to your game.  Mods are not supported by EA and they can sometimes carry unintended effects or issues, even if they appear to be updated.  So, it's always a good idea to test them before adding them to your primary saves.

  • @JonaO703 Sorry for the late reaction

    Ty I will look for the mod.

    But how do I test mods.

    What I always do with new mods is test like trying in game.

    And when there are problems I delete it.

    But how do you actually test them?

    Greetings Suzanne

  • JonaO703's avatar
    JonaO703
    Hero
    3 years ago

    @Suzanne_games    Just like you said, I try them in the game.  I just don't try them in my favorite saves until I've tested them.  Whenever I want to try a new mod, I'll use one of my existing "test" saves or I'll create a new one.  This way, I don't care if the save is corrupted or changed in some way that I don't like and, my primary saves are kept from harm.  For the test save, I normally just use the game generated sims or, depending on the mod, I might create a new sim or household.

    Once I add a mod, I open (or create) the test save.  The initial goal is to make sure the game and the save load properly.  If there are any glitches when loading or during play, I would remove the mod.  Using the Zerbu and venue changes mods as an example, if I added them, I would play in the test save just to observe any problems.  Are sims able to complete tasks; going to and from work / school, eating, sleeping, homework, etc.?  Do any of the sims glitch; body morphing, resetting, etc.?  Do other game mechanics work properly; visiting sims, phone calls, other notifications?   If there are any menus with options added by the mods, I would check all the features and their effects.  I'm guessing with those mods, there are probably not any options that  change sims' traits or behaviors though.

    My primary example for testing mods would be the MCCC mod.  It is a great mod with lots of features that I use regularly and the creator does an excellent job of keeping it updated.  So I trust that it won't corrupt my save.  However, when I first started using it, I noticed a lot of changes that I didn't like.  Sims moving in with each other, sims getting pregnant, pets showing up in random households.  I was relatively new to mods then and didn't realize how complex MCCC is.  I didn't realize there were some default settings that would make all these changes.  Since then, I've made a point to fully familiarize myself with all features of every mod in addition to looking for any "technical" problems.

    I hope this helps!

  • Ty so much! @JonaO703 and @Gagea25 .

    Thanks of this two mods I can live with my sims in a travel world.

    I have the two mods installed and it's working fine.

    Greetings Suzanne