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SSIDx's avatar
7 years ago

A potential idea for a game without cheaters?

Sup,

Just had an idea regarding playing games without cheaters. The fundamental idea is to introduce a barrier to filter out cheaters by means of grouping players by a particular metric. That metric would be something like time invested in the game, games played or money spent.

So as an example players would be separated by in game hours and games played, thus potentially filtering a cheater that just created an new account to ruin other player's gaming experience. That being said it will not eliminate cheaters, it would just mean that you are less likely to encounter a cheater, the separation should not be used to very granular level but just as a barrier of entry. So a gamer that has spent the hours or invested in the game can still be paired with other games that have also spent the hours. 

Just an idea I thought might of helped, although I have no idea if that is totally doable, the basis was that I value my account and a cheater probably wouldn't value theirs. So a barrier made sense to me, even if the cheaters made it past the barrier they account can still be banned, just means its less likely to ruin a long supporting player's  game. On the other hand all the newer accounts would be faced with a lot of cheaters? 

My apologies if there is something like this already or has already been implemented.

What are your thoughts?

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