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@Zulkiers Yes I do, it sounds like this: https://www.youtube.com/watch?v=xTgFzMqYzIY
Kings Canyon also does have a lot of ambiance, but its not the only one. All the maps have some form of ambiance that often is too much for the sound engine, (and the new E-District map is no exception). There's a lot of sound coming from the jump pads, (the green square launchers that will throw you upwards), the wind hitting the buildings, etc.
For me, I often would mistake the ambiance for footstep audio and my randoms would look at me like I'm losing my mind when I ping "enemy here" behind us. 9 times out of 10, I'd focus in on the sound because the one time when I don't, its another team. However, I can understand how the heartbeat can sound like the wind or parts of the map making sounds, (like machinery).
I don't think you're the only one who's having issues with the audio being quiet. The audio engine as a whole needs a lot of work. However, I think that would require the game to be developed on a new game engine as recently, Respawn had put out a patch for the footstep audio, but I don't think its working as intended. For me, footsteps have gotten more quiet and yet somehow teammates are sounding like a titan falling out of the sky with each step. If only teammates had the silent footsteps and the enemies were louder.
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