aim assist mechanics for controllers, involving smoke effects.
Currently, when smoke is present in the game, controllers lose all aim assist functionalities, including both stickiness and sensitivity reduction. This results in a significant discrepancy in aiming sensitivity during smoke encounters compared to normal combat scenarios, even when players can visually track enemies through the smoke. While I understand that maintaining aim assist in smoke could potentially grant controller players an unfair tactical advantage by revealing enemy positions, the current implementation creates a noticeable and disruptive inconsistency in gameplay.
To address this issue, I would like to suggest a potential adjustment: implementing a limited form of aim assist within a close range (e.g., within 5 meters) when enemies are detected in smoke. This could include sensitivity reduction or a subtle slowdown effect without providing excessive tracking assistance. Such a change would help maintain smoother aiming consistency for controller players in smoke-filled engagements while minimizing the risk of unintended tactical advantages.
I believe finding a middle ground here would greatly improve the experience for controller players without compromising competitive integrity. Thank you for considering this feedback, and I hope to see further refinements to aim assist mechanics in future updates.