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MoZiLoR's avatar
7 years ago

An idea about how to properly nerf the wingman without making it useless.

Hello, I was quite surprised about the way the wingman was nerfed and was expecting something different.

I have an idea that I surprisingly didn't see anyone talking about but I guess that I came up with it because I am a sports shooter and have a decent knowledge of weapons.

Basically the wingman is a revolver, so instead of trying to change damages and firerate which will never really balance this weapon ( it will either be too op or just not worth using ) what about just removing the speed loader and having to reload each fired cartridge manually, if you fire 1 bullet then you only need to reload one cartridge, if you fire 3 you reload 3, you get it...
It will make it so that the more ammo you have with the magazine attachement, the more time it will take to reload if you fire all the cartridges, the wingman would then become either an entry damage weapon or a finisher weapon instead of a full spam and spray and pray main weapon, if you are in the middle of a fight you would not be able to reload because you would be too vulnerable, this way each shot would really count.

And besides of being a good nerf, it would certainly make the wingman kills more difficult and rewarding, in my opinion the wingman should remain a very powerful weapon and the recent nerf should be reverted to then either remove the speed loader just like I explained or lower the max cylinder capacity to maybe 9 cartridges, lowering the damages and firerate would just make this weapon a mozambique v2.

Maybe the wingman could also have a legendary second hop up that allows to have the speedloader, this way the old style wingman would not completely disapear.

Tell me what you think about it.

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