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031567's avatar
7 years ago

Apex Legends: Players can Personalize 2 out of 5 Legends Passive

August 18, 2019

To Whom This Would Concern

Hello Everyone of Apex Legends, I would like to address a few suggestions to the game that I think everyone will like. I will point out these as suggestions and mean nothing else, just trying to make the game even better. I would also like to say that you could make these passive abilities so that people can choose between five passive abilities but can only select two. To make legends more towards your own personalization and make you feel more of a Legend, please tell me your thoughts on this. I have been pondering on this idea and wondering how player can pick and choose two passives out of five for every legend. Just Consider these and I would like to see peoples thoughts.

Bloodhound: 

Sharp Eye: “Eye of the Allfather” has an increase in area of affect

Bloodthirst: Certain amount of damage on impact of the ability “Eye of the Allfather” Depending on range of impact.

Prey: Beast of the Hunt last longer but you run slower

Can’t Hide: When you ping items from your passive ability you get an alert of where the enemy is for a short period.

Hunted: When you ping an enemy you get information of what legend, weapons and equipment they have.

Gibraltar: 

Ring Cover: Receives reduced damage from the ring while in the “Dome of Protection” ability

Break This: Can take more incoming damage by the “Gun Shield” before it depletes

Protector: “Gun Shield” covers more area on Gibraltar, but he walks slower

Like a Rock: Enemies take damage when they pass through “Dome of Protection” 

I See You Brother: Enemies affected by Gibraltar’s Air Strike will be revealed to Gibraltar



Lifeline: 

All Patched Up: The Tactical “D.O.C. Heal Drone” ability could give more health over time

BFF D.O.C: The Passive “D.O.C. Heal Drone” when reviving a teammate follows an enemy target movements to block damage

Your Covered: The Tactical “D.O.C. Heal Drone” puts a shield out while giving health

Your Done For: The Tactical “D.O.C. Heal Drone” puts a shield around a teammate or yourself when doing a finisher

CLEAR!: The Passive “D.O.C. Heal Drone” shocks nearby enemies when nearby

Pathfinder:

Never Too Far: Increase range in grapple and zipline abilities

This Is Fun Friends: Reduce grapple recharge time by 5 seconds

Stick Together: Reduce Incoming damage while on a zipline

Were Going To Win Friend: While using a survey beacon. Pathfinder can see the next and last ring

Coming Friend: Pathfinder grapple does damage to enemies on contact.

Octane:

No Stopping: “Swift Mend” can replenish more health over a shorter time.

Adrenaline: When using “Stim” you run faster and longer

Rock On: When “Stim” is activated Octane receives less incoming damage

Going Up!: Everyone who uses “Launch Pad” receives less damage 3.5% in the air. Since aim is more difficult.

PLUS ULTRA: Hold Tactical ability makes Octane run long as needed but you lose health at a steady but slow rate.



Wraith: 

Waking Call: “Into the Void” activates instantly as pressed. 

Somewhere Else: “Dimensional Rift” is longer in range and have twice as much time to run with. 

Not Going Back: “Into the Void” last for a longer period of time

There You Are: Passive gives direction to any danger nearby.

Time Drift: If enemies pass through “Dimensional Rift” they are slowed

Bangalore:

Try Harder: “Smoke Launcher” is  thicker to see through.

Strong Storm: “Rolling Thunder” strikes cause a larger explosion.

Evasive Maneuvers: Passive can partially evaded slowing effects when sprinting

Warfare: “Rolling Thunder” does damage to enemies affected.

Armed and Ready: Bangalore can see enemies through “Smoke Launcher” more easily

Caustic

Not For Long: Receives less damage while near a gas trap or nox grenade

Spectator: Can see enemies affected by Nox in a red outline

Can’t Hide: Can throw gas traps farther

Finished: Caustic has an increase in melee damage

Experiment: Gas Traps and Nox Grenades last longer

Mirage:

Not Over Yet: “Encore” ability last 3 seconds longer

Bamboozled: “Vanishing Act” All the Decoys run straight forward in the direction there aiming, Instead of standing still in a circle

Keep Going: Decoys lasts 5 seconds longer and run faster

Acting: When you send a decoy on a knockdowned enemy/player they will pretend to revive or do a finisher

Tricked: Mirage can send a decoy while invisible

Wattson

Still Standing: Fences can receive more damage before they are destroyed

Electrical Engineer: Wattson takes less damage from “The Ring”

EMP: When a fence is destroyed it leaves a small electrical explosion.

Volts: When fences are connected they do more damage

Battle Charge: Fences are a bit taller in height and can go farther in width 

Not Over Yet!: Fences can no longer be Destroyed, but are deactivated for 14 seconds each time the fences are damaged

Crypto:

Warning: While in your drone you're alerted if enemies are near Crypto in a small area. 

Always on the Move: Your drone will slowly move and scan for enemies while activated, while not controlling it.

Hacked: Crypto’s drone can hack more items like trains, terminals, respawn beacons, etc. 

Electrical Failure: EMP scrambles HUB signals for enemies and everything the EMP hits activates/hacks everything such as doors or supply crates.

Break the Game: When Crypto’s drone activates the EMP inside the ring, the ring will do reduced damage to Crypto and squadmates for as long as the EMP status effects are active. Only works once per match.

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