Forum Discussion
Yes, the fix should be:
1)Gas damage turned into a DoT that resets and lengthen it's duration every second spent inside of a gas cloud (min: 5sec, max: 10sec). Damage also ramps up overtime like it currently does with the longer you stay inside of a gas cloud.
2)Slow and vision blurring effect last as long as you are still affected by the DoT.
3)As long as you are affected by the DoT, Caustic has his "Nox vision" on you like he currently has when somebody is under the effect of his trap (yellow version of bloodhound's ult).
4)Traps should only be deactivated by grenades, not simply shooting at the base. At least that or the CD SIGNIFICANTLY reduced (At the moment, unless you have a building to use as cover to hide your traps, they are useless and easy to deactivate in the open).
5)Allies aren't affected (slowed/blurred vision) anymore (right now nobody enjoys fighting with him as a teamate because they are affected as well).
6)His traps need an AoE increase. A little buff horizontally but mainly also vertically (a trap should gas the floor underneath and above as well).
7)His grenade needs a severe buff to it's horizontal and vertical AoE. For an ult, it barely covers one story of a building and it has a ridiculous 3min and 20sec cooldown (about 2 sec to get 1% recharge). It's really pathetic.
His gas have to aply DOT, kinda like Thermite does and poisoned enemies should give him full benefits of it.
His Ultimate need lower CD - it's just close range small area denial grenade, with it's usability and effectivenes combined with recharge time it's useless most of the time in comparison to Bloodhound's / Pathfinder's / Lifeline's.
Maybe it should not affect his allies too, but I am fine with it as long as the gas does it's purpose - deny enemy to walk in or suffer consequences.
- 6 years ago
I think the only adjustment necessary is to his passive. He should be able to see through his gas at all times. As is, he can only see enemies within the gas AoE.
An example: He is within the Nox Gas AoE but enemies are not. He should see them highlighted green while he is within the gas.
Another example: In open area, mid/long range, the Nox Grenade is thrown between Caustic and the enemy, but both parties are just outside the AoE. He should see them so long as his line of sight travels through the gas.
- 6 years ago
@DarthVaapar He needs way more than just that.
- 6 years ago
@TSF_VindictiV wrote:@DarthVaapar He needs way more than just that.
I don’t disagree. My suggestion was such to avoid a complete overhaul. Something easily implemented.
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