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jason54354321's avatar
jason54354321
Rising Newcomer
2 months ago

Ash’s Q is Completely Overpowered

Ash’s Q ability in Apex is ridiculously overpowered.


There is no real counterplay, it’s way too easy to use, and somehow it still manages to have AOE, crowd control, and damage all in one. To make it worse, there's a bug that sometimes makes it hit twice on contact, dealing 40 damage, which means after being binded for three seconds, you’re basically forced to pop two cells just to survive.

All of this combined gives players an unfair and frustrating experience.

Here are some suggestions for fixing it:

  1. Remove the damage from Q entirely and change the projectile path to an arc (like a grenade) with a maximum range no further than actual grenades. This prevents it from being abused to damage enemies at a distance.
  2. Alternatively, keep the damage and path, but remove the crowd control effect. Instead, just apply a slow effect.

1 Reply

  • ASH should just get the "FUSE treatment."

    Have you noticed? Fuse was ShadowNERFed a while ago.

    Fuse's Q had a huge hitbox. It was very easy to stick it on an enemy, even when the enemy was behind cover (FREE DAMAGE).

    Now you really have to AIM well to hit/stick it.

    The same should be for ASH. Stun if you AIM well. ARC SNARE's hitbox is so big, it's harder to miss. FREE DAMAGE.