Forum Discussion

jnub64's avatar
4 years ago

Bar people with bad connections from playing ranked

If you have a bad connection, it doesn't just affect your game but other people's games as well.  The two most prominent examples of this are sporadic teleportation and taking damage while around a corner.  For serious gameplay, as ranked is meant to focus on, this can't continue.  I propose that these players with bad connections not be allowed to play ranked until their connections are better.  A simple way of doing this would be to check if their ping is below 100, and if it's not to restrict their access to ranked, similar to how abandon penalties work though indefinitely (until they have a better signal) and to a lesser extent.  These players can still play the casual game modes such as pubs and arenas.  This will ultimately improve the integrity of ranked and make the experience a lot more enjoyable for everyone involved.

8 Replies

  • @jnub64 It's a very unfair thing to do. Every mode should be open to anyone, not allowing people to access one based on their connection would annoy them. If anything were mess with their connection in anyway, say you were playing ranked and then your ping hits above a hundred. Your kicked and get an abandonment penalty, or you finish and can't get back in after just your first game. Some can't afford better internet, or outside elements could affect connection. This would cause more problems.
  • @DK9027 I never explicitly said that you'd get kicked if you ping spiked.  I understand that that can happen so ping would only be taken into account on the lobby screen and you'd never get kicked from a game due to a change in internet (unless the internet actually causes you to crash, of course).  As for your other point, I think we'll have to agree to disagree.  The way I see it, a player with bad internet affects at least 15 players, or a fourth of a lobby, and that's being conservative.  Fighting against a player with bad internet is frustrating and unfair.  In my opinion, the needs of the many outweigh the needs of the few here, and one player's experience must be lowered as a means of improving many others' experiences.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @jnub64 


    I totally agree that people who teleports around when moving should not be allowed to play. But I think the situation is more complicated than just prevent high pingers to join the game because I am fairly sure that its not ONLY high ping that causes players to teleport.


    I know this because me and five other friends actually tried this out.  We went into the same, casual lobbies as two teams where everyone used a VPN to manipulate our pings, testing different pings from our default 15-30 ms up to 300 ms. And the result of this experiment was :

    1. Playing WITH high ping does not cause teleporting enemies or no regs when shooting at enemies. The only difference is that the registered damage and the displayed damage numbers appear after you actually hit the target on your screen.
    2. Playing AGAINST high ping enemies does not cause them to teleport around when moving or no regs when you shoot at them.

    So based on this experiment, it seems to me that teleporting players is caused by something else than high ping or perhaps a combination of high ping and something else. Unstable connections with uneven data flow perhaps? Weak Wifi? 

  • jnub64's avatar
    jnub64
    4 years ago

    @Balladalidila I think your logic is probably sound.  As is though, ping is much more concrete and easy to monitor than "weak wi-fi", and it still causes problems for other players such as dying around corners.  Getting rid of people playing on high ping from ranked would still make the experience much better.  As is, I don't have a great fix for the teleporting issue, which is why I didn't provide a solution to fix it.  However, if the devs could find a way to identify people who will teleport due to bad connection and bar them from ranked, it would be great as well.

  • I think where you went wrong sir is you assume they care about this game functioning properly.  To recap, game engine is 15 years old, servers operate at 20hz, footsteps rarely register and they have 1 guy to deal with cheaters for the entire continent of the United States of Merica.  What good would baring people with crappy connections when Respawns own servers can't operate without having convulsions?  It's a great idea, but unfortunately, wrong company to ask.  Just for reference, Halo 2, a 20 year old game, had 60hz servers.  That's how far gone this game is.  Enjoy the Crypto heirloom. 

  • jnub64's avatar
    jnub64
    4 years ago

    @ThisGameBlows Wow, what an utterly negative and unhelpful comment.  You might as well be telling me not to use this website at all because the devs simply don't care.

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