@MrGreenWithAGun
That's kinda my point. Halo nowadays is lacking because the game type became boring because it was dumbed down with all the (so-called) accessibility features.
Halo when it first went online had proximity chat (so talking ingame to both teams), friendly fire, not many on-screen helpers.
Now though, Halo Infinite is an accessibility nightmare. A cat could play it, if it accidentally hit the trigger once in a while. Jokes aside, it's dumbed down to the point where no one wants to play it, because the skill ceiling is so low, it doesn't feel rewarding.
A. Outlines of characters with the ability to change the color directly in the settings. So when you do get a kill, you think less of it because of the outline feature.
B. Aim assistance, with something known as trajectory bullet magnetism (shots will curve into opponents). This shouldn't have even been considered in modern video games.
C. Long range scopes have light effects to let the players know someone is aiming at them.
So this is what it means by making something into Halo in my eyes. You lower the players ability by giving them too many on-screen helpers, you lower the entire gaming experience for the community, then people move on and don't return.
Apex Legends is in this subtle change phase. If this gets accepted, expect more like it, just like Halo. I do bet that streamers will get these causal features disabled completely for ranked games. None of them make sense in a competitive environment.