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fuzzykeuh's avatar
4 years ago

Control LTM Feedback Megathread

- When the enemy is dominating the middle objective, and you sneak around to capture the controlpoint near the enemy base, nobody can even spawn there. For me this takes away all of the tactical point of this gamemode. I understand the goal is probably to avoid spawnkilling, but then at least wait to block the spawn near enemy base untill the middle point is controlled as well. Capturing the point when nobody of your team is able to spawn there to come help defend it, or squeeze the enemy in the middle, means the enemy can take it back very easily and you are back to the same situation as before, wasting valuable minutes for no significant influence on the game.

- Games sometimes feel a bit short for me, but i guess it's because the stats don't count right?

- Control is disappointing. As much as i was looking forward to it, and really hoping this gamemode would finally give us an alternative way of enjoying the game and release us of the relentlessness SBMM that has been tormenting many of us 'solo above average player's.

A gamemode with 2 teams is perfect for creating actual random lobbies, where the first 18 people who want to play control get throw into the pot. Preds and noobs together, whoever lines up. You devide them in equal teams so the best ones are not in the same team and everyone still has a 50% of winning. There is absolutely no reason to fill every game up with preds, masters predators and 4k/20kill heroes. I mean, whyyyyyy???? A real shame they chose to go this way so i doubt i'll be investing more time in this gamemode, or Apex at all tbh. After so many seasons of torment, i'm absolutely sick of this ****.

[CM - updating thread title after merging feedback threads]

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