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animal_eh's avatar
3 years ago

Crafting & Weapons

I feel like the weapons inside the crafter get largely ignored for the most part in game, due to the cost ceiling of accessories and attachments. I would love to see some creative ways to bring them more into play. 

A couple of ways I think this could be adjusted -

Allow for the same classed weapons to craft the weapon that is currently in the crafter (IE, CAR for Alternator). Make this fair play by temporarily locking that player's gun slot while the weapon is crafted. Additionally, you could still allow for weapons to be crafted with materials, so as to not break the base economy. I also think the rotation could be made daily to keep the loot pool fresh. 

New Slot, attachment upgrade - this would cost from 40-70 materials and would upgrade all attachments on that weapon 1 level, if no attachment was in the slot it would upgrade it to have an attachment. The weapon must also be deposited into the crafter and the inventory slot would be temporarily locked while crafting took place. Same time as crafting a shield upgrade. 

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