Discouraging teamwork and winning - Badges, Trackers and Evo-shields
I'm probably going to make myself a big target here, but I'm tired of pretending that it's not an issue.
What's the best way to encourage teamwork in a game in which the goal is to be the last team standing? Exactly, by providing trackers and badges for most kills made or most damage dealt. Or by providing a body shield that levels up with the amount of damage dealt. Next thing we need now is a weapon that gains damage based on amount of kills made, and then we create the perfect, team-based game.
Let's put the sarcasm aside and let me point out the issue. I'm just going to make the bold claim that every second game I play pairs me with a predator of some sort. And even worse if they become a jump master. Because they will straight up drop you into a location which is very crowded, where of course many more predators find their way into. Not just is it frustrating to wait for almost 2 minutes from queue to finally dropping, it becomes even more frustrating when you get downed and/or killed 30 seconds after dropping so you can find your way back into the main menu. And this happens more times than I would like it to happen. And as someone who plays with randoms most of the time, it's almost unavoidable for me.
And to be honest, I blame how the game encourages you to do that. We have various trackers that show the amount of damage dealt or the amount of kills made. We have various badges that revolve around making a lot of kills or doing some - sorry - stupid stuff like "kill 20 people in a single game". And I believe since season 6 we have Evo Shields as normal body shields which of course become better based on how much damage was dealt. Obviously this encourages players to focus more on dealing damage or getting kills than trying to actually survive and win the game.
And funnily enough, winning isn't encouraged either because aside from ranked matches… What do you win? For the next game being the champion that gets hunted down? A tracker that almost nobody uses? Aside from these things, a win is like no win. We don't get stuff like legend tokens. We don't get crafting materials. We don't get loot. We get nothing from winning a game. So why win? We even "lose" something when we win. We give the guy who kills us free additional XP.
So really… The game revolves around making kills and dealing the most damage. At this point, creating a game mode that runs for 20 minutes, gives everyone infinite respawns and the one with the most kills wins would be more popular than the actual Battle Royale part. Because that's frankly what most people seem to care about.
My thoughts:
- remove trackers and badges, or move them to ranked only
- Replace evo-shields with normal body shields again
- Make winning relevant by giving out stuff for the winning team
My 2 pennies and probably my demise