It's current state is indeed a complete utter abomination akin to launch Wingman/Peacekeeper imo and with all the Arc Star spam that's already prevalent in the game it wasn't needed. The Alternator buffs alone were reasonable enough but Disruptors make the gun so ridiculous at this point it's all you see... especially on Ranked where entire teams will actively hunt three down so everybody can run it.
People don't even have switch guns to down and finish you off or even reload if they can actually aim... which I thought was one of the initial goal strategies of these new hop ups smdh.
- Way too easy to get at every stage of the game whether you find them, loot a death box with them in it or kill somebody for them.
- Way too easy to poke accurately from any range outside of sniper via burst fire on one of the lowest recoil guns in the game.
- Way too much damage on shields (literally feels like one to two shots per bar which is insane on a high fire rate/low recoil gun) to begin with on a gun that does enough base and headshot damage to not require a switch afterwards.
All of this nonsense on an smg that's easy to get, easy to stock with ammo, easier to fully kit and use. Then combined with a hop up that isn't rare enough to not play a single game where you don't hear them in the distance or run into multiple teams abusing them.
The game doesn't have an armor mechanic or a way to boost health so introducing an easier way to circumvent the game's sole damage defense makes no actual sense to me. It's just a flat out toxic experience in its current state and very irritating to play against. I'd rather deal with being trapped by Arc Star spam in a Bunker hallway than 2/3 people poking outside midrange with Alternators out in the open. That's crazy to me.