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ThereAtTheEnd's avatar
ThereAtTheEnd
New Scout
6 hours ago

DON'T APPLY THE COOLDOWN

Currently, Catalyst can bypass the cooldown on reinforcing newly broken doors by using her spikes rather than her hands, which has led to a couple of complaints. However, not only do Wattson's fences (when newly placed) ignore the cooldown on reinforcing newly broken hardlight meshes, but so does her pylon, & they both automatically reinforce hardlight meshes every 6 seconds, but I've seen 0 complaints about that. This leads me to believe that people are only complaining because when they see a reinforced hardlight mesh with a Wattson inside, they look for another route to go in (for example, exploding an electrified door) or don't push at all, but when they see a reinforced door with a Catalyst inside, they're used to trying to break it down to dive head-first into the space she's controlling. Now that she can rebuild & reinforce the door instantly (if she's looking at it when it's broken, which will be relevant later), people are complaining that they can't thoughtlessly push into her space anymore, even though they can try damaging hardlight mesh, either to break in or to distract her from rebuilding & reinforcing a door someone is kicking down, or try not pushing at all. Some people complain about both Catalyst & Wattson making a room impenetrable when combined, but that's their entire point, & you aren't forced to penetrate the room. You can always wait them out (if they're not in the ring) or go away. The point is to not apply the cooldown for the same reason the cooldown doesn't apply to Wattson, especially when Wattson can always recall a fence node to gain a tactical charge, but if the orb used to rebuild & reinforce a newly broken door lands outside rather than inside, then recalling it won't grant Catalyst a tactical charge because it'll be flared up.

+Alter's tactical only scans 1 side, which is especially noticeable when Staring Into the Void is selected. It's a 2-way portal. You should be able to stare through both ends.
++Some doorways still aren't reinforced by Catalyst's spikes.
+++Catalyst's spike orb can be indestructible at times.

Midnight9746​

4 Replies

  • ThereAtTheEnd's avatar
    ThereAtTheEnd
    New Scout
    5 hours ago

    Midnight9746​ All of the above? Bugs on Catalyst have ++ & +++ preceding them. The feedback on / suggestion for Catalyst is in the main body. The feedback on / suggestion for for Alter is preceded by +.

  • Midnight9746's avatar
    Midnight9746
    Hero+
    4 hours ago

    ThereAtTheEnd​ Alright, I'll pass these along.

    Also, the Catalyst ++ one has already been reported while the Catalyst +++ one is new, (which a video of this happening would be great).

    As for Alter +, are you implying a nerf? (As information is key and being able to see an Alter's squad through the portal gives a bit of information).

    Lastly, anything else I can forward regarding Wattson, (since you had mentioned them in the post as well)?

  • ThereAtTheEnd's avatar
    ThereAtTheEnd
    New Scout
    1 hour ago

    I'll make a post with a video of indestructible spike orbs attached when I get the chance.

    As for Alter's, I'm implying that her tactical scan should be 2-way because the portal is itself 2-way, not that enemies should access her scans. For example, if she retreats from enemies through a Void Passage while Staring Into the Void is selected, then turns around, she should also see enemies approaching (if they're chasing) once they're near the Void Passage. Currently, she can only scan enemies while on offence, when she's the one attacking, as the scan only applies to the far end of the passage.

    Wattson is fine.

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