DON'T APPLY THE COOLDOWN
Currently, Catalyst can bypass the cooldown on reinforcing newly broken doors by using her spikes rather than her hands, which has led to a couple of complaints. However, not only do Wattson's fences (when newly placed) ignore the cooldown on reinforcing newly broken hardlight meshes, but so does her pylon, & they both automatically reinforce hardlight meshes every 6 seconds, but I've seen 0 complaints about that. This leads me to believe that people are only complaining because when they see a reinforced hardlight mesh with a Wattson inside, they look for another route to go in (for example, exploding an electrified door) or don't push at all, but when they see a reinforced door with a Catalyst inside, they're used to trying to break it down to dive head-first into the space she's controlling. Now that she can rebuild & reinforce the door instantly (if she's looking at it when it's broken, which will be relevant later), people are complaining that they can't thoughtlessly push into her space anymore, even though they can try damaging hardlight mesh, either to break in or to distract her from rebuilding & reinforcing a door someone is kicking down, or try not pushing at all. Some people complain about both Catalyst & Wattson making a room impenetrable when combined, but that's their entire point, & you aren't forced to penetrate the room. You can always wait them out (if they're not in the ring) or go away. The point is to not apply the cooldown for the same reason the cooldown doesn't apply to Wattson, especially when Wattson can always recall a fence node to gain a tactical charge, but if the orb used to rebuild & reinforce a newly broken door lands outside rather than inside, then recalling it won't grant Catalyst a tactical charge because it'll be flared up.
+Alter's tactical only scans 1 side, which is especially noticeable when Staring Into the Void is selected. It's a 2-way portal. You should be able to stare through both ends.
++Some doorways still aren't reinforced by Catalyst's spikes.
+++Catalyst's spike orb can be indestructible at times.
Midnight9746