Forum Discussion

Stevoyd's avatar
7 years ago

Energy Weapon Feedback

Devotion

Pros

  • High-damage when charged

Negs

  • Extremely low rate of fire when uncharged
  • Rarely worth collecting
  • Sparse ammo

Justification

In short, the Devotion is probably one of the weapons players tend to avoid unless they happen to come across a Turbocharger first. Too little ammo, too high charge time. It needs a damage increase to make the sparcity of the ammo actually count towards something, and the extremely low rate of fire be a compensation for something considering any other weapon can kill a player without shields quicker than the devotion can charge up.

Havoc

Pros

  • Better than some pistols
  • The ability to switch firing modes is quite unique and nice, but is simply a gimmick really

Negs

  • Terrible hip-fire accuracy
  • Poor charge time
  • Low damage for what it is
  • Low magazine capacity

Justification

The weapon is again a weapon most players will avoid. The lack of stability make it feel less stable than the devotion, and if that is actually true, then it makes no sense. Again, the Havoc is hindered by the lack of ammo across the map, and the weapon really isn't justifiable to be picked up considering how poor it performs unless you can find that Turbocharger.

Tripletake

Pros

  • Actually quite reliable across short and medium ranges
  • Decent damage

Negs

  • Not many are randomised as loot (far easier to find a Wingman than it is a Tripletake)
  • Attachment modification

Justification

I first avoided the Tripletake because I thought it was a Sniper Rifle, or Marksman Rifle. It turns out it's more of a Shotgun that works upto Medium ranges with a slow rate of fire. I'd prefer additional customisation options to the Tripletake, and have the optics option removed, since there's very little need for kitting out a Tripletake with Optics since it's damage drop off is so high (or at least appears to be). A headshot at relatively medium range does 42 damage as I discovered earlier, and at that same range, someone did 135~ damage to me in the same time frame with what appeared to be an R301. If this weapon is supposed to be a Sniper Rifle, it needs a serious buff in damage. Perhaps the Tripletake should be the only weapon in the game that could do upwards of 120 damage with a headshot?


In conclusion, I feel the Energy weapons in general are really poorly constructed in comparison to all other weapons types. Not only are they hard to find, but their ammo is as well... and as such you actually find that you hinder yourself if you carry one around anymore than from the initial combat your squad gets into, because there's a very high chance that one of the other squad will have a weapon that far supercedes any energy weapon you're carrying.

With energy weapons as sparce as they are, I feel these weapons should be pushed to the top of the Damage Per Second charts, and made worthwhile in picking up and dealing with the sparcity issue, instead of having them as placeholders that are traded at the earliest possible time.

3 Replies

  • All energy weapons need hop up to be competent, as for havoc having small mag well i think its enough especially for early game as you don't need extended mag.
  • Stevoyd's avatar
    Stevoyd
    7 years ago

    Yep, that's the problem... they're all "Early-game" only weapons, and the rarity of their drops and ammo means they're pointless pickups if you're in extended fights at the start against multiple squads... you ARE going to run out of ammo, and you AREN'T likely to find additional ammo.


  • @Stevoyd wrote:

    Yep, that's the problem... they're all "Early-game" only weapons, and the rarity of their drops and ammo means they're pointless pickups if you're in extended fights at the start against multiple squads... you ARE going to run out of ammo, and you AREN'T likely to find additional ammo.


    Changes need made but they aren’t awful.  In fact I had an 11 kill 2391 damage game with just triple take.  The odd thing is some of the hits are 17 and other random ones actually hit for what it should.

    devotion and havoc are both good but in a game where wingman dominates this hard obviously has issues.  Light energy weapons have so many upagrades available that make them shine late.

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