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Robo_The_Man-Bo's avatar
Robo_The_Man-Bo
Not applicable
6 years ago

Havoc Nerf.

 

I thought the Havoc was okay, but I started using it recently, and I am consistently cheesing my way through fights! I'm winning fights I shouldn't be winning! It does way too much damage for the number of shots it has! I got shot four times in the back earlier and turned on the guy using the havoc and still walked away, it's just way too strong! I feel like it's most recent buff was too much, but that's just my opinion. 

 

17 Replies

  • Robo_The_Man-Bo's avatar
    Robo_The_Man-Bo
    Not applicable
    6 years ago
    @SolitaryMassacre The problem is, it's not just luck! Yes, that triple was luck, but not when it came to weapon damage! It was luck in the "time and place" sense, but the weapon did the same amount of damage it was gonna do anyway, not to mention, I've gotten more double kills with that gun than any other (except the Devotion), and with that gun, my enemies have little to no time to react. Even with my placement and the lack of skill from my enemies, it doesn't change the fact that a single mag from a gun was able to down an entire team. I too play on PS4, and I rarely see anyone else use the Havoc ('cause, I'll admit, I use the Havoc a ton, although, my opinion about it varies from moment to moment (not about the fact that's it's a little OP, but the "fun" factor of it)), so it's not really a problem for me (it's the PK that annoys the living daylights outta me), but I do feel like I'm cheesing my way through fights when I'm using it (kinda same with the Hemlock, but it's not as much of a spray and pray weapon). Also, I'm not saying this gun should take priority over other things in Apex (PS4 servers, PK, etc.), I'm just saying that the mag size is too much, I do think that the energy ammo buff was a good thing, though, but anyway. If I were to nerf it I'd reduce the mag to 24 shots, decrease the wind-up and leave the rest where it is, keep it as a higher skill weapon to use, but instead of a ton of ammo that you can spray, make the wind-up shorter, they could make it 28 shots, but 24 is still more than any other AR in the game.
  • Sir_Named's avatar
    Sir_Named
    Not applicable
    6 years ago
    @Robo_The_Man-Bot Well, if you can control the recoil on top of not being crippled during the charge up and hitting most/all your shots, then you must be good or playing with people who are worse/don’t know how to deal with it.
  • Robo_The_Man-Bo's avatar
    Robo_The_Man-Bo
    Not applicable
    6 years ago
    @Sir_Named I play on PS4, so most of the people I play against aren't that great, but I don't really care about the Havoc nerf as of rn, due to the fact that, it is not really a priority in terms of "needing fixing."
    I'm kinda mad about the PS4 servers rn, I can't even log on without trying multiple times. It's actually really annoying...
  • I also don't get this gun has 32 Rounds in it has 18 dmg per round and has Neat ironsights for the beginning Removing the extended mags was complete *

  • NotSoThiccNow's avatar
    NotSoThiccNow
    Not applicable
    6 years ago
    @SolitaryMassacre Sorry What is the ,,hard to control''? It literally goes only up unlike L-star which is actually tough to control due to its Wiggly recoil a gun that has recoil that goes only up is not tough to control that applies to R-99's R-301 etc.
  • Sir_Named's avatar
    Sir_Named
    Not applicable
    6 years ago
    @NotSoThiccNow It has a more recoil than most guns, plus since it has the charge up time it can slightly surprise you a bit.
  • Blasian311's avatar
    Blasian311
    Not applicable
    6 years ago
    Spoiler
     

    Havoc and l star are both great early to mid game guns because being kitted or unkitted makes little difference. However end game a fully kitted r301 or flatline would outperform a havoc. A fully kitted spitfire would outperform an l star.

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