@E9ine_AC As much as I'm inclined to agree with you here, I'm going to have to say no.
Whether it's one lead designer or many lead designers, it just spreads up the package that is being delivered, but doesn't change the original problem. That just means that three people are having their hands on a game they're currently putting on a verge of driving it against a wall or saving it.
The statement that a game developer, lead designer or CEO has more clue about game creation than players is a genuine lack of understanding on how game development has aged in the last years. A lot of games in the recent times have proven that often enough players have more of an understanding about game development then actual trained people. Because players have the one thing the developer doesn't have. Comparisons. Hand-on experience. An outside perspective. I can tell you right here and right now that Lifeline is simply overpowered and ruins the game experience for squads who don't run her vs squads who run her. The lead designers clearly don't see this.
And while it's true that it's their imagination of a game, it's still the players who play it. If no one played Apex Legends, what do they really gain out of it? Aside from the accomplishment of creating a game. But ultimately you create a game to share it in some way.
The game has issues and a lot of them. The enjoyment deteriorates with every season because something, somewhere, has changed to the worse. And it likely will boil down to it that people will abuse the upcoming Longbow buff because the perception that the DMR Longbow isn't powerful just shows how little people use this weapon correctly. It's a suppression sniper. Which it currently does pretty well. It will require just 5 damage for people to use it more. I call it right here, right now. Arenas will be filled with this weapon. Just like how one damage was enough to drive people to use the Spitfire, even though now it's worse than before the original buff.