@E9ine_ACHe is literally the only one anyone ever talks about regarding game balances (probably because he is the only one who responds on Reddit), I have to disagree about their visions being more important than the player’s visions because when you have millions of players (at least hundreds thousands) saying the exact same things that certain legends like Lifeline are too strong because of her auto revive and other legends need to be buffed/rework but the game designers are too busy staring at their ‘’data’’ and disregard any of the player’s complaints about a certain legend like Wattson for example and refuse to buff her you can understand why so many players are frustrated because the players have more experience playing these legends and know what needs to be changed
I have even heard multiple content creators talking about Wattson specifically (because of the wattson buff troll so they gave their opinions) but other legends in general in their recent videos like Thordan Smash and Jmeyals, The game designers may think that they know what is best for the game but at the end of the day the playerbase are the ones who are stuck playing those legends every single day... and when they have a really low pickrate you can tell they are missing more than the ‘’fun factor’’ otherwise their pick rates would be higher regardless of their current win rates
Im just going to use Wattson as an Example, I have tons of kills on Wattson but a very low overall game win rate... like Gibralter has half the kills and more overall game wins and then Octane is simliar to the same ammount of kills but 25% more wins... I don’t understand how her win rate can be high unless he is only talking about encounter win rates because her overall win rate is pretty tough to do with randoms because they never want to defend at a certain location wether you are on Caustic, Wattson, or Rampart... stationary legends are not good for a movement based game but of these 3 Caustic and Rampart have the advantage because they can be used for both offence and defense while Wattson can be used for offense in very situational circumstances like at the top of ziplines or making a fence through a closed door but it requires you to have already placed a node before hand and plan it out
(A fence toggle may allow her to be more offensive but at a major risk)
note: I was planning on simply copy/pasting the videos but I have watched so many youtube videos I have no idea which ones they are :/