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That would also be broken likewise. You know how many people are red armor by the end of the first ring? A lot. Not me though, I edge drop.
I hate hotdroppers...
Anyways. My idea as armor hopup with the same rarity as the gold armor of old would give it to everyone as it was before armor upgrades.
That way people don't have it on drop, and don't have it by eliminating 75% of the lobby in a single gunfight.
They have to find it or eliminate someone who found it to get it.
@Zulkiers I disagree that it would be broken (compared to how it is now at least), I think some legends other than supports could benefit from having an upgrade like this. Take Alter, for example, she could teleport through a wall to quickly use a cell and get back in the fight. It would work well with her kit and would give a little more power to a weak legend. I do think it would be interesting to be something found on the ground, but I don’t think it would make a lot of impact being in the loot pool.
- Blekerodo7 months agoRising Ace
Currently, we no longer have the "Apex Legends" game, only "Support Legends". The developers ruined this season with big changes only for the support classes.
Double healing, loba buff and mirage invisibility - this should never be in this game. This is just sick.
I can't play my favorite legends anymore because it's simply not possible. Respawn forced players to choose characters if they wanted to achieve "something more" this season. Is this how it should be? You're constantly fighting against teams of 3 support legends and you know you don't have many chances.Can you really not see how the developers are trying so hard to destroy this game?
No, I won't play Loba or Mirage. You should balance the characters so that each has a similar balance. Currently, there is no such thing as balance in your game. Developers who came up with many bad ideas this season should be fired immediately. Hire developers who will commit to their work and fix Apex Legends.
- Zulkiers7 months agoSeasoned Ace@Blekerodo
It doesn't matter what they do, there will always be people claiming something is overpowered or underpowered. I still remember forums arguments of Bloodhound, half a dozen people on each side claiming either overpowered or underpowered. People saying they hate fighting bloodhounds because of her abilities, others saying they hate playing as or with bloodhounds because her kit stinks.
It's all in the eye of the beholder.
As such, why do you think devs never listen to the community? They can't make up their minds!
I like the buff to Mirage, but he is still just dead.
Loba... I'm still unsure. Still sad I lost the height and distance perk.
I still think NewCastle is better.
I would prefer the gold armor perk be something universally usable.
As for revives, them removing the gold knockdown just further impacted the support meta in favor of supports, as now non-support teams no longer have access to decent revives. That is the worst decision they made out of all of it.
Give Skirmisher hover as a class perk, buff Mad Maggie's scan passive effect, and give maggie's current scan effect to all Assaults.
-- Yes Maggie keeps scan, but also reveals targets hit squad wide instead of just for herself. Also another reason for keeping it on her is squad perks are disabled in mixtape.
Controllers: Reduce damage taken by 10%-20% (15%) when not moving.
Caustic: Improve gas damage against living targets, and make living targets take damage every time they enter the gas instead of on a delayed entry. This does not improve against downed, only living.
Revenant: Bring back his Silencer Kit as an option. Shield kit is more useless than caustic, who is more useless than Alter. Etc.
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