I still think Wraiths 'Phase Shift' ability needs a risk to it.
I made a post months ago similar to this and the main argument against me was that while using phase shift Wraith cant see players or open doors so it must be balanced.
I don't even play Wraith and I know where the enemies, who we're just firing at me, are when I use phase shift. If you play Wraith you know where players are using the ability, even if you don't realise it - its having basic game sense.
Not being able to open doors is not a feature that is going to get you killed because half the time you use the ability you will be outdoors and even inside if you make it to a door then that door now just acts as your cover to heal.
Anyway, to put it simply Phase Shift is a get out of jail free card on a legend who has a smaller hitbox and despite this the ability has no repercussions for its use nor any notable downsides.
I think Wraith should take 15-20 Health Damage on use, similar to Octane's stim, with the balance being that she can move 10% faster while using Phase. In addition, unlike Octane Wraith should be able to knock herself if she isn't cautious of her health and the damage taken from using Phase only applies after Wraith exits Phase.
This will turn Phase into a tool used more for a safer way Wraith can re-position herself before or after a fight rather than a tool that allows her to easily escape a fight when she is close to death due to her making a mistake.
Thanks for reading, I'm not a fan of nerfs, I would rather buff the weaker legends however I think this change would be a good example of a balance rather than a nerf.