Forum Discussion
16 Replies
- TheJumpingJawa6 years agoSeasoned Ace
Looks like he got his wish too; <link removed by CM, name and shame>, he hit Apex Predator off the back of that game.
Only level 58 ?!?! LOL smurf.
- @TheJumpingJawa
I honestly dont think he is a cheater. Watch the first part one more time. He is pre-aiming the trajectory of the jump the entire time. There is no aim-hack in the world that can do that. If there were such a hack, it had to have ALL physics parameters from the game coded to it, and also algorithms that instantly identifies and compensates for distance and velocity of the moving target, for every gun in the game.
Aim hacks lock the sight to the target but if you watch this clip, the distance between the sight and the target isnt even the same during the jump. - TheJumpingJawa6 years agoSeasoned Ace
@Babbediboopi wrote:
@TheJumpingJawa
I honestly dont think he is a cheater. Watch the first part one more time. He is pre-aiming the trajectory of the jump the entire time. There is no aim-hack in the world that can do that. If there were such a hack, it had to have ALL physics parameters from the game coded to it, and also algorithms that instantly identifies and compensates for distance and velocity of the moving target, for every gun in the game.
Aim hacks lock the sight to the target but if you watch this clip, the distance between the sight and the target isnt even the same during the jump.Yes.... that's precisely what all but the most naive aim bots do.
Though they typically only support a subset of the weapons (the most powerful ones).
As to the imperfect tracking, I'd wager that's a symptom of the 20hz network rate.
Re-watch the video in slow motion, and you'll see all the obviously artificial tracking corrections occurring at regular intervals.
I assume these are a symptom of the aim bot going from a snapped known target position (when it receives a network packet), to interpolated estimate positions (for the ~50ms between network packets).
So what you are saying is that you think most aim hacks can identify that the enemy model is moving towards a jump pad, and then lead the aim based on prediction of the trajectory of a jump pad, at a certain distance, movement speed of the target + the specific bullet drop of the weapon used? You say that "that's precisely what all but the most naive aim bots do" as it is a fact, yet I haven't seen or even heard of one single one that does.
Im telling you from a coders perspective: you need to work on freaking NASA to develop such a hack. Aim hacks lock the enemy model and in many cases, also compensates for the bullet spray pattern. Thats why all aim hackers use R99/Spitfires etc and maybe Longbow on close-to-mid range, but on long range, when you have to adjust for bullet velocity and bullet drop + juking enemy movement, any auto aim hack would be useless.
I seriously think this guy is just very skilled. Just think about it for a second. How could his hypothetical aim bot hack know WHEN to snap directly to a target and when to lead in front? Also, in this video, I dont see ANY indications of the typical hard snap that aim bot hacks do show. Also, at some points his sight even hovers up and down the enemy model, which would be impossible if he used aim bot.
It IS very likely he is using ESP though, based on how he somehow knew when the guy started his run towards the jump pad even if the vision was blocked by the tree.
- TheJumpingJawa6 years agoSeasoned Ace
@Babbediboopi wrote:So what you are saying is that you think most aim hacks can identify that the enemy model is moving towards a jump pad, and then lead the aim based on prediction of the trajectory of a jump pad, at a certain distance, movement speed of the target + the specific bullet drop of the weapon used? You say that "that's precisely what all but the most naive aim bots do" as it is a fact, yet I haven't seen or even heard of one single one that does.
No, I'm suggesting a sophisticated aim bot would utilize the 3d position, orientation & velocities of both the player, and opponents.
Likewise it'd know the player's equipped weapon, and have simple lookups for bullet drop & recoil.
With a little interpolation that's all the information needed to make a very accurate aim bot.
Later in the clip, when peek sniping, you can even see him cycling between 3 occluded targets close to his reticle.
At another point, you see him locked onto an enemy in cover, despite there being an exposed enemy just to the target's left.
"No, I'm suggesting a sophisticated aim bot would utilize the 3d position, orientation & velocities of both the player, and opponents. With a little interpolation that's all the information needed to make a very accurate aim bot."
Thats the largest pile of word poop Ive ever seen, totally disconnected from reality i.e. how you in practice would design and implement such aim bot as a coder. And btw, like Ive already said; I think its very likely he is using ESP cheats, but there are NO instances at all during this clip where his crosshair is locking onto enemy models in the way aim hacks would make it do (because I presume that those "sophisticated aim bots" that you think exist also can toggle between "pre-lead on a moving target" and "lock on a stationary target" ???? )
But whatever; lets agree to disagree. I know for a fact that no aim hacks in the world can pre-lead the trajectory of someone jumping on a jump pad. But if you want to believe that kind of hacks exist than fine by me. Its your loss really.
- TheJumpingJawa6 years agoSeasoned Ace
@Babbediboopi wrote:"No, I'm suggesting a sophisticated aim bot would utilize the 3d position, orientation & velocities of both the player, and opponents. With a little interpolation that's all the information needed to make a very accurate aim bot."
Thats the largest pile of word poop Ive ever seen, totally disconnected from reality i.e. how you in practice would design and implement such aim bot as a coder. And btw, like Ive already said; I think its very likely he is using ESP cheats, but there are NO instances at all during this clip where his crosshair is locking onto enemy models in the way aim hacks would make it do (because I presume that those "sophisticated aim bots" that you think exist also can toggle between "pre-lead on a moving target" and "lock on a stationary target" ???? )
But whatever; lets agree to disagree. I know for a fact that no aim hacks in the world can pre-lead the trajectory of someone jumping on a jump pad. But if you want to believe that kind of hacks exist than fine by me. Its your loss really.
You don't sound like a very proficient coder if you can't turn position, velocity, orientation, and bullet drop into an aim bot.
for someone who thinks they are in the know for coding hacks doesn't seem to really understand how they even work. Yes aim prediction does in fact exist though these are not publicly sold. Its not as hard as you might think it is as long as you know your math and variables you can create an aimbot that is able to be basically self aware. Though like I have stated though these are normally kept as private programs and they sell the other parts that are more or less commonly known. Some go as far as offering smoothing which takes away the noticeable lock on feature of aimbots though you can still tell when someone is using a cheat program with smoothing added.. You just need to be in the know about it.
Also they are very many streamers who use them too. No names though because thats not good business practice.
Sigh you clown.... Im talking about the specific case from video thats now have been removed because of the forums naming and shaming policy. I know you can code an aim bot that predicts both movement and bullet speed/drop. Its called "Projectile prediction". In fact, I even did a simple example of that for Quake 1 back at University.
But once again. IM TALKING ABOUT THIS SPECIFIC CASE, i.e. I valuated this specific video the OP posted and my conclusion about this video this is that it cant be a case of aim hack. I made this conclusion based on many things, for instance, the spectated players doesnt show any signs of the typical "hard snap" to his target that usually aim hacks does. In fact, he can even freely hover his crosshair up and down his target.
But the main reason, which I also said many times, is that the spectated player starts to pre-lead his crosshair in an arc-shaped trajectory even BEFORE his target has touched the jump pad, and THAT means its not an aim hack but a human predicting the trajectory of the jump pad arc. Or do you think there is an aim hack that can predict someone jumping on a jump pad before it has even happened? Well, that wouldnt be called an Aim hack, but an AI. Sigh....
Well you can try to "correct" us and say that the person isn't hacking, but if we're going to talk about the reasons why without saying, "because of the way the cursor was moving", then there's a couple reasons.
From what I remember from the video (since it's gone now) at around the 20 second mark the guy peeks a corner with a Triple Take and shoots someone. After that they get hit with a longbow round to the head, they drop to cover and take a whopping two seconds to switch to their shield battery. That might not seem like a lot, but two seconds is a pretty long time, I'm sitting at Plat rank and it doesn't even take half a second for me to swap to a battery and use it after I've retreated to cover. If you watch higher skilled players stream, Diamond and up, you'll see that they know exactly what's where and they can swap to each item pretty quickly so they can get back into the fight.
Secondly after the person peeks the corner they make no effort to strafe or make themselves a harder target to hit. At the ring stage they were on (which was pretty close to the final stages) you'd safely assume someone somewhere has a Kraber and you'd move accordingly by strafing, crouching to make yourself a smaller target, and also not re-peeking the same corner over and over again. Instead the guy just stands still for a moment after taking a shot, which is pretty telling.
Adding onto that, after healing the person starts to take shots at the enemies sitting on the roof. The way they're firing is a pretty big indicator that they're cheating. If you noticed, their cursor was always on top of the enemy through an opaque wall despite the enemy moving positions constantly. The guy had no way of knowing where the enemy was through the wall he was taking cover behind, yet his cursor always remained on top of an enemy when he finally peeked to fire. Normally when you corner peek like that, you'd center your cursor to account for all the possible positions an enemy could be, and then you'd flick accordingly. Best example of this is CS:GO. All sites have positions that people play at, and while you can pre-aim positions in CS:GO, you really can't do that here as there's no "correct" position where someone would be playing.
So there you go, three reasons from the bits I remember of the video that aren't, "Their cursor was moving funny." Their reactions are abnormally slow for someone in such a high rank, especially compared to other players of similar rank. Their game sense is pretty poor considering the stage of ring they were on and their choice of how to start an engagement, and finally, their cursor was always centered on top of a target despite not being able to view said targets through an opaque wall, getting headshots pretty frequently.
You know if you're really trying to insist that this person wasn't cheating, you can just search "aimbot apex legends" and see similar footage.
Actually I'll do it since you'll probably just go, "i valuated it and i'm right and you're wrong", here's the video I looked at: https://www.youtube.com/watch?v=vbmkELTIy1g
Starting at the 2 minute 39 second mark, the cheater is demonstrating my third point, locking onto targets behind a solid walls you can't see through at a distance where it's impossible to see targets without a higher magnification optic because of the red dot sight. Shooting into walls you can't shoot through because the aimbot doesn't know any better.
At the 3 minute and 35 second mark, demonstrating my first point, an abnormally long time taken between being in cover and starting to heal. A whopping three seconds. You might argue the person isn't playing ranked, but I'll argue that at level 9 with 110 kills, you'd have to be pretty quick on your feet to get 12 kills per level.
Lastly at the 5 minute one second mark, compare how the person recording plays vs. the person who is cheating. Person recording immediately makes themselves a smaller target to hit. and quickly strafes back and forth to throw off the cheaters aim. The cheating? Walks in a straight line to the left.