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MalumAnteMachin's avatar
7 years ago

Improve the flow of the game

Hey there,

sooo .. i've been thinking about this. Pretty much every one of those Battle Royale games ( Apex included ) are following the same structure. Loot, Loot, kill, die or win.

The looting part feels pretty boring tbh. Sometimes during the first two phases of the game, you don't see any enemy teams at all and spend all your time gearing up just to die  in the very first fight. 10 mins game and only 20 secs action. - Also: Why is everyone dropping into a war zone without any combat gear? - Kinda doesnt make sense :D.

So here's my suggestion:

Everybody gets to choose some starting gear. ( You could hide that behind a progress system, althoug that might create other issues / annoyances.) Allow each player to chose any gear they want ( maybe with some exceptions ) and also some ammount of ammo. Then reduce the map size by 25% - 50% and also reduce or complety remove the loot crates + items in on the floor. To compensate for that, add ammo drops to the game and maybe increase the amount of loot found in the server spawned "lifeline packages".

Now the players HAVE an actual interest in fighting for those loot drops, because loot is rare and they need ammo to continue fighting. Due to the smaller map size, there's also more actual fighting happening instead of a 20 mins hide and die to the final team, wich can actually handle their guns.

At the very least I think an implementation along those lines would make for a very nice gamemode 🙂.

More ideas are welcome 🙂.

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