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kartikins's avatar
7 years ago

Increased ring damage ruining Apex

So I wrote about this same subject in the elite mode and now I have to bring it up regarding normal Apex. In my opinion the increased ring damage is ruining the game, it is certainly spoiling my experience.

For me Apex is all about fighting and combat, and prior to the season 2 update I would never run away from a fight. If I saw another team I would be in the and attacking as fast as I could.

Now that is no longer possible, if I see another team I have to look at the ring time and if there is less than a minute or so left I will probably just let it be and not engage. I'll basically run away rather than fighting, which I hate doing.... but if you get caught mid-battle when the ring comes in chances are you will all die.

Trying to run away mid combat is very dangerous and will usually get you killed (which is good), so once engaged you kinda have to see it through, but the early ring damage is so high now that you can't fight for long, if you do you spend all your time healing (if you have enough meds) and even if you win you won't have time to loot and often won't have the health to make it to the next zone!!!

Is this what we want Apex to be? A game where people run away from fights and then camp inside the zone to ambush and get cheap kills on those who did fight? Cos that is what is happening... I have seen more campers since the update and I myself so often find myself saying, lets not get involved we don't have the time... and if we do fight, often nobody wins and everyone dies to the ring.

I'd love to know the stats on how many players are killed in combat and how many die to the ring now... bet the latter is MUCH higher than it was before. Where's the fun in winning a Battle Royale game if half the players are killed by the environment?

I know some people complain about players camping/looting outside the ring... but so what, why is that any kind of problem?!? They have to come fight eventually!! All this change does is penalize all the players who do want to fight for doing, so and hand power over to nade spamming camping spods who want to get cheap kills.

I don't see how anyone can think this change makes apex better. How does penalizing players who stay and fight by either killing them or leaving them so weak once they make the zone they can all be taken down by a camping lifeline with 4 nades and a mozambique improve Apex?

Please, please, please consider putting the ring damage back how it was for rings 1 and 2 (if nothing else). All this change does is discourage players from getting into combat and increases the possibility to get cheap kills.

TL;DR - Season 2 ring damage is way too high and actively encourages players to run away from fights and/or camp certain zones on the map. In battle royale you want players dying to combat, who wants to win if half players died to environment?! Season 1 damage was way better and allowed players to do what we're here for, FIGHTING, without penalizing them heavily for doing so. Increased ring damage makes Apex a worse game imo.

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