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@WickXIYou are right with the PUBG example and it is very relevant. When I turned on that game I only played sanhok alongside everyone that I know. Spending 15 minute of the game looting after the first encounter was just boring to oblivion and even tho apex takes few seconds to get ready for a fight, simply half of the time running through 1/4 or more of skull town or any other "high loot" location and getting literally just p2020 is poor, just poor...
@AlmightyPhariasSkull town isnt a high loot area. Youve said a few times that it is but its midtier. This is why its a mystery tk me that so many people wanted to drop there at the start but its become a weird meta for players obsessed with high kill games.
Changing things to have garbage tier loot everywhere I can understand more than doubling the loot everywhere. A problem you would run into fairly quickly though is that good players would be constantly changing shields for those on the ground. At the minute this is a situational thing and changing armor out is only really worth doing from death boxes.
Likewise ammo management etc would become a non issue. To me - I like that part of the game. Its true that when I lose due to running out of meds or ammo I get pissed and in these moments I start internally demanding a team deathmatch apex game, but I dont want them to fundamentally alter the pace of Apex so that I never run out of anything.
Most of the games early fights happen because people are mobile and looking for loot. If you eliminate that then the only early game fights will come from everyone dropping at the same place.
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