Oh my god talking to you is like talking to a wall. I can barely even understand what you're asking. It's that unfathomable to me that after all that I've written you still can't figure it out. How do you not understand this?
First of all, forget the f***ing knockdowns entirely. Secondly, my issue is NOT that my teammates don't finish the last guy, my 2 issues are that:
1. My teammates either don't kill anybody, barely do damage and get knocked, yet get the same amount of RP for the assist when I have to pull their weight for them and do way more damage to the guy that they only did 25 damage to while I'm at low health or shield because the guy I knocked was almost good enough to kill me.
2. I do almost all of the damage for a knockdown and they put 2 bullets into the guy to knock him and also get the same amount of RP.
It's really, REALLY simple and you're overcomplicating it for a reason that's beyond me.
No, revived enemies will not continue to reward RP for damaging them. If you do 225 damage to an enemy (max health and red Evo), that damage is rewarded with RP. You can no longer get RP by damaging that enemy if they get revived, or if they heal, but your teammates can if they haven't done 225 damage to them yet. You still get RP for eliminating them, or for an assist if your teammate does. You get it ?
You said "you would potentially be fighting squads later but not be getting anything from it." YOU ALREADY GOT ALL OF THE RP FROM IT. Kill him if you want more. You don't win games by damaging people, but the amount of damage you do needs to be rewarded to seperate the guy who cracks a whole team's shields and the guy who landed 1 bullet on each of them. Like I said, there would have to be a max RP for each enemy that you damage so that you can't just crack a guys shield with a sentinel over and over again and go from bronze to pred in a single game.
It's not a multiplier for damage, it's just RP that correlates directly to damage, up to a maximum per enemy. No multiplication is involved. You can't be expected to thirst a kill at any range further than 10m if they have a level 2 knockdown shield or better, or kill a whole team by yourself when both of your teammates are down and the other 2 enemies only have to kill you.
Don't tell me there would be lots of other things to consider, tell me what the things to consider are, I'll consider them, and then prove that this is the better decision. It's almost like you're purposefully sounding vague because you know I've slapped away everything else you've tried to throw at this thread with ease.
You say tier demotion would be exploited. So if some smurf gets demoted from Diamond on purpose and does 5k damage in a Silver lobby, what's a way that they could get quickly shot back up into Diamond? GEE, I DON'T KNOW, MAYBE IF THE 5K DAMAGE THAT THEY DID GOT THEM ALOT OF RP? Damage for RP would fix the smurfing problem too lol.
A defensive legend is never at a disadvantage in terms of damage capability. How you play with legends is up to you, and abilities are merely the flesh of this game, gunfights are the bone structure. Caustic is defensive, but his ult is a throwable gas grenade. He's arguably one of the highest damage dealers in the game. Gibby is slightly behind him, but his gun shield is insane in a gunfight, and he also makes it rain explosions, and both of them have the fortified perk which helps alot in gunfights. Even a Wattson can do tons of damage if they're good with the guns that they're using, they strategically play the circles, and they force/bait other teams into positional disadvantages with their fence. Alot of people also seem to forget that her ult is always 1 accelerant away and blocks all incoming ordnance on top of recharging your shields. Sure all 3 are significantly more situational, but they excel much greater in defense than all of the others. That's what they're made to do, which, given your comments, sounds like knowing how to play defensive legends and do damage with them is the problem that needs work lmao.
And on your last point, talking to someone doesn't guarantee that they won't play like s**t, ignore your suggestions, maintain their utter lack of situational awareness, dive head first into the crossfire of 6 teams by themselves just because they hear gunfire, still be a worthless teammate who puts up very little damage, dies, rips off his headset and goes afk while you waste your time redeploying him because you have to on the off chance that he comes back, since not being at a 2v3 disadvantage is your only realistic chance to win, or he doesn't go afk and he just does it again after you redeploy him, supposing you even feel like trying to grab his worthless banner, which most of the time you don't feel like risking your potential placement bonus to do. When one of your teammates pushes alone, even if the other agrees that it's a stupid deathwish, you both pretty much have to push with him, because even though you know it's suicide, if they die, you're subjected to 2v3s for the remainder of the game and you're screwed anyway.
Feel free to admit I won whenever you realize you're repeating yourself or that you're bringing woodchips to a log fight.